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Recent reviews by Richter

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3 people found this review helpful
5.0 hrs on record
Felvidek is a game made by Jozef Pavelka and Vlado Ganaj and published by Tutto Passa in 2024

This is a weird case for me, because I think this is the only game I will ever play that takes places in my home country (or atleast was, for historically Slovakia was part of Greater Hungary), szóval ez is fasza nem fogok hazudni. Ritka hogy bármilyen játék reprezentálná ezt a szekludált kis országot, és már csak ezért megér egy vásárlást a Magyar közönségnek.

Graphics: 8/10

- I think this game really does succeed in making it's hand-painted aesthetic work, it's grainy monochromatic visual style really does stand out of the crowd when it comes to RPG maker games. Character designs are spot on, they have that medieval realist look to them, as in everyone looks like the sort you would imagine from their life's stand, from the jovial yet hurt Pavol to the mercenaries looking unwashed and scathed, to the reserved but friendly Mátej. Also the animations are great, the first person style never got off as much as it should've, this game really demonstrates why it should have. The game does have that RPG maker stank to it though, like the menus looking boring and whatnot, but overall it looks great.

Gameplay: 7/10

- Simple is the word I would use for it. You can attack normally, you can use moves that are tied to your equipment which use tools, and you can't restore tools in battle without using up precious resources, that's about it. No levelling, no sidequests and whatnot, not much exploration either, and I'd, it's refreshing. Linear games are a rarity with the open world slop fest we receive from AAA game devs, with a bunch of meaningless activities and grinds, having a straightforward experience that only wants you to experience the story and the combat is great. Even with that, this game is really, really short, which is a sad reality. Indie devs trying anything different from pixelart games and whatnot come to the realization that it's just not economically viable, and with a distinct style like this, yeah.

Music: 10/10

- Really vibey, melancholic, sometimes upbeat ost, great overall, especially Hrad and the battle theme.

Overall: It has a simple combat system, with great artstyle, graphics, and a nice little story with great characters with a quaint little ost. This, I would say, is a really honest and cozy game to play, it just feels homey, for lack of a better word. I liked this game a lot, wished it was longer, wish the price better reflected the amount of gameplay that is in it, and yeah. It's a solid game that you should try out if you have the spare money for it, especially on a sale. - 7/10
Posted January 10, 2025.
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3 people found this review helpful
18.8 hrs on record
Lisa the Painful (and Joyful) is an indie RPG maker jrpg made by Dingaling Productions and published by Serenity Forge in 2014/2015 and the definitive edition in 2023.

This is the final boss of the quirky earthbound inspired RPG maker games, it's funny, disturbing, cooky and jolly, dark and melancholic and finally, as the steam page says: A life ruining experience

Graphics: 9/10

Nothing much to say, it's great pixelart, honestly the only thing that kinda holds it back is the terrain itself, it's not that interesting, and this is not to say that there aren't interesting areas all around, but the fact that most of it is hidden behind the same ground texture which I guess was a deliberate decision since the story does take part in a desert-like post apocalypse. The character design is downright iconic, all the character have so much personality even though most characters barely get any characterisation. Creepyness is also a great facet of the game, the joy mutants and whatnot all look downright disgusting, god forsaken creatures. Overall loved the the visual style, even if it does repeat quite a few times

Music: 20/10

I don't write much here on any of my reviews, and the same applies here. Lot's of tracks, lot's of laughs, lot's of bangers, lot's of creepy tracks, and lot's of tear jerkers.

Gameplay: 9/10

For an RPG maker game, I think it works well. You got combo's, a really well balanced and numerous roster to use as your party, plenty of items both generic and weird, fair amount of exploration, great dialogue, and a hefty amount of choices that will affect that game. So yeah it is what it is. The only part that bumps this down to a 9 is the grinding, because this is a downright sadistic game (in the beginning). The difficulty becomes relatively trivial erhem erhem gasoline spit (didn't use it btw) , but the grinding is what makes this tedious.

Story: /

It hurts


Overall: 10/10

Loved it in every way possible, and it will stick with me for a long while. It's kinda overpriced however, and Joyful is pretty short for it's price.

Live in joy.
Posted December 23, 2024.
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2 people found this review helpful
14.2 hrs on record (13.3 hrs at review time)
Killer7 is an pseudo-adventure game sprinkled with rail shooter gameplay, made and remastered by GRASSHOPPER MANUFACTURES in 2005 and 2018 separately.

"The history of the United States rests within the walls of this institution. It's an old tradition that has continued since the first presidential election. I want you to see it through to the end."

This is a really unorthodox game. Kill the past games are often about politics and murders and whatnot, but Killer7 is even weird for that, in an extremely good and well done way.

Graphics: 10/10

Aged like the finest of wines one could be served. The stylization this game possesses is truly a sight to behold, both ingame and in cutscenes, and in just generally, like menus and the hud. The character design is memorable and, well, unusual. Everything else such as the set-pieces and areas are great. The only thing I could've mentioned if I made this review a few weeks earlier was the forced ai upscale for cutscenes, but now it's optional, so hurrah.

Controls: 8/10

This might be the biggest turnoff for some, because of how limited movement and aiming is, but I think with little time and effort everyone can get used to it. The only thing I disliked was the transition between screens, at first a novel idea to have these comic-esque clickable parts to decide as to where you go, but it gets old, also some of the menus are finnicky and loosey-goosey

Soundtrack: 10/10

I usually don't elaborate on this section because I feels it's superfluous at worst, and subjective at best. So I won't do it here either. It's great though.

Gameplay: 9/10

The way that both parts of the gameplay, those being the puzzles and the shooting, are handled is something I'd call unique. Basically: no puzzle is hard, but the way that they are presented always leaves you thinking as to what to use, most of the time it's the 7personalities' unique abilities which need to be awaked from their respective users. There are plenty of tips and whatnot, most of the time enviroments tell you fairly well as to what deed needs to be done, which all culminates in a game where I didn't need to look up any guides and the like, which is good design. The shooting is fun, the enemy variety starts low as you learn your bearings, but expands into a great roster of smiles to be shot in the face, there's variety and leveling so it doesn't get boring.

Story: 10?/10

Honestly I may need more time to let this game sink down into the recesses of my mind a bit. I get the story, don't get me wrong, the ideas presented here are fascinating and insanely dark when it comes to the reality that democracy as a whole could be a farce and we've been all lead along a thin line filled with lies and corruption, but I think I'm just not qualified enough (as of now) to sing the praises of it just yet. The other parts that aren't dealing with politics are great too, lots of mature and less talked about things happen in this game that I find interesting such as cults, human/child trafficking, organ harvesting, lots of conspiracies, split personalities, utopian socities not lasting, etc. . also this is a funny ass game even if it's pretty dark/depressive/plain weird most of the time. The only thing I'd say was lacking was the character development for anyone but Garcian and Dan, wish we got to know most of the crew more, and the ending is really ♥♥♥♥♥♥♥♥ for those who love that sort of thing.

Overall: 9/10

KTP series holds lots of weird games in them, but that's why they stick out in the best of ways, SUDA51 just gets writing in a way that it doesn't get boring or convoluted, yet tells great grandiose ideas in a paletable way, then spices it up with unorthodox gameplay and amazing presentation and boom: classic. I can't wait to try out more of his stuff, and we need a sequel for this idk what would happen in it but we need that ♥♥♥♥. I don't think I will forget about this game for a long time.
tldr: Great game, decent length so yeah buy it (it's kinda overpriced wait for a sale)
Posted November 19, 2024. Last edited November 19, 2024.
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1 person found this review helpful
35.9 hrs on record
Warhammer 40k: Mechanicus is an isometric turn based combat game made by Bulward Studios and published by Kasedo Games.

The xenos must be purged, for the stars are humanity’s birthright. -Psalms Hermeticus 46

While I might be a rookie when it comes to warhammer (and that might stay that way), I really enjoyed this Darkest Dungeon meets XCOM type of game, controlling the Tech Priests of Adeptus Mechanicus along with the Skitarii, going through the hell-hole that is Silva Tenebris. It's great, but somewhat flawed in some aspects. (Sidenote: didn't play with heretek, call me a heretic but im broke)

Graphics: 8/10

Isometric games have been on the rise lately, even if mostly retro-styled or remake-wise, but still this style is very much unexplored in the gaming scene, and I think this is a great example of what could be done with this prespective and what shouldn't be done. In short: the character designs, the 2d art, and the cutscenes are immaculate, they are beautiful. The 3d side is also really, really great... but. The enviroments feel very much samey, the same rooms are reused numerous times, the enemies, I get that they are of the same species (?), but still very repetitive. I like some touches like every gadget and gizmo showing up on your characters. I believe that these issues will be fixed in the sequel with a bigger budget, but the samey-ness of the areas and enemies do bring it down.

Soundtrack/sounds: 10/10

Perfect, both areas are nigh perfect. Nothing to be elaborated upon.

Gameplay: 7-8-9/10

Yeah this is the meat and potatoes of this whole thing. The game is a glorified turn-based combat encounterfest, however they done much good in order to spice up the monotone combat encounters with the adventure-like map system, the alert system, and the customize-ability. Now let's start with the main main thing this game is very much bad in: the difficulty. For sake of the Omnissiah - start on hard, and eventually turn that ♥♥♥♥ to very hard, otherwise it's way, way too easy. I'm not even talking out of my ass being a veteran and whatnot, trying to be elitist: I came here with 0 knowledge, didn't understand the system until half the game was done, and eventually it became very easy and mechanical. Besides this the main combat loop is fun, as said before the customizeabillity is great (better with heretek), the leveling system is good also, the enemies and varied enough so that being stale is not much of a worry. As for the other two parts I will converge them into a singular observation: you may have lots of choices to go on with, but eventually the player realizes that the only thing they have to do is to keep the alert system at minimum and just go to the objective, which kills the free-roam style they went for. There isn't deviation, aside from randomly being ♥♥♥♥♥♥ over, which is good becuase otherwise it also becomes monotone. I may sound negative, but that's because this is a lengthy game with many missions, if you were to take this slowly, I would say this is great, but playing this in focused chunks feels like a grind. That's why I gave this a 7-8-9, 7 for the repetitive, 8 for the creativity, and 9 for the combat.

Clunkyness: 4/10

This game feels like driving a Trabant out of a ditch, with glue and vazeline slobbered all of the tires while you are drunk and on fentanol, and also 90 years old. Most of the playtime this game offers is just animations that are slow, and menus that take a decent amount of time away. This isn't all that big of an issue however, I just felt like mentioning it.

Overall: 8/10

As I said before - I may sound harsh, but this game is great, but it will test your patience in a manner that I'm not a fan of, like there is a reason that two achievements that require doing a questline fully barely have 4% rate of being achieved, because they take an eternity (40~ hours, 50~ with heretek I guess) to do. Everything else is great, fun, inventive (forgot to mention the characters, they are great too, they give the game a lot of personality), but the tedious amount of grind makes this game score a bit lower on my side. My advice: play this game SLOW. Don't grind through it because you will get sick of it.
Otherwise it's well worth it, Praise be to the Omnissiah
Posted November 8, 2024. Last edited November 9, 2024.
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2 people found this review helpful