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Recent reviews by MasterOfLazyness

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No one has rated this review as helpful yet
33.0 hrs on record
I came, I saw, I MEGA BONK'ED

Jokes aside, the game is goated.
Posted November 24, 2025.
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1 person found this review helpful
1
3.1 hrs on record
This game has nothing going for it. It's a collection of ideas from much better games.
For the record, I have beaten the game with the Generalist as they were the easiest to win with.
and while it's called Grimstone Survivors, it's more like Grimstone Brotato
-Your character doesn't have more arms (Like Brotato) based on the amount of weapons you have. It just selects the "best" weapons to showcase you attacking and or stack the weapons on top of each other. Which is weird because this means you just don't see certain weapons attacking.
-There doesn't seem to be an option for NON-AUTO ATTACK. So your character just sort of chooses who and what to attack whenever it wants. Even if you have a boss directly in front of you.
-There also doesn't seem to be a way to see your numbered health or how much you're healing Besides the level up menu and shop.
-There is no DPS Breakdown at Victory or Defeat. No way to see how effective your build, active items or weapons were.
-The Sound Settings Menu places the % Icon on the left instead of the right. Honestly, you don't need a % icon here at ALL. It's also weird that you can have 67.7% of a sound setting. There is no Mute button.
-Passive items are Tiered like Weapons and Active Items but do not combine like them. Even though, you can get multiple of the exact same tier.
-Enemies can spawn directly on you instead of spawning off screen or by the edge of your screen. So they didn't even follow the game with "Survivors" that it copied from.
-Enemy projectiles can past through you and then hit you as you move. They're also a bit hard to see sometimes. Lot's of orange-ish looking things. Some dead enemies will toss their Oranges into the air or towards you... for no reason.
-The exploding spider enemy can lunge at you while exploding but only sometimes. It also only sometimes gets pushed backwards. OH and, you can be damaged at the very end of the animation when the spider is despawned.
-Enemies can STILL kill you during the Objective Completion explosion when they're supposed to be desummoned/defeated.
-The Player character is a Robot thing which has NOTHING to do with the imagery shown for the Title card of the game. There is no "Metal Jaw" human character or really ANYTHING that looks like that image within the game. (Could be AI art? I dunno and don't care to find out)
-The game does nothing to explain any of the on screen interactables. But the Blue Ore Obelisk gives XP and the Green Obelisk ones Heal HP. While you think you should shoot them, you can also dash into them.
-Achievements sometimes do not unlock when they should. I've had over 1,000 Gold and the achievement did not pop. (i'll have to try a few more times to see if/when it does)
-There doesn't seem to be any unique gameplay changing effects. Everything is simply number padding. Even having MAX tier weapons or Abilities doesn't allow you to do anything "cool". The dev should honestly, go ham with fusing weapon attacks or something interesting. I'd love to see the minigun fire Nail Gun projectiles. Or a shotgun fused with the Lazor weapon for a stream of blue lines removing things from existence. Without it, it gets quite boring.
-The game allows you to have a Melee character with no benefits from Range Damage, and then keeps giving you Elemental Bullet effects INSTEAD of the other type which gives your Weapons Elemental damage. I guess it only makes sense because it ALSO keeps giving me Ranged Weapons as well.
I will say, doing a run with the "Berserker" stacking Ranged Weapons and Ranged Elemental effects Only, is interesting while non-effective.
-Sometimes Ranged Weapons do not target enemies when used by the Berserker they will target the ground. This issue is also sometimes fixed by upgrading them. The weapons should still be able to target enemies even if they do not deal damage.
-The Stats screen should reflect the amount of negatives the character class has. So for Berserker, it should show Ranged Damage at -100 and we should be able to stack enough + Ranged Damage to get it back to a positive number. Makes things interesting.
-The Play Menu makes no sense. It's not a Character selection screen but shows a character with "COMING SOON" on it. So it must be a Game Mode type? But, a new player will have no clue what this means or why it's there.
-The LOBBY Menu/Button does not seem to do ANYTHING at all. Well, it makes sound when you click it, that's it.
-Choosing a class doesn't change your appearance, so it just adds to the confusion of what the point of any of these things are.
-The Item Soul Stealer, does not seem to work the way it's written. It says each defeated enemy gives you 2% Max HP and you lose 5% Health every 30 seconds. It doesn't say you lose %5 Max health so that makes it usable. However, it doesn't seen to actually increase your Max HP by 2% for EACH DEFEATED ENEMY OR it requires a certain amount of defeats that it doesn't tell you. I also believe it is lowering your MAX HP by 5% despite what it says.
-Some weapons of the same Type, Tier can have different costs of gold in the shop.
Posted November 23, 2025. Last edited November 23, 2025.
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2 people found this review helpful
1 person found this review funny
6.3 hrs on record
An Idler that runs out of steam quickly
DO, I recommend this game? YES
Why?
Besides bouncing DVD memes?
Because you should know exactly what you're getting and you get it. It's dumb game worth a few bucks or cents.

I like how it starts off simple and they kept finding new ways to change things up.
What I didn't like is the Diamond menu basically not effecting much at a certain point AND getting stuck with all the extra diamonds that don't really have a use or benefit. I also didn't like that it stops being about bouncing the DVD very quickly. You just increase the sheer amount of them and their speed to the point where it no longer matters to look at them. I would've like to see the dev do some more interesting things here. Like instead of just "Adding crit" give a Corner Bounce effect. That was the whole reason anyone even watched the DVD logo move around. It was to see if and when, it would hit perfectly into the corner.

Then maybe we could have stupid things like pinball flippers or bouncers. I dunno, I just think more unlocks and more things about bouncing and more unique things to make Prestige less boring. It's sort of worthless very quickly besides the few diamond unlocks and achievements. I also would've liked to see they go fully off the rails with it. Give us different stages with shapes or more virus types to interact with.

Overall, it's a good time waster but half way in, it sort of leaves you wanting more and feeling like some of the later systems just didn't have much juice.
Posted November 22, 2025.
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