19
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718
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Recent reviews by McYi

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Showing 1-10 of 19 entries
No one has rated this review as helpful yet
103.6 hrs on record (70.7 hrs at review time)
Game is soooo good that often torn me apart.

I want to roleplay and do this!
I want to try that and see how the story progress!

Die Marazhai you piece of treacherous ♥♥♥♥!
I want the coooool Drukhari companion!

I don't want to gamble my entire astropathic choir just to find some heretics who disturbed my bath!
Quest failed due to no progression (disappointment face but still feel I made the right choice).
Posted January 17.
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1 person found this review helpful
37.8 hrs on record (14.9 hrs at review time)
赞美太阳!
Posted December 14, 2025.
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No one has rated this review as helpful yet
21.3 hrs on record (11.9 hrs at review time)
The soundtrack slaps me harder than bullets!
Randomly open spotify and wonder how it knows I play BALL X PIT and recommends the OST to me, turns out it is **** AMOS RODDY!

The graphics, meta progression, the disguised idle mechanics and how music blends into the gameplay reminds of Loop Hero in every way.

10/10
Posted October 19, 2025. Last edited October 20, 2025.
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No one has rated this review as helpful yet
41.8 hrs on record
陆陆续续玩了一个多月, 直到11号放假, 下午对决希格斯, 觉得游戏马上就要通关了就猛冲. 跳完鸣谢一看时间, 凌晨一点! 什么社畜噩梦.

游戏玩下来, 一个观点一直在我脑海中挥之不去: 小岛有个点子, 围绕着这个点子写了个故事, 故事也算是个剧本那要不要顺便拍个电影, 于是为了这个点子/故事/电影, 做了个送快递游戏.

点子 - 别具一格

连接所有的人这个中心思想很简单, 但是在死亡搁浅的游戏背景, 和恰好2019年covid隔离开始的环境下, 好像又有那么点独特的哲思.

我觉得死亡搁浅最突出的优点, 也是大部分RPG游戏没有做到的role-play的一点, 是游戏的代入感以及游戏对于玩家情绪的掌控, 从某种程度上说也就是玩家与游戏世界的连接(connection).

比如一个经典的例子就是: 恐惧来自于火力不足. BT不恐怖也不难对付, 但当玩家初期只能绕着BT屏气慢慢走, 或者雪山那段没有BB只能盲穿BT区的时候, BT的脚步声就像是死刑宣告一样, 咚!咚!咚! 带来的紧张感和无助感是很强烈的.

再比如每次长单快要送达时候, low roar的音乐带来的孤独感.

再比如每次摔倒BB大哭带来的紧张感.

再比如远在天边的彩虹和黑色直达天空的丝线带来的畏惧感.

再比如每次被人(其实是游戏脚本)点赞带来的催产素👍

再比如建完高速公路带来的成就感.

再比如让玩家单挑暴打希格斯的发泄.

死亡搁浅知道如何”挑逗”玩家, 引导玩家代入, 同时也给予足够的反馈, 这是非常独特的, 但同时也不是其他游戏需要学, 或者能随便学得来的.

故事- 脑洞很大

设定很多, 杜姆斯, 开罗尔物质, BT, 冥滩, 今生来世, 赫, 卡, 脐带, 正反物质带来的湮灭, 灭绝种, 但是不追究太多细节的话, 也算自圆其说. 我能看懂甚至还愿意去翻游戏文本了解细节. 而且整个世界观的设定也算是徐徐展开的, 并没有藏太多关键的信息在最后的结局里.

主线的每个角色的故事多多少少都讲清楚了, 有头有尾, 支线的故事也都有邮件提供继续发展, 虽然翻译有点蹩脚, 但在这个全是BT的世界也算是带来点生气. 我一直觉得RPG游戏不需要讲一个什么惊天地泣鬼神, 或者是峰回路转十八万的神剧情, 其实只是说一个简单的故事, 有头有尾, 不藏关键信息, 把故事说圆了, 人物结局交代清楚就可以了. 比如王道的剧情虽然老土, 但是至少不招反感, 也不影响游戏体验. 死亡搁浅的故事已经超过了我的要求, 我给好评👍👍👍👍👍

剧本 - 跌宕起伏

这个结局的长度和转折的频率….真的是让我震惊, 所以霸蛮一晚打完了, 也是过瘾的👍👍👍

虽然各种播片算不上真电影, 但是动捕技术也算是用到位了, 演员也选得不坏. 部分场景山姆的动作, 芙拉吉尔的表情, 有些过于生硬. 游戏里偶尔切换到第一人称视角让角色跟玩家互动, 还是挺有意思的, 至少我会觉得跟角色的关系被拉近了. 然后麦叔是帅, 但是你让他复读这么多次同样的镜头, 花痴都会觉得腻啊….

游戏 - 莫名好玩

这也算是自创的新玩法吧, 虽然内核有点浅, 但是制作组加进去了足够的新内容和玩法, 以至于玩到20-30个小时还有新教程. 以填充新内容这个方式支撑游戏到终盘也是个不错的方法. 虽然我觉得游戏机制只是为了这个故事包的饺子, 但玩法和游戏的剧情也是紧密相连的, 这个饺子包的不坏!👍👍👍👍👍

游戏的地貌, 以及玩家跟不同地貌的互动设计有点单调, 其实河流就是个很好也很简单的设计, 过河先扫描, 浅滩可以淌, 湍流要绕道, 载具进水多耗电. 另外如果有一些其他的地貌比如悬崖, 雨林, 废土, 岩洞这些, 然后不同的地貌需要玩家做不同的准备, 玩家与机制的交互, 玩家的探索感都会更强一点.


结语
死亡搁浅是个挑人的好游戏, 我很庆幸自己的脑电波对上了. 但是我觉得一代给人的独特感和孤独感是需要时间淡忘的, 以至于我可能很长一段时间都不会想玩二代. There is a part of me that stranded in Death Stranding, but I might see you on the beach again.
Posted August 14, 2025. Last edited August 14, 2025.
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1 person found this review helpful
15.3 hrs on record
No one gets to choose their body. Everyone has to content with the entropy of their flesh.

Playing this game while I am slowing revisiting the Expanse series, and then hearing Owlcat announcing The Expanse: Osiris Reborn. The true Beltalowda moment of my life!
Posted May 24, 2025. Last edited June 11, 2025.
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No one has rated this review as helpful yet
3.2 hrs on record
An INTENSE idle/resource management/kingdom management game.

My wishlist features/QoLs:
1. Bullet time or slowmo when vision is selected, slows down the pace and makes the game less intense.
2. Make it possible to buy any resource from the trader. Buying resources that you can produce is worthless, buying resources that you don't need urgently is almost always not worth the while, buying resources that blocks your progress is definitely something worth considering.
3. I kind of feel that spells system could use a different take, and 10/10 I would prefer cheaper but less effective spells. Casting make the game more engaging.
4. Similar to point above, more ways to interact with the map like chopping wood (with Ent spawn).
5. Periodic saves, e.g. every 25/50 weeks. I had 2 crashes out of my 5 playthroughs and nothing is saved when it crashes.
6. Nerf goblim archer's HP a bit. The first free soldier should at least be able to beat the first wave.
7. Mid to late game, enemy scales and shop price scales too quick. Need some nerfs to them.
Posted February 25, 2025. Last edited February 27, 2025.
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No one has rated this review as helpful yet
15.7 hrs on record (13.9 hrs at review time)
Hands down best demo/prologue game of the year!
  • WEEKLY UPDATE FOR A PROLOGUE GAME?! YOU GUYS ARE INSANE!!
  • 5 characters, loads of skills, memories and and essences to combine.