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Recent reviews by MikeSifoda

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
399.0 hrs on record (246.2 hrs at review time)
They have really redeemed themselves for the disaster at launch.
Posted August 7, 2024. Last edited March 13, 2025.
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No one has rated this review as helpful yet
24.3 hrs on record (16.8 hrs at review time)
Early Access Review
This game is a genre on it's own, no other fills the same gameplay gap and that's why it's still relevant to me, even though it's quirky, dated and should be remade. Very fast paced 3rd person shooter MMO with building elements and no player economy, only the game shop. Ridiculous variety in gameplay styles. A neat hub where people from each faction can hang out, do stuff at the NPC's and shoot each other for fun between matches.
Also I'm not that much into the anime girl bots, but there are also mecha/gundam and cyborgs you can build.
Steep learning curve at the start, but also a short one. Most stuff is available with ingame currency, but they keep some stuff behind paywalls to make sure you put money even now and then. Free-ish game.
Posted January 28, 2021.
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4 people found this review helpful
8.5 hrs on record (4.5 hrs at review time)
The most raw MMO sandbox experience. Quite unforgiving and time consuming, not an acquired taste but something only a few are compatible with, but those who are have a wonderful time like no other game can provide.
Premium system is old fashioned and too expensive though, that drives most people away.
Posted August 20, 2020.
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8 people found this review helpful
214.6 hrs on record (114.9 hrs at review time)
One of the most engaging MMORPG experiences out there. You never run out of things to do, but you don't feel burdened and guilty for not being productive because everything you do is productive. You can just go around mindlessly killing and raping and pillaging while enjoying some music for some hours and BANG, you have made a lot of useful stuff to use later on. Zero research, zero preparation, just go out there and kill stuff.

Some positive points about the game:
- The game's depth varies with your mood and it remains fun. You can play light and casual, you can work the market, you can go hard and achieve great stuff...you can play it any way and still have fun.
- Graphics are pleasing, unless you really hate voxel stuff.
- Sound effects and ambience have a nice retro feeling.
- Market system is pretty straightforward, simple to use and efficient. Not a lot of depth though.
- You don't need to be anywhere, you can do everything you need without having to visit NPC's.
- Classes are very unique and fun to play.
- Leveling is smooth.
- You can have all classes without spending a single penny, you can switch classes as you please and the class is like a whole different character, with other equipment, and you level each class separately. Same as having several characters, but without having to log off to switch between them.
- You can be very stylish. The appearance of every equipment you loot is added to your collection, and then you can make your equipment look however you like.
- You can build your place (pretty much like Minecraft) within a predefined space called a Cornerstone. You can spawn your home in any cornerstone you find here and there. Why is this useful? Intead of having to visit NPC's, you build your own workshops and portals in your place and use them. Plus, you get to show your friends your unique home!
- It's fun to move around. You can glide, you can ride, your can skate on rails, you can sail, you can fly around sitting on a ♥♥♥♥♥♥♥ majestic rocket flying golden throne!
- Userbase has low toxicity (for an MMO).
- Game is light, highly optimized, runs great, looks good.
- Good servers, low latency and downtime.
- High fantasy setting with a comic twist.
- Many quests to do. None of them feels grindy and they're really useful and rewarding.
- The game is grindy in a way that it's doesn't make it feel so grindy. And you can always do some other stuff and have fun.
- Fantastic and very rewarding crafting system which is pretty straightforward and easy to grasp without being watered down or boring.
- Fun events.
- Responsive staff.
- Few bugs.
- No need to partner up. Just go out there. The game has a unique and seamless party system that rewards nearby players with exp and loot every time someone is killing, looting or completing a quest, and it will include a limited number among the nearest players. So just go out there, find people and smash stuff together without worrying or even knowing them, the games encourages that.
- You can actually convince your normie and casual friends / family and actually enjoy it together, 'cause they won't have to understand much about the game to enjoy it. It can be fun in a superficial way, and is still fun when you get more into it and dive deep into it's systems.

On the other hand, there are some negative aspects:
- PVP is fun, but it's very far from being the center of attention. There are no open PVP areas in the wilds, there are no turf wars or factions, there are no big battles, there's not much reward in PVP in general. People very into PVP will probably hate it.
- Everything is too damn colorful. It's a matter of taste, really.
- Too many notifications.
- Lacks a minimap.
- Character building has little depth to it.
- Not much strategy involved, the game doesn't encourage you to join a clan, organize and make a plan to get things done, like killing a boss.
- BGM could use some more tracks. It's always the same track for the same kind of place.
- Multiple jumping makes most dungeon designs totally pointless. They should at least remove that when you enter a dungeon, it feels like you're cheating and the feeling of accomplishment is overshadowed by the fact that you're basically jumping around mindlessly and ignoring mobs 99% of the time until you get to the dungeon's last chamber.
- Sometimes the camera acts like a ♥♥♥♥♥ when you're near walls, if you're in a small room or a narrow passage.
- Battlefield is a mess. Sometimes too many mobs on one place, too many skills and explosions, always too many colors...very often you can't see ♥♥♥♥.
- I feel that potions aren't the ideal approach to this game in particular. Not sure what it could be though. Maybe a new potion system, with craftable potions, recipes to collect, levels and different effects.
- Dungeons very often are generated in a odd way and you loose too much time trying to find the entrance.
- Classes are not balanced at all, for both PVP and PVE. Some will always stand out, while others are pretty much useless and not so fun to play.
- They should add a proper dashing system so that you could move around more freely.
- Not a single class can fight while mounted, even the summoners and tamers. Like wtf.
Posted December 20, 2018.
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