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Recent reviews by His Dudeness

Showing 1-5 of 5 entries
1 person found this review helpful
337.4 hrs on record (0.5 hrs at review time)
Within ten minutes of starting the tutorial I was walking around a small pirate island, playing sea shanties on a concertina to keep my spirits up. Best Pirate Simulator ever. 10/10
Posted October 30, 2021.
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No one has rated this review as helpful yet
765.4 hrs on record (696.9 hrs at review time)
Game is unfortunately just filled with hackers and aimbotters. Such a shame to see a great game fall so far.
Posted October 8, 2020.
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2 people found this review helpful
74.6 hrs on record (18.1 hrs at review time)
Early Access Review
This is the Warhammer game I have been waiting for. It's a little like Space Marine, but you are not an unstoppable bullet sponge. Instead this game rewards uses of cover, strategy, and above all else, teamwork. Things are still a little rough as the game is in the alpha phase, but the framework underneath is pretty solid. The melee mechanics have gotten polished up more recently; as long as you don't rush into a hail of bullets and understand the rock/paper/scissors mechanic of fast swing/charged attacks/defensive bashes you can become a force to be reckoned with.

There are some issues at the moment with how teams are playing out, but this is more a problem with 40k than the game, in my opinion. With the only factions at the moment being Space Marines and Chaos Space Marines, and the game having no team switching, often the SM will outnumber CSM by a few people because of how many people love SM over Chaos, those weaklings. Recently it seems that things have started to balance out more because if one faction is flooded their time-to-find-a-game will increase while the other faction will have open spots to jump into.

The selection of weapons is pretty great at the moment as well; storm bolters, heavy bolters, and the classic bolter all play out quite differently and excell at different functions that set them apart. Your weapon loadouts also will depend upon class selection.

Scouts have a breadth of options from a stalker bolter, sniper, to the chargable plasma gun and classic infantry destroyer, storm bolter.

Heavy classes can wield the plasma cannon (which can alt-fire into an artillery death machine), a lascannon (you have to keep the laser on the target for a few moments, one-shots most classes and tears through vehicles), or the heavy bolter for amazing suppressive fire.

Raptors, jump packs of winged death, can outfit themselves with the classic chainsword (fast as hell, but less of a punch), a powersword (medium speed, tears through armor, powerful hits but less manueverable), the poweraxe (slower, but will cut through most other melee in a clash and does great damage to vehicles), or the powerfist (slow as ♥♥♥♥, but powerful as hell; can one-shot enemies with a charged attack and fling vehicles away).

Medics can a special bolter that can do a soft-lock on enemies, powerswords, and their healing ability. Space marines heal allies and poison enemies with a sword hit, while chaos has a healing beam.

Ground assaults are the last class and are the melee powerhouses. Space marine's assault unit carries a shield that absorbs damage at the cost of stamina and their pick of the melee weapons (chainsword, powersword, poweraxe, or powerfist). Chaos assault units are outfitted with a bolter and melee weapon with 'the mark of Nurgle' which doubles your HP.

At the moment their is your choice of Space Marines or Chaos Space Marines. The devs are planning to bring Eldar into the mix soon and Orks will follow suit soon after.

To note; the free-to-WAAAAGH idea, Orks would have a free-to-play option with limited capabilities, was actually scrapped last year.

Post-script; hitting a Predator tank with a charged fist attack and watching it fly thirty feet through the air to topple off a cliff is one of the best moments in gaming for me.
Posted January 27, 2016. Last edited January 27, 2016.
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No one has rated this review as helpful yet
137.6 hrs on record (32.0 hrs at review time)
I was scavenging a hospital full of raiders, picking them off as I went while the classical radio played "In The Hall of the Mountain King". I was creeping along with the music in the beginning and finally went on a murder spree as the song picked up pace. As the piece was reaching it's crescendo a Deathclaw appeared around the corner and charged me. Just as the song reached it's crescendo the Deathclaw grabbed me and murdered my ass, all perfectly in sync with the music.

10/10 - Best musical murder simulator ever
Posted November 11, 2015.
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No one has rated this review as helpful yet
17.2 hrs on record (9.6 hrs at review time)
Early Access Review
I spawned near a construction yard and went in to see if I could find some gear. After finding a backpack I heard footsteps and hid under a stairwell. I got found and the guy seemed nice, so I wound up looting the three-story building with him. After finding a can of beans to go with my backpack and a second can of beans and a fire extinguisher for my new buddy I stood on the roof the building, looking around for the next spot to loot with my new post-apocalypse friend.

Then he pushed me off the edge.

10/10
Posted January 17, 2014.
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Showing 1-5 of 5 entries