13
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225
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Recent reviews by Neomech

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Showing 1-10 of 13 entries
4 people found this review helpful
117.3 hrs on record (105.5 hrs at review time)
As someone who has loved Battlefield for a long time, it pains me to leave a negative review. The game feels half-baked to put it bluntly. It doesn't feel like a battlefield game, more like COD with vehicles. There's only 3 "big" maps and they're horribly balanced and one factions' spawn is vastly superior to the other in terms of advantage it gives them in the match. Most other maps are far too small for a Battlefield title, they feel like they would fit in better in an older COD title. The game launched with so many bugs and glitches, they claim their anti-cheat is preventing a high percentage of cheaters before they "infect" matches but then I see at least 1 cheater every 5 games or so. Something ain't adding up there dev's, either you're being disingenuous or you have no idea how effective it is or not. Which is it, are you liars or are you just inept at your jobs?

TTK is either, far too quick or you have to empty half a mag into someone because only 1 in 4 shots are actually registering as hits, despite you shooting at close enough ranges where you know full well that you are hitting 75%+ of your shots. The hit detection is so abysmally bad that I see people killing me in like 2-4 shots but with the same gun it taking me like 5-6 to kill them (no they are not scoring headshots). Some of the guns feel great, others feel so unrealistically bad that it feels like a 12yr old with no experience with guns is shooting it instead of a trained military soldier . It's such an immersion breaker when your character can't handle the recoil of their weapon, I get that the game wants us to "control" the recoil to make fights "fairer" but then why are some of the guns basically a laser beam while others are unnecessarily unwieldly. Looking at your vector & M4. Also, why does the RPG do more dmg than any of the top attack launchers? Surely you start with the RPG and then unlock the other options?

Also, why have all these stupid made up names for the guns? What happened to having correctly named weapons?

The game has lost it's identity, it doesn't feel like a battlefield. It feels like it's trying to appeal to all the COD players who have become disinterested in COD because the devs don't know wtf they're doing and the game has been a dumpster fire for many years. It is NOT worth full price, barely worth getting at a 50% discount.
Posted December 8, 2025.
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2 people found this review helpful
47.9 hrs on record
This game isn't what I paid for anymore, Dev's deciding to branch into another market for some more dosh? Kay, cool you go gurl. Fundamentally changing the tone of the game from a gritty realistic depiction of the depraved ♥♥♥♥ REAL SWAT TEAMS have to see when they're on duty to some lame tame kiddie friendly censored borefest? NO THANK YOU, give me a seperate version that is exclusive to PC so I can still enjoy the gritty setting that I've been enjoying thus far!

If the dev's don't give the PC players the original version back the they are spitting in our faces, the ones that SUPPORTED THEM FROM THE BEGINNING AND ALLOWED THE GAME TO GET OFF THE GROUND IN THE FIRST PLACE!!!! Suffice to say, if they don't sort their ♥♥♥♥ out, I WILL be demanding a full refund for having the original product I PAID FULL PRICE FOR completely altered post full release. I suggest the PC community band together to fight this idiotic decision, they could've just censored the version of the game that they ported over to console and left PC as it was
Posted July 3, 2025.
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No one has rated this review as helpful yet
252.2 hrs on record (130.2 hrs at review time)
So I'm a long time fan of the franchise, which means I'm going to be a tad biased in my opinion of the game but that also means I'm more likely to be critical of things because I'm a long time fan of the franchise. I will also be comparing this game with Monster Hunter: World as that is the closest recent (last 10 years) game. MH: Rise while more recent than MH: World, I feel is too experimental and not similar enough with MH: Wilds to be used as a comparison. With that said, let's get into it. TLDR at bottom if you're lazy.

What's good about MH: Wilds? Well a fair bit.

The combat which is very satisfying and is overall a massive improvement to the combat in World, which was already really nice and well rounded. I haven't tried all of the weapon types out yet but I have played with people who do play with the ones I haven't tried yet and they seem to really like them. Also clashing with a Monster with a massive sword and winning is dope AF! So is smacking it in the face with an almighty upswing with a giant hammer and twatting that big boi out of it's attack is also dope AF!!!

The movement, which links in to the combat, is also a big improvement to MH: World despite the absence of the clutch claw, RIP flinch shotting a monster into walls for big dmg and some easy free hits :( , but you also get a dedicated mount which serves as your "supply box" meaning you have access to your supply items on the go. Super nice QoL improvement, it also has a weapon holder allowing you to take 2 weapons into a hunt which you can swap between on the go instead of having to go back to camp to swap weapons.

The Quest system, they've essentially removed the god awful expedition system from MH: World, which if you've played you know the pain I am talking about when it came to certain story sections. You can now seamless leave base camp and go into the environment of the region you are in to resource gather, hunter or just explore. If you are hunting out there, if you target a monster and you are at a point in the story where you can have quests for it, then it will automatically create a quest for that monster once you have dealt enough dmg to trigger. But if you don't have the ability to create quests for it, worry not, you can still hunt that beasty and carve it's delicious guts out for materials, you just wont get any quest rewards like how all of the old games would work.

The cut-scenes and characters, the cut-scenes are amazing. Some of them are skipable quality and others are just bad ass. Some of the characters are just amazing and I love those ♥♥♥♥♥♥♥♥ wud wuds and mu wizardy hat wearing boi Rove. That and the Handler is also much better than the one in MH: World for 3 reasons; 1. Her voice is not annoying AF!! 2. She has an actual name and is not just called "The Handler", her name is Alma and she has a lovely voice that could read me a page from Wikipedia and I'd fall asleep to have wonderful dreams. 3. She's cute, what else matters? The other characters also have nice voice acting and I'm digging the LGBT vibes some of them give off and they never say if they are how they come across which is nice, not forcing that LGBT rhetoric down our throats like some games do.

Now the bad, as much as it pains me to speak ill of my favourite game franchise.

Nothing. Nah I'm just kidding, the game did have some stability issues at launch and every now and then after either an update to the game or when graphics drivers had an update the stability would worsen temporarily. I myself have not had much trouble with the game running smoothly at 60 FPS (you don't "need" games to run at a higher FPS than 60 and I imagine some people complaining about performance issues are A) trying to run it on the tech equivalent of a potato and/or B) are seeing a 20-30 FPS drop from their usual 120+ which is just fecking stupid and you need to grow up. End of). I have had the game crash on me a few times and so have my mates but it's not all the time, it's an occasionally type deal not a happens multiple times in a couple hours.

The somewhat shorter story line, the games story feels shorter than MH: World but no where near as short as MH: Rise, jesus that game felt both short and waaaaayyyyyyy too easy. The main reason why the story feels shorter than MH: World is because the story is streamlined. What I mean by that is, you don't have all these really annoying go out and find tracks and clues to unlock the next story monster, I loved MH: World's story but jesus fecking christ it was annoying af every time you had to go and do an expedition and just run around to find like 2-3 tracks at a time and waste like 30-45 minutes of your time. So despite the story feeling shorter, I think length wise it's not as short compared to MH: World as a lot of people think it is.

TLDR: Game is very good, even better with friends. People with negative reviews are either overreacting to mild stability issues because they have potato PC or they're a performance snob. Game isn't worth full price atm but maybe is in a few months after more content comes out. Definitely a worthy purchase if 20%+ discount available and/or you have friends to play it with
Posted June 16, 2025.
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2 people found this review helpful
193.7 hrs on record
I honestly don't understand the Dev teams thought process sometimes, this game has had plenty of questionable changes that were more of an irritation to the playerbase that was soon adjusted to or then later changed in a future update. Recently however, they WIPED THE PEACE SERVER. Like what was the point of that? Force everyone who wanted a purely PvE experience to grind everything again? For what gain?

Oh they also added gunpowder that you need to have on board so you can fire your guns, cool right? Well it would be if you could buy it literally anywhere outside of one shallow water port. The cost is also astronomically high, I seriously don't understand why they added something new but did in such a poor way. Like I don't mind having to restock on powder after a battle but it feels so stupid and bizzare that only ONE port in the ENTIRE Caribbean sells it. Plus a Navy captain working for a nation would have a logistics network in which they could resupply at the cost of the admiralty so if you're gonna add gunpowder for "realism" then you need to add in a nation's logistics network and allow captains to resupply for FREE at specific ports that would be under the control of said nation's admiralty.

L update and might have finally killed this game because the Dev's decided to do something so brain numbingly stupid
Posted April 12, 2025.
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8 people found this review helpful
1 person found this review funny
7.2 hrs on record
This is a fun game to play with friends, but you better have 3 of them because the AI crew you get are absolute garbage. The enemy crew AI on the other hand, are not utter garbage. For example; you could have a crew-mate (AI) that has lvl 3 in repairs, so you assign them to only do repairs/firefighting and they will make the occasional repair but if there is multiple things in need of repair they'll bugger off and check the ammo station for no apparent reason before then realising that there is more repairing to do/a repair pack available. Often they will walk past the very thing that needs repairing when they were stood next to the repair bay with a repair kit sat ready to go. The infuriating part is that if your ship takes dmg, you have a limited amount time to make repairs to that section/object before it results in a permanent reduction in your max ship's HP (until you beat that level at least).

That coupled with the fact the Dev's have no plans for adding content and there's no workshop options this game will get stale fairly quickly. It's a good little time killer (a couple hours max) with friends but if you're a loner then just stay well clear of this.

Would recommend if playing as a 4 stack but would not recommend in any other scenario.
Posted August 8, 2024.
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