20
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262
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Recent reviews by Niri

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1 person found this review helpful
68.8 hrs on record (58.0 hrs at review time)
This is one of the most in-depth character customization and class fantasy fulfilling games I've played. For this being so indie, there are as of this review 37 classes that mostly are very unique and varied in playstyle. You also have 16 races which affect your stats and provide unique abilities. Varying difficulty options ranging from enemies being easier/tougher to infinite lives or pure hardcore, one death ends it all. Loot is exciting to find and varied, with many possible modifiers and some of the rarer pieces providing entire skills. My only complaints are it can sometimes be hard to tell why an enemy does so much or takes so little damage, and the lack of control over the minion focused classes can be a little frustrating.

Judging this game based on the graphics would be a huge disservice. This game has become a sudden fixation of mine, I want to play every class and beat the higher difficulties and just try things out cause it's that engaging, fun and varied every run. DLCs also provide alternate campaigns which I haven't even tried yet.
Posted February 15. Last edited February 16.
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No one has rated this review as helpful yet
15.2 hrs on record
I had always yearned for a first person dungeon crawler, and while I haven't tried many this game certainly scratched that itch. It has a unique combat system, placing your skills in a 3x3 grid which determines what bonuses you have active AND what active skills are available in combat. With a restriction to only 9 skills in any given battle, this makes each skill choice carry weight and encourages experimentation. The dungeons themselves have some simple puzzles including dark rooms, funny pitfall traps, direction-flipping tiles and light teleport mazes, though you always have access to an auto-filling map so it's not difficult. The game's combat difficulty felt fair and interesting, though did feel very gear/drop dependent as once my tank had actual good defenses I didn't have much trouble the rest of the game. The art has charm with various character and enemy designs, though the dungeons look bland.

It's a cheap $7 at full price that I enjoyed throughout my playthrough. Note there is a postgame that consists of doing all the dungeons over again with amped up enemies, then a unique 10 floor dungeon at the very end. I personally didn't continue because I knew I wouldn't be changing my strategy much, so I'd get ~15-20 more hours of gameplay that'd feel largely the same.
Posted January 13.
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1 person found this review helpful
41.6 hrs on record
Went into this off of watching 5 minutes of gameplay and had a great time. Features a mostly unserious story with genuinely funny and silly dialogue. Meshes deckbuilding with tactics gameplay very well, allowing a lot of customization between your characters, equipment and decks. Enemy variety feels a bit sparse but I think that's because they are literally all pillows with an accessory + weapon, so enemies between areas aren't as exciting to see even if they are actually different.

I played entirely on Nightmare from start to finish and felt like the difficulty was fair and engaging with a couple pain points (Willow + Neru duo final fight was my most reset fight, ~4 times). The final boss is cool and difficult but definitely favors particular characters. Willow sucks because you move between arenas often which deletes all your summons, and you are heavily favored toward single-target damage so Reggie goes crazy.

This game is an easy recommend for $10 on sale, and even the base price at $18 I would've been very happy with.
Posted December 3, 2025.
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2 people found this review helpful
53.8 hrs on record
Every battle in this game: one button assigned to your general good combo. Another button changed per battle to hit as many enemy weaknesses as possible. Mash your general use combo or weakness hitting one if you bothered with some R2 sometimes until the enemy dies. There is a large amount of mechanic bloat that makes things a little confusing or convoluted to understand, but ultimately figuring these things out just makes battles slightly faster. Swapping characters does help a bit but it's not enough imo.

The skits and characters are interesting, I honestly enjoyed them a lot. Each member of the main party I was interested in their personal story and creed, with the only one that I ended up losing some interest in was Velvet. The main plot is kind of a meme, almost feels like a parody on edge (at least up to 25hrs in). Cutscenes with any amount of action are a little rough, some events are a little funny how they're framed (everyone stands still as villian walks/runs away, etc).

Overall I was mixed on a lot, but the gameplay wearing on me after a while is less forgivable than a story I don't care for even though I enjoy the characters. I tried twice to get through this game, stopping ~20 hours in and this time ~25 hours in for the same reasons.
Posted November 14, 2025.
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3 people found this review helpful
13.0 hrs on record
This game has a lot good going for it. Atmosphere, exploration, bumping soundtrack. For lack of a better term the vibes are really good. The combat however is very barebones and a bit clunky at times. Your enjoyment of this game will come from how invested you get into the exploration and discovering secrets, not about the combat.

Personally I enjoyed this game but definitely had some moments of frustration, usually with going a long period without a savepoint or combat-related bugs like releasing my charge attack not working properly so I had to press again. Some of the secrets (and even some progression points) are well hidden or slightly cryptic, requiring some forward or out-of-the-box thinking which I wasn't prepared for going into it. Regardless I think if I were to play a game of similar make to this I'd find a lot more enjoyment, and that's more a fault of my mindset at the beginning and less on the game itself.
Posted October 12, 2025. Last edited October 16, 2025.
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No one has rated this review as helpful yet
45.9 hrs on record
Definitely the best Digimon Story game they've made so far. The bump in quality in every aspect from Cyber Sleuth is great to see. It maintains an interesting story, lots of customization and Digimon to create/choose from, smooth and high quality animations for all Digimon and a massive graphical upgrade. In my opinion seeing every Digimon have unique animations and attacks is the best part of the game.

The only things holding this game back are some bad QoL around the DigiFarm and type matchups imo. Most boss fights can be summed up by "bring the type that's advantaged against this boss" since you now deal 2x damage and take 0.5x, making everything so much easier. This applies to ~90%+ of bossfights with only a few being against those that don't interact with the triangle weakness stuff, so I think it's a valid complaint. This is coming from my preference of very crunchy and mechanically in-depth combat systems, so this one is not bad by any means I just like "advanced" combat and teambuilding more for lack of a better term.