12
Products
reviewed
115
Products
in account

Recent reviews by A Russian Camel

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Showing 1-10 of 12 entries
11 people found this review helpful
530.6 hrs on record (449.6 hrs at review time)
The one thing all paradox fans can agree on is that the company is spiralling downhill in terms of quality control.
  • Legends of the Dead,
  • Pivot of Empire
  • Graveyard of Empires
  • All of City Skylines 2
Stellaris has had its fair share of weak DLCs and updates, but 4.0 is another example of this company releasing something before it's ready to meet shareholder expectations. I don't know what crunch culture is like at paradox, but I wish developers were given the time to finish complete products, rather than relying on post-update hotfixes
Posted May 7.
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No one has rated this review as helpful yet
21.3 hrs on record (21.3 hrs at review time)
An absolute gem, the writing, music, and art style are brilliant and I was completely hooked on the story after Act 2. Well worth the price and up there as one of the best RPGmaker games
Posted March 31, 2024.
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4 people found this review helpful
0.0 hrs on record
This game seems to lack vision going forward, aspiring to be both a sandbox and guided historical simulation. It succeeds at neither
Posted November 18, 2023.
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2 people found this review helpful
0.0 hrs on record
Hiding characters behind preorders is disgusting. Overpriced, underwhelming and shallow, just like the game itself
Posted May 23, 2023.
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1 person found this review helpful
171.0 hrs on record (29.9 hrs at review time)
I changed my review from a positive to a negative

Not because my opinion of the game has fallen after 30 hours, I still do undeniably enjoy the game, even if I might not recommend it to everyone in its current state.

No, the reason I changed my review from a positive to a negative is that the UI is so atrocious that it's honestly unforgivable. I'm not exaggerating, even if you ask the most die-hard supporter of this game, they'll agree the UI completely fails at its only job, to consistently convey information to the player.

So much information is hidden behind several clicks, and so many icons are so massive that it's as if you're meant to play sitting 2 meters away from the screen. So much useless fluff covers the info you actually need to know as a player. Strategy games at their core are merely choices in how to react to information provided, but it's very hard to react accordingly to something when it's buried under 3 excel sheets.

I'm not one to blame developers, they crunch their lives away to make the games we love whilst getting barely any recognition, all whilst shareholders pocket most of the profits, but something clearly went wrong during the development of this game if this UI is the final product
Posted October 26, 2022. Last edited November 5, 2022.
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