4
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Recent reviews by SaimeZX

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
11.6 hrs on record (8.3 hrs at review time)
Mini Motorways is a relaxing casual game with a mix of strategy and puzzle elements.

The main goal is simple: connect houses to their corresponding destinations. Things quickly get deeper, though, as multiple house colors are introduced, each tied to a matching destination. Planning your road network becomes more strategic over time, since roads overlap and cars inevitably share the same paths.

The game supports both keyboard & mouse and controller play. Personally, I prefer keyboard & mouse, but I was pleasantly surprised at how well it handles with a controller.

For me, a good casual game is one I can pick up after months away and immediately know what to do without relying on long tutorials. Mini Motorways delivers exactly that. I first bought it during the Autumn/Winter 2024 sale, played a little back then, and recently returned after several months. I remembered exactly how to play without any trouble.

The game offers a variety of maps, each with its own unique layout, along with different modes. I’ve mostly stuck to classic mode so far, since I want to experience each map at my own pace. There are also daily and weekly challenges, which I haven’t really tried yet, but it’s nice that they’re there for when I eventually want some extra variety.
Posted August 25, 2025. Last edited August 25, 2025.
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4 people found this review helpful
394.5 hrs on record (301.3 hrs at review time)
Mad Games Tycoon 2 takes you on a journey through the history of video games, starting in 1976 and continuing into the future. As I mentioned, the game walks you through the evolution of the video game industry—from its beginnings (which were unfamiliar to me) all the way to the year 2030. While you can continue playing beyond that point, no new consoles or technologies will become available after 2030. New technologies can be unlocked by researching them once they become available, but they remain locked until you reach a certain year in the game.
You start your company as a solo developer who has just purchased their first building. Additional buildings can be bought as your campaign progresses, provided your chosen map has multiple buildings available.
The core objective of the game is to develop your own video games. You can customize these with a unique topic, an optional subtopic, a main genre, and an optional subgenre. Further customization involves selecting an engine (either your own or one developed by AI), and then choosing the platforms your game will be released on.
Next comes an important part of the process—setting the sliders that affect different aspects of your game. These sliders can make or break your project. You'll also choose from a list of features to add to your game. Once everything is set, you can begin development. You can construct additional rooms to support this process, such as marketing rooms to promote your game.
During development, your team (which you can expand by hiring more employees) generates points that determine your game’s final review score. Remember those sliders and features you selected earlier? They’ll also impact the score.
Review scores are influenced by the difficulty level you’ve chosen—the higher the difficulty, the more points you need for a good score. Another factor is the current in-game date. As time progresses, the threshold for good scores increases with each passing month, up until 2030.
Depending on the review score, your game may sell well—or flop. And yes, you'll be repeating this loop throughout the game.
Once you've earned enough money, you can research the Workshop room, which allows you to develop arcade cabinets. I haven’t spent much time with this feature, so I can’t comment in depth.
Another important feature is ā€˜Console Development’, though it requires a large amount of money just to unlock. Once researched, you can develop your own console. You’ll also need to research console technologies and features, which can be expensive. When designing a console, you choose its components and features (my tip: always pick the latest components and all available features). Then your technicians can start the development process, which takes time—but you can speed it up by assigning more technicians to the room.
Eventually, your console will start selling, but make sure there’s at least one game available for it. You can also reduce manufacturing costs in the Console Development room. Once your console becomes profitable, it can be a major source of income for your company. As for dealing with your competitors? Just buy them out. This removes their consoles from the market and prevents them from releasing any in the future.
There’s also a multiplayer mode available, but I haven’t tried it yet, so I can’t speak to how it plays.
Final Thoughts
Personally, I'm very interested in the historical side of the video game industry, which makes this game especially appealing to me. That said, I found the console and arcade cabinet systems to be a bit simplistic. However, if you're into management-style games and have an interest in video game history, I definitely recommend giving Mad Games Tycoon 2 a try.
Posted May 4, 2025.
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1 person found this review helpful
0.0 hrs on record
The map introduced is interesting on its own, the added gimmick "Mandala" adds to this. I definitely recommend this map if you like the base game.
Posted July 2, 2019.
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4 people found this review helpful
31.9 hrs on record (27.0 hrs at review time)
Very fun 2D Sonic game. Good zones. Can be a bit difficult at first though.
Posted October 26, 2018. Last edited October 26, 2018.
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Showing 1-4 of 4 entries