34
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reviewed
1327
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in account

Recent reviews by The Seventh

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Showing 1-10 of 34 entries
11 people found this review helpful
1 person found this review funny
2
2
0.8 hrs on record
It lost me after the first half-hour or so. Here's the list of straws that eventually broke the proverbial camel's back.

Melee combat:
Your weapon takes too long (too many frames of animation) before dealing damage. A melee attack should be proportionally fast if its damage is low. The starting machete does little damage, takes a lot of your stamina, and swings as slow as a weapon I'd expect to one-shot a small enemy but instead takes 4-5 hits to deal with the smallest foe. Low-damage melee weapons in First Person games should ideally deal damage in the first few frames or they feel unsatisfying like in this game.

Dodging and Target Lock-On:
Target lock-on causes your camera to follow your target when you toggle it with 'Tab'. While this is meant to allow you to dodge in a circle around an enemy, FPS games already have a much better mechanic that doesn't take control away from the mouse-look called 'Circle Strafing'. Would have made much more sense in a Third-Person action game, in this it just feels clunky and tacked-on. Being unable to Dodge without Lock-On leaves you to back-pedal slowly from threats or to attempt to block.

Attack and Damage Feedback:
Even when blocking all standard damage with your shield you are still punished when fighting enemies that poison you by being poisoned through your shield. This is a very bad design decision and adds to the overall clumsiness and dissatisfaction of the melee combat. You have very little visual feedback when being hurt, having to rely entirely on sound cues which may be drowned out by environmental sounds or music. Enemy attack animations don't seem to damage the player when they should and make it hard to tell when to dodge or back-pedal from an enemy.

Unrewarding Exploration:
In an exploration focused game you must reward players from going off the beaten path. This game is filled with small to medium spaces populated by a handful of monsters and are otherwise empty. Resources such as health and arrows are given to the player in breakable baskets which are only on the main path and if those are exhausted you might as well load a previous save. Health pickups can be consumed while at full health, further punishing melee combat especially when executed well by the player as you cannot return to recoup health lost in future more difficult encounters.

Overall this game suffers greatly from bad mechanics and an uninteresting empty world. Could be a decent game if more care was taken to refine the main gameplay loop of exploration and combat.
Posted January 7, 2025. Last edited January 7, 2025.
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6 people found this review helpful
0.3 hrs on record
Very rough. No checkpoints make the game hard to complete and a bit frustrating. The art style is fairly well done but a bit disjointed at times. Concept is good but the tunnels are very samey and hard to navigate. The "map" or what I assume was meant to be a map on your phone is pretty much useless for navigation making it very easy to get lost.

Overall 2/10. Needs a lot of work
Posted January 6, 2025.
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1 person found this review helpful
0.1 hrs on record
Pretty awful. I've had better experiences with GMod horror maps. A slow walk speed really isn't the answer when you ask the question, "Why does my game have no tension/atmosphere?"
Posted October 29, 2023.
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1 person found this review helpful
0.5 hrs on record
Very well done! I've played a lot in the genre but this one hits just the right notes. I will be playing a few times to try to get the different endings. Easily worth the price.
Posted October 18, 2023.
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7 people found this review helpful
94.9 hrs on record (85.4 hrs at review time)
The core mechanics aren't obvious, the lore is esoteric and scattered, and very little is explained explicitly. I wouldn't have it any other way.

Easily one of my favorite puzzle/resource management games. I've always loved Weather Factory's writing in Cultist Simulator (another excellent game in the genre, though a lot less relaxed than Book of Hours) and this is just more of the same in that regard. Coming from Cultist Simulator, if you enjoyed the stage of the game where you are researching lots of books and collecting aspects for rituals this is that plus extra depth.

For newcomers, this genre, especially with Weather Factory's signature obfuscation and vague instructions, can be difficult to get into. The initial learning curve is a bit steep, but the overall gameplay loop is very rewarding once you even figure out half of the basic mechanics. For those less inclined to investigating game mechanics, there are a plethora of guides and online resources to explain the core mechanics and show you important information about crafting recipes and other helpful tidbits.

Overall, the gameplay is excellent, the art is inspiring, and the music fits so well with the setting you'll be immersed in the work of a librarian of an esoteric library for hours.
Posted October 12, 2023.
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No one has rated this review as helpful yet
964.5 hrs on record (760.6 hrs at review time)
I can never beat the last boss and my graphics always look worse than screenshots I see online.
Posted August 17, 2023.
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12 people found this review helpful
1 person found this review funny
2
31.2 hrs on record
Early Access Review
Let me put out some stats so people can maybe get a better idea before they purchase this.

According to Steam Charts:
The peak concurrent player count back in APRIL 2018 was ~650. This was its highest.
The peak concurrent player count in the last 6 months has been 150-250

Small quirky MMO with very little players. A lot of challenges in the game are meant to be tackled with a group, but if the whole player base is always in the late game you basically can't find any groups for lower level content.

Most of the NPCs I've met have a limited money pool to purchase your goods with. The maximum is raised incrementally as you complete tasks and give gifts to the NPC to raise your relationship with. Regardless of any of these improvements, the NPC money pools reset every REAL WEEK. That means if you're limited on the number of NPCs you can speak with (such as with new players limited to the starting zone or, heaven forbid, you transform into a beast form which most NPCs won't speak to) this means you can effectively only play once a week. There are 'work orders' you can complete for other players, but with the aforementioned tiny player base and them being mostly in the late game, there are basically no opportunities to make money in the early game.

Overall a decent experience. If it had 10 or even 100 times the player base and better developer interaction with the community, this could be a good game some day. For now though, you're better off playing something like FFXIV or Runescape for similar class structure and resource gathering experiences, respectively.
Posted August 17, 2023. Last edited August 17, 2023.
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1 person found this review helpful
52.6 hrs on record (13.1 hrs at review time)
It's good. If you like Souls-like games and have a crippling addiction to Rogue-Lites with slow but rewarding progression this should tickle your fancy. The weapon animations may feel a bit clunky or off-tempo at first but once you learn their attack patterns it becomes a rewarding combat loop.
Posted April 25, 2023.
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1 person found this review helpful
20.6 hrs on record (10.1 hrs at review time)
Decent enough gameplay loop bogged down by a slow progression system that isn't balanced especially well. You have more money than you can spend long before you have the necessary upgrade materials to actually spend it. This basically removes the gameplay element of repair costs and merchant pricing fairly early into the overall progression. Additionally, there's a set of optional quests throughout the world that are fail-able and timed. They do not tell you that they are fail-able or timed, you just find out when you return to the quest giver to find them dead.

Additionally, there has been some talk on the Steam discussions about the Day 1 DLC. In a game built on mysteries and vague structures you eventually discover how to interact with, placing an early one, like dangling a carrot in front of someone's nose, only to lock it behind a $5 DLC feels like a really bad move. It sounds like that's primarily up to Team17, the publisher, but developers need to learn to stand up for themselves against their publishers when they make mistakes like this. It'll kill the game faster than not having publisher money would have.

Overall, it's got a lot of great ideas. The fishing is fun, the night hazards are appropriately spooky if not a little unforgiving at times, and the NPCs are well written. I just wish they played the game a bit more past the 6 hour mark to figure out how to round out the pricing more appropriately with the fish sell prices. Would be a Maybe but Steam only gives us Yes or No.
Posted March 31, 2023. Last edited April 1, 2023.
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No one has rated this review as helpful yet
1.8 hrs on record
Well worth the price of admission. Short but sweet with multiple endings.
Posted March 6, 2023.
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Showing 1-10 of 34 entries