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Recent reviews by Elric Kvothe

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3 people found this review helpful
9.9 hrs on record
Early Access Review
On Easy, this game is enjoyable. Progression makes sense, character abilities are varied, etc. Is it too easy? Sure, but at least it's fun.

On Normal though, this game design just doesn't make sense. My first few runs ended the same. For example, I would play Bernie the mage, and finish the first level with 5 STR, 5 DEX, and 3 INT. In Easy I would be 10+ INT with a couple of points in the other stats. The difference is the game design. I pick an INT-scaling character, so the game gives me nothing but DEX and STR camps. Exactly zero INT camps in the first two levels. The only few points of INT I could get were from the 3-attribute camps where I could pick what I wanted. Seriously, how is that good game design? At first I thought this was a fluke, but then I played Croaks (DEX character), and nothing but INT and STR camps spawned. So in addition to the difficulty scaling of health vs damage (both for you defensively and the mobs defensively), they simply give you stats that do not scale with your weapon type. IMO that's just bad design.

Beyond that, you can clearly tell it's still an Early Access game due to the shallow pool of content. The first four levels you fight through? Those are the only four that exist. The boss at the end of the first four levels? That's the only boss that exists. Then the game resets you to level 1 and you start over from scratch. Every single run is exactly the same. Honestly this feels like an EA demo of a game. Lots of potential sure, but right now it isn't worth the $10 I paid for it.

I'll give it 6+ months or so to cook, and check back on it. Hopefully some day I can flip this to a positive review...
Posted April 1.
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3 people found this review helpful
1 person found this review funny
2.7 hrs on record
Early Access Review
This game is essentially an AFK waiting simulator. I played for just under 3 hours, and of that time I think I actually "played" for about 15 minutes. The entirety of what I experienced thus far is this:

1. The game gives you a quest to go do, such as harvest some ore.
2. You take the ore chunk to a Mining Station. After a few minutes here, the chunk is converted to ore pieces.
3. You take the ore pieces to a Smithing Station. After a few minutes here, the ore pieces are converted to ore concentrate.
4. You take the ore concentrate to a Smelter station. You combine the ore concentrate with rough wood logs (which have their own crafting chain to obtain), and after a few minutes you have molten ore.
5. You take the molten ore back to the Smithing Station, and after a few minutes you get 1 ingot.

So, that is 5 steps involving 3 different crafting stations to make an ingot. Figure roughly 20-25 minutes for all that, including run time between the locations of the crafting stations.

On the average, a metal tool takes 4 ingots to make amongst 3 other materials that all have their own crafting chains. So repeat the above process 3 times, plus all the time for the other 3 materials required.

This may be the most boring game that I have ever seen. Zero fun just standing there watching the timer tick by. Supposedly this game has a combat system too, but honestly I don't think it's worth spending the time on it. Refund incoming!
Posted March 4.
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2 people found this review helpful
5.2 hrs on record (2.4 hrs at review time)
It has a lot of potential, but I can't recommend this game in its current state. Extremely slow grinding right from the start. I've played 2-3 hours, been on about 10 runs, and I'm mostly still wearing starter gear. I got one blue weapon and 2 green items (1 I couldn't even use). That's it. Everything else is still starter gear. What makes it all worse is that you run a 15-min dungeon run, and a majority of the reward items you get is yet more starter gear. Playing an entire 15-min run for next to no rewards = bad design. After a few maps in a row of zero progression, I'm shelving this game. It just isn't set up in a way that's fun to the average player starting out.
Posted February 27.
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