19
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346
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Recent reviews by Starkiller

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174 people found this review helpful
2 people found this review funny
9
1
11.8 hrs on record (6.4 hrs at review time)
As a huge fan of the first SUPERHOT game, I can't believe the SUPERHOT team decided that this game was OK for release.

Selling points
  • It's a SUPERHOT game, so you get most of the selling points of the first game: the bullet-time/ultra-slow-mo game mechanic enables many amazing situations, and watching the replay after ending each level is as funny as in the first game.
  • The storyline is still as mysterious and thrilling as that of the first game.
  • Some interesting new features have been added. These include new weapons, new types of enemies, as well as an HP bar (you no longer die with a single shot) and temporary buffs (referred to as hacks).

Downsides
There are just so many of them 😕
Before I start the list, I believe it is essential that we quickly explain how this game changes from the first SUPERHOT game.

Instead of having a menu where you pick individual levels, you have a kind of world map where you can pick nodes, each of which starts a sequence of levels picked randomly among a set of 32 levels. Dying in any of the levels in the sequence causes you to restart the whole sequence.

  • The whole game has a huge problem with how its difficulty ramps up. If you have played the first SUPERHOT game, this game will feel absurdly easy and even boring for the first 50-75% of the game, depending on your skill level. You will complete sequences of 3, 5, or sometimes even 8 levels without dying even once. But once you reach the point from where sequences last for 10 or even 15 levels, the game very suddenly starts to feel absurdly hard. From this point, you will start every single level with 2-3 armed enemies right in front of you, almost no weapon around you for picking, and you have only 3 HP for the whole sequence (although sometimes you can restore your health upon completing some levels). Oh, and did I mention that some of the enemies that spawn are literally invincible (all you can do is try to avoid their attacks, which works roughly 50% of the time)?
  • Overall, the whole random level mechanic made me feel like levels were almost all the same. I really wish there had been 25 fully hand-crafted levels like in the first game, rather than 200 levels resulting from picking a random level among 32 of them and adding a bit of randomness on top of that. It really feels like the SUPERHOT team favored quantity over quality ("let's make players play more, even when it is absolutely not fun"). The climax of this can be experienced when you find out a node that starts a sequence of 100 levels (yes, one hundred, you read that correctly!), or when you end the game, and the game starts an 8-hour 2-hour-and-a-half timer before you can play again (and do not even think about switching the game off to skip this timer!)[www.gamerevolution.com].
  • This may sound like nitpicking, but being taken immediately into the first level upon launching the game feels very weird, especially when the game tells you to use the WSAD keys to move, even when you don't have a QWERTY keyboard. As most french players, I am playing with an AZERTY keyboard, so WSAD hardly makes sense for me. Worse part is that the keyboard options are very hard to find in the menu (you have to exit to the main menu, then press F1 to access the options). Overall, this felt somewhat unwelcoming.

I am honestly happy this game was offered to me for free for getting the first SUPERHOT game, because it is definitely not worth purchasing outside of a huge sale.
Posted July 21, 2020. Last edited July 22, 2020.
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78.6 hrs on record (69.4 hrs at review time)
A simple, yet challenging tactical game that any turn-based strategy game fan really should consider purchasing.

As an Advance Wars fan, this game features everything I love in this kind of game: creativity is strongly encouraged (need to protect an objective from an enemy attack? Just put yourself between the objective and the enemy unit, and freeze yourself! Wanna hamper the enemy? Bomb them with electric smoke bombs to both stop their attack and damage them!), and the game has a very clever AI with just a few point of failures to allow for the player to get out of most tough situations.

The main campaign can be completed in just a few hours, but the whole game is designed around strong replayability, in such a way that fully completing it (getting 100% achievements) will take several dozens of hours (as of writing, I've earned all achievements, just after 69 hours of total playtime!).

good way out (no matter what decision you make, it will eventually cause you to lose). This means permadeath will happen frequently... with all the frustration it brings.

Overall, if you like challenging tactical games, Into The Breach is definitely worth buying without any discount.
Posted March 18, 2020. Last edited March 18, 2020.
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1 person found this review helpful
21.9 hrs on record (20.2 hrs at review time)
Katana ZERO is a masterpiece. PERIOD.

While it strongly draws inspiration from the Hotline Miami games (which you can clearly tell from its pixel art graphics, its synthwave tunes, and its dark/noir storyline), it has all the selling points that make a classic.

Its gameplay is astoundingly simple, while enabling a wide range of insane situations. I mean, do you often play games where you can cut several enemies in half, and return a bullet to its sender, all of this in a single katana blow? If the answer is no (and I bet it is), then I have good news for you, because this is just a glimpse of what this game will enable you to perform.

The storyline is fairly mysterious so far, but itis quite similar to that of the Hotline Miami games and deals with violence, war, and drugs. It also provides the ability to choose what your character will say to other characters, which can directly influence future events (sometimes in a truly dramatic way, and some other times in a pretty funny way). I hope future DLCs will make the storyline's mystery points clearer! (Oh, by the way, since we're mentioning future DLCs, you may want to know that the upcoming DLC will be free! Yay!).

The few cons about this game are its rather short lifespan (roughly 5 hours to finish the main campaign – but honestly, this is not that much of downside, because levels are a bliss to play again, and the game also provides a pretty challenging speedrun mode, which features a hard mode), and some minor gameplay issues (as an example, if you're playing with a keyboard, you have 2 different ways or rolling – either by pressing Down + Left or Right, either by pressing the Return key – the former feels more natural in my opinion, but will fail to work in situations where the Down key can be used to get down from a platform – this can be very frustrating when you want to dodge an attack and you'll die often because of this issue).

Just get the game. It's cheap (12.49 EUR here in Europe), runs at a consistently smooth framerate while weighing less than 300 MB (which is sadly a rare thing these days), and provides an experience that you're unlikely to forget as a gamer.
Posted January 13, 2020. Last edited January 13, 2020.
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