14
Products
reviewed
694
Products
in account

Recent reviews by Stezell

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Showing 1-10 of 14 entries
1 person found this review helpful
130.1 hrs on record
AI generated artwork is being utilized on monetized in-store content just like the failures of COD. They aren't learning the right lessons, despite having such a promising game release that broke every record.

Asides from that, my main issues are:
- All Maps in the game (including S1), with the exception of Mirak Valley and Operation Firestorm are very poorly designed for large scale combat.
- Portal has been left to rot since day one, with the only modes promoted being hardcore or weapon locked.
- Worse video-game main menu ever conceived by man or machine. The in-game interface is fine otherwise.
Posted December 24, 2025.
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1 person found this review helpful
172.8 hrs on record (108.4 hrs at review time)
Probably the best modern Assassin's Creed game. yet it's ruined by a total lack of respect for the player's time. But it's really the Attack On Titans Questline that pushed me to make a review, as the game was neutral for me till now.
Posted November 28, 2025.
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2 people found this review helpful
65.0 hrs on record (29.1 hrs at review time)
Biggest Problems: "Quality-of-Life" in Killing Floor 3 is quite poor...
  1. All sight reticles are static textures painted directly onto the glass, like cheap $5 Airsoft optics. There’s no attempt to make the optics parallax-corrected or to project with any eye-box forgiveness. This means you can’t rely on the reticles for accuracy unless the weapon is perfectly centered and aligned.

  2. Zeds and bosses frequently get stuck inside or outside the playable area. This can and will softlock you during standard waves, or turn boss fights into a boring point-and-click adventure.

  3. Performance is quite unstable, but mostly playable on most levels IF you use DLSS and have a high-end system. I wouldn't say it's worse than most UE5 games, but it's quite far from the playing great on the latest systems, let alone older ones.

Minor QoL Issues:
  1. Opening the scoreboard now locking all forms of player movement, making it a hazard to check during waves

  2. The player hub has no meaningful purpose beyond the shooting range. It functions as a slower, more tedious version of the main menu that you’re forced to walk through.

The developers must follow through on their roadmap plans AND address these issues for KF3 to become the game fans were hoping for. Right now, I’d call this a good early access release, but a poor full release.

Wait for a few major patches and a sale is my recommendation.
Posted July 26, 2025. Last edited July 28, 2025.
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16 people found this review helpful
62.9 hrs on record (62.6 hrs at review time)
Loved this game but if they're going to censor any part without logical reasoning, I will not be supporting future release / DLC's. Do the right thing VOID.
Posted July 6, 2025.
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2 people found this review helpful
0.0 hrs on record
Game literally doesn't even work anymore due to the BO6 updates :/
Posted June 1, 2025.
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4 people found this review helpful
0.0 hrs on record
For a video-game priced at over 90$, it's striking how much the gaming experience is deteriorating due to an overwhelming focus on in-game monetization. A majority of each season's new content is just additional store bundles to purchase, while also adding new bugs and ignoring existing problems.
Posted May 30, 2025.
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1 person found this review helpful
2.3 hrs on record
Early Access Review
The open-levels and combat mechanics are engaging, but there's too many inconsistencies with staggering enemies during their attacks, causing you to take damage, often leading to you becoming infected unfairly. There needs to be better/re-worked block mechanics.
I also don't think this game is balanced correctly in the early game. Zombies keep spawning constantly it seems, making it near impossible to do anything without the right combination of random-player's coordination, weapons/ammunition and objective complexity.

I would like to revisit this game at a later date and see how it's evolved throughout early-access, because the potential is absolutely there!
Posted April 19, 2025. Last edited April 19, 2025.
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