143
Products
reviewed
309
Products
in account

Recent reviews by Stillhet

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Showing 1-10 of 143 entries
22 people found this review helpful
4 people found this review funny
3
6.3 hrs on record (1.3 hrs at review time)
Early Access Review
A fantastic game, with a MASSIVE hiccup that needs to be addressed.

Jump Space is a damn fun Sci-Fi multiplayer experience that gives me something that really nothing else in the space genre has. A collective multiplayer ship based experience with honestly probably the most impressive physics sync based gameplay I've ever seen.

It's a great game, so it sucks to say that there's a massive problem. This game uses AI voices and they honestly sound like sh*t. Even disregarding the ethical concerns of AI usage, they just sound bad. I cannot take the world or characters in this game seriously when they literally sound like TikTok text to speech lines with flat delivery and strange inflections.

The ONLY reason I keep this as a recommend is that the developers have made it very clear that these are temp assets and are getting voice actors to redo all the lines. if this promise is taken aback, I cannot recommend this game.
Posted December 22.
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13.0 hrs on record (10.9 hrs at review time)
Dispatch brilliantly combines the Telltale formula of the past with a modern story that utilizes the Superhero genre so damn well. The characters are incredibly well written with their own set of wants, needs, and morals, and the story is gripping and everytime I finished an episode I just wanted to come back for more. Dispatch has all the elements that make a great television show, but with the added benefit of the choice based system and gameplay sections that only a video game can do. It's a very well made blend of mediums and it never felt clunky. The animation quality and smoothness of the integration of the QTEs and dialogue choices is also incredibly impressive.

Overall, just such a blast to play week after week and I truly hope we get a season two or at least just more content from the brilliant creatives at AdHoc.
Posted November 12.
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0.0 hrs on record
The best "realistic" BR out there. It's more fun than PUBG and RedSec has a better map and more balanced gameplay than Warzone.

The negative reviews are from either players annoyed that the XP Bot farms got nerfed, or just the very small, but very vocal and lame section of the Battlefield fandom that thinks it should be a neverchanging milisim like Arma or something.

RedSec is a great time.
Posted November 5.
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No one has rated this review as helpful yet
133.1 hrs on record (18.3 hrs at review time)
Main review segment is for the multiplayer. Campaign/Single-player review at the bottom:

Battlefield 6's multiplayer is a fantastic return to form for Dice. The gun-play is refined and mostly well balanced, the vehicle gameplay, while less seen than previous games, is very well done, battles feel chaotic but still strategic, and the technical aspects of this game are an absolute wonder. Its a miracle it runs this well for how damn good it looks, and the sound, as always with DICE games, is incredible.

The maps have been a hotly contested point of criticism for BF6's launch, but I can honestly say I enjoy every map. Sure, I wish it launched with a few more maps, but we already know there's multiple maps coming out in the next couple months. I'm excited for the future of this game because the base gameplay systems that DICE built are fantastic, and it just needs more content over time, which I know we'll get. One of the best Battlefields and one of the best AAA multiplayer shooters in recent memory.

MULTI-PLAYER SCORE: 9/10.

SINGLE-PLAYER REVIEW:

Yeah the single-player of this game is just so "meh." It's not terrible, and I definitely think people are being a little over-dramatic about the quality of this campaign, but it's definitely not great or anything. Maps are well designed, and it has all the action and spectacle you'd want out of something like this, but the main story and group of characters are just a massive nothing-burger.

I think the main conflict of NATO vs PAX is interesting enough and definitely serves as a worthy reason to why we're fighting this war that the multiplayer is set in, but the story makes no attempt at making sense of how a group of basically mercenaries got more powerful than ♥♥♥♥♥♥♥ NATO until the very end of the game. It's also too scared to pick any sides or send any serious message with the story, so it feels like a very generic 2000s war film that doesn't really have any message except like "hey, 9/11 was bad bro..."

Overall, it's a decently made campaign that works perfectly fine as a side mode to explain some world lore for the multiplayer, but our main characters and main storyline are such nothingburgers that I never really cared about the story. Moments that were clearly intended to be pulling at your heartstrings just didn't work, and I just couldn't give a damn about the characters.

Singleplayer score: 6/10.
Posted October 13.
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1.4 hrs on record
"No, I'm Not A Human has a really fascinating plot and vibe to that, that unfortunately is let down by some really shallow and poorly executed gameplay elements.

The concept of identifying doppelgangers has been a staple in the newfound Analog Horror genre for a while now, and a few different games have tried out this style. "No, I'm Not A Human" nails the hopelessness and unease that good Analog Horror is known for, but its gameplay systems really detract from the experience.

The base gameplay loop is just very simplistic and rigid, leaving players to basically have to guess who is and isn't a Visitor. I feel that the energy system is really this game's downfall, and that a different system like a time-based system or a detective like interogate system would better suit this game. Also, by the ending there's so many identifiers / symptoms that Visitors supposedly have, and your energy doesn't improve throughout, so it REALLY becomes a guessing game in the late game.

Overall, disappointingly flat from a gameplay perspective, but the world and visual style intrigued me.

6.5/10
Posted September 20.
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5.3 hrs on record
Amnesia: The Bunker is an absolute masterclass in fear, tension, and stress. During my approximate 4 hour playthrough, I was scared, stressed out of my mind, and tense. I did all of this in one playthrough, I just couldn't put it down.

The best way I could describe this game is, take the Chris Walker segments of Outlast or the Jack Baker segments of RE7, make them scarier and VERY resource focused, take the level design/puzzle system of outlast and earlier Amnesia games, and combine them into an incredibly tight and polished 4 hour experience.

Unfortuantly I have to dock a half a star for the direction the story/lore went in towards the end. Just didn't really like it. Also the final section is annoying as hell.

Overall, a must-play for survival horror fans and general horror fans. One of the scariest games I've ever played, and 100% the most tense/nerve-racking game I've ever played.

9.25/10
Posted September 20.
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2.2 hrs on record
The Rottres are Dead is a fantastic detective game. Unfortuantly I'm just REALLY bad at these types of games and got irrervesibly lost.
Posted September 14.
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13.7 hrs on record
Cronos: The New Dawn is a fantastic survival horror. It's scary, stressful, and pretty damn hard, with a fascinating story wrapped up in a beautifully disgusting world with some excellent lore and world-building wrapped together.

Combat is most similar to something like Dead Space, but slightly different, atmosphere & moment to moment gameplay is most similar to Silent Hill 2, and Cronos' story is very unique. Bossfights are often and well designed, puzzles, while minimal, are interesting and fun, combat is visceral and difficult, and inventory management is stressful and purposeful.

Cronos is a game made for people who love the survival horror genre. It wears its influences proudly on its sleeves while still remaining original where it counts. I wouldn't recommend this as someone's first survival horror as its pretty difficult, but as a vet of the genre, I very much enjoyed Cronos' difficulty. It's difficulty thankfully does NOT come from bullet sponge enemies or unfair positioning. Cronos demands your full attention, and you have to constantly be aware of your surroundings. Listening closely for audio cues of enemies and checking corners is a must, and that just elevates the paranoia, stress, and fear that makes the genre great.

Bloober have gained a lot of ground since the Layers of Fear days. Silent Hill 2 Remake was a brilliant recreation of existing material, and Cronos proves they can play with the big boys when it comes to original material in the Survival Horror genre. Cronos is one of my favorite games this year. Definitely recommend.
Posted September 13.
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