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Recent reviews by Stook

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No one has rated this review as helpful yet
163.9 hrs on record (161.0 hrs at review time)
Fun and addictive, but frustrating. I like it.

Good:
- The graphics and sound are decent
- Easy to understand, even if you do not watch motorsports or understand cars... It's a management game, not a simulator.
- Good game if you need to pause and walk away, or if you can only play for 30 minutes.
- Addictive... You make your numbers bigger then start to do well, then repeat until you win everything.

Bad:
- Necessary info is not found on certain screens with no way to go back. I find myself needing to write down critical info which the game should provide with glorious spreadsheets. (When choosing tires to take, you can't see how long they will last. When loading a car setup, you can't see what track you are on. Ect.)
- The car setup loading screen is terrible. You can't sort and have to manually delete old setups. It's a minor annoyance which you will encounter every single race.
- The A.I./simulation is terrible. Cars won't pass each other at the start, when coming out of the pits, or when rejoining, they just rear-end each other without a crash.
- Can not watch videos on another monitor while running this game without encountering stuttering in game. This doesn't happen with any other games I own to my knowledge.
- The game crashes on average once per 8 hours. It autosaves pretty frequently though.
Posted August 30, 2019.
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3 people found this review helpful
16.2 hrs on record (2.2 hrs at review time)
Very fun, but difficult. Somewhat reliant on the random number generator working your way, but that isn't a bad thing; it'll keep you from cheating the game. Good workshop support as well.
Posted June 29, 2017.
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2 people found this review helpful
93.3 hrs on record (36.6 hrs at review time)
Fantastic game if you are into the creative sort of thing. I spent about 9 hours building an entrance and food court...

The coaster builder is great. The building editor could use some more parts, but is still fantastic once you learn how to use it. The path editor needs some work. It is perfect until you attempt to build underground or on a slope; building on a slope is exceptionally annoying unless you like having your paths elevated. The management isn't bad, but needs some work to allow for better micromanaging.

The game runs well and looks good. On low settings Planet Coaster still looks like a modern game by all standards. I'm playing this on an old i5 2500k (4.2ghz) and 660ti on medium-ish settings and have no complaints at all. Small parks easily yield 60fps, and some crazy things on the workshop sit around 20, which, in my opinion, are still playable for this sort of game.
Posted January 6, 2017.
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No one has rated this review as helpful yet
5.7 hrs on record (4.3 hrs at review time)
Fun and light-hearted platformer, if you have a friend. Great gift, even for people uninterested in this genre.

I generally find platformers boring, but have enjoyed Battleblock so far. The levels are easy, but it is a chill game when you have someone to play with. I imagine that Battleblock is quite boring by yourself as half the fun is screwing over and drowning your buddies. The comentator is good, but it gets old quick. The song for the secret levels is awesome.

Works great with xbox one controllers.
Posted December 28, 2016. Last edited December 28, 2016.
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No one has rated this review as helpful yet
0.2 hrs on record
It's interesting and short. Not bad at all.
Posted July 26, 2016.
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No one has rated this review as helpful yet
68.1 hrs on record (45.9 hrs at review time)
Early Access Review
Complex, complex, and fun.

The "keyboard" building mechanics are fantastic once you get used to them, but that takes a couple hours. The art style is pleasing, especially the engines. The gameplay is very tough, but rewarding. I agree with many other reviews that the campaign is too difficult, especially if you are new to the game, and AI/weapons controllers are often inept or dumb. The game can be obscenely complicated; the PID block is reliant on calculus (or guesswork) and the LUA module is reliant on coding knowledge. I can not comment on multiplayer.

It's a fun game for those into min/max-ing or building in general, but expect to put in a few hours to get anywhere. A boat will take anywhere from an hour to a week to build.
Posted July 13, 2016. Last edited July 28, 2016.
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