93
Products
reviewed
1900
Products
in account

Recent reviews by The Snee

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Showing 1-10 of 93 entries
1 person found this review helpful
45.5 hrs on record
Nine Sols is an exceptional, beautiful and challenging adventure, with an engaging story and world. Highly reccomended.
Posted November 5.
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No one has rated this review as helpful yet
14.7 hrs on record (8.7 hrs at review time)
A fun, tongue in cheek incremental game with necromancy and necromance. An extensive skill tree encourages build changes and experimentation, with some really fun combos.
Posted July 4.
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32.3 hrs on record (32.0 hrs at review time)
Charming, intriguing and entertaining. Scratches a very particular itch in a very satisfying way
Posted July 3.
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No one has rated this review as helpful yet
0.6 hrs on record
A short narrative adventure that explores the horrors of persecution. Well worth your time.
Posted June 12.
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1 person found this review helpful
4.7 hrs on record (4.4 hrs at review time)
This is excellent.
Every element of Herald of Havoc is distilled down to raw blasting fun. The weapon set is fantastic, with some strange ones, and some very overpowered ones, tying in fantastically with the enemy roster and level design. Each level has you starting out with only the (incredibly satisfying) Rune Blade and pistol, and each is designed around its own level progression, gimmicks, puzzles and secrets. You'll have some which are fairly standard run and shotgun with weaker guards and a few tougher roadblocks, and then others where you'll be cutting through whole armies with akimbo chainguns. Others still will have you powerfisting ninja assassins, sneaking through military bases with only a silenced weapon, or using the powers of necromancy to summon an army of your own. All this is capped off with satisfying final battle. There's no chaff here, its all heavy hitters. A real gem.
Posted January 21. Last edited January 21.
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3 people found this review helpful
37.5 hrs on record (20.0 hrs at review time)
This is unique.

Having only made it halfway through the solo campaign, and not yet having tried multiplayer (matchmaking is rather slow), I can say that I am very enthusiastic about the strange blend of game mechanics WARCANA brings to the table.
There's a lot of strategic depth, mixing tight deck optimisation, economy balancing and tower defence style placement with huge, spectacular armies rendered beautifully. Watching an approaching swarm get vaporised by an entropic artillery shell is a treat.
The game is structured in timed rounds, each slightly longer than the last. When the timer runs out, all units are wiped from the board and all structures rebuilt, leading to this tug of war back and forth, and tense moments of riding out the clock, hoping your defences will hold.
While you don't have direct control of your units, instead sending them in waves of thousands with a single card, you can support your attack or bolster your defences with powerful spells, gained by carefully choosing and building structures which offer choices that will often add more powerful cards to your deck, produce resources and so on. You have to be careful not to clog up your deck too much, since having enough resources lets you quickly cycle through your entire deck, multiple times if you have a very good setup. I've only scraped the surface of it.

The music, while only really being one track, is dynamic, switching based on which factions are in play, who is winning and so on. The sound design leaves a little to be desired though, with most sounds not being distinct and kind of falling into a muddle. There's only a few turret sounds that stand out, and explosions don't have much audible impact.
The presentation is a bit odd too. Some of it is quite charming, reminiscent of old freeware games, pixel simulation at the forefront. There's some impressive cloud and sprite tech in there for sure. Some of the interface options are a quite intuitive though, even going as far as esc being the only option to cancel or deselect things, instead of right click. The tutorial and early stages are a bit obtuse too. The game explains the framework, but not many other important elements like how exactly your deck works, what the tech tree does, and so on. Its not too hard to figure out, but trial and error that early on can be frustrating, especially when feedback on the specific results of something (like what things are adding what cards to your deck at the end of a round) isn't particularly clear. The round timer is another odd one. The time left is clearly visible, but the time bar which indicates when a round transitions from peaceful to attack phases is nearly impossible to see, being a single pixel wide, dark on a dark background.

Regardless, this is a unique, compelling experience, and constant improvements keep being made. Well worth trying.
Posted September 18, 2024.
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No one has rated this review as helpful yet
3.5 hrs on record
NaissanceE is an atmospheric trip into an impossibly huge megastructure, or something pretending to be. The fantastical locations give the impression of something built by an entity originally intended to create environments for humans, but quickly forgot what things were for, leading to a broken facade of a lived in, functional space over wild, nonsensical architecture, impossible geometry, and Strange Things that do Things. This place is not for you. This place does not care about you. You should not be here.

It can be a little janky, and some segments can be a little tedious (in some cases deliberately so) but if you allow yourself to be absorbed by the atmosphere, the scale, and the abstract horror of it, this is excellent.
Posted August 8, 2024.
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1 person found this review funny
2.4 hrs on record
In most exploration focused, metroidvania style games, finding a new mobility tool is a delightful moment, as suddenly opportunities open up to you.
I gave up on this when I realized it was not delight I felt upon finding the wall-hopping sun greaves, but dread at the prospect of having to backtrack through endless samey rooms trying to figure out where to use it.
Posted March 9, 2024.
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No one has rated this review as helpful yet
3.8 hrs on record
A short but well crafted and heartfelt experience, playing as an incredibly vulnerable character trying to make sense of what is happening around them. It's more sad than it is scary, and leans heavily on not-so-subtle symbolic references, but is a very atmospheric and well paced experience.
Posted February 5, 2024.
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No one has rated this review as helpful yet
19.2 hrs on record (13.3 hrs at review time)
Boltgun is a fun blastfest that clearly loves its source material and has a lot of genuine passion thrown in to it. It tries some interesting things, like the strength system taken straight from the tabletop, and gives you a great feeling of stomping around in power armour. Some of the levels feel quite samey and labyrinthine, and some of the weapons don't feel particularly useful, especially with the overabundance of pickups (which you will spend way too much time hoovering up), and there can be a lack of feedback and telegraphing on enemy attacks, all of which can lead to some frustration. The strength system does lean in to some enemies being a bit spongy too. Aside from that, it's a good time!
Posted October 20, 2023.
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Showing 1-10 of 93 entries