97
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446
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Recent reviews by Tzesh

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Showing 1-10 of 97 entries
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1 person found this review funny
87.4 hrs on record (14.7 hrs at review time)
Sometimes I revive. Sometimes I get revived. But every time, I yell MEDIC.
Posted October 11, 2025.
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1 person found this review helpful
37.3 hrs on record
At first glance: a vast, living world, epic monsters, storms that reshape your battlefield—and promise. But play long enough, and you start to feel like the world’s greatest beast
 that’s also doing tech support for Capcom’s PC port.

Combat is glorious. Every swing, staggered limb, and stagger-chain feels weighty and earned. The ecosystem fights back: monsters clash, storms interfere, terrain becomes your weapon or your curse. Many reviewers call this entry the most fluid combat yet.

But:
- On PC, optimization is a punch in the kidneys. Steam forums are full of players reporting crashes, stutters, and frames so low you’ll mistake them for river rapids.
- Capcom leaned hard into streamlining. Some longtime fans say Wilds is “simultaneously one of the best and worst games of the series” because it’s smoothed over parts that used to challenge you.
- Low Rank feels so guided it’s like being dragged through a cinematic — only to realize you’re doing monster-hunting in cutscene mode.
- Endgame is thin. Once you finish the main story and unlock your favorite weapons, the question becomes: what next? Some reviews worry the game lacks enough high-stakes hunts to keep veterans hooked.
- Still, when everything aligns—no lag, no bugs, your gear clicks, a thunderstorm splits the sky, and the monster goes down in one final roar? That’s the Monster Hunter magic.

Verdict:
Wilds is a beast with fangs and flaws. If you’re new, it’s a dazzling entry point. If you’re a veteran, you’ll see what Capcom traded off in the name of accessibility.

Would dance a war-cry with Rathalos—just after updating drivers.
Posted October 7, 2025.
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1 person found this review helpful
13.6 hrs on record
A masterpiece of storytelling, emotion, and fungal misery — now brought to PC so you can experience Joel’s heartbreak at 27 FPS and 95 °C.

I cried when Sarah died. I cried again when my GPU did.

For every beautifully acted cutscene and perfectly written line, there’s a shader compilation screen whispering, “Wait a little longer, champ.”

But when it finally works, it’s everything the hype promised — haunting, cinematic, and so human it hurts.

10/10 story. 3/10 optimization. 100/10 emotional damage.

Would survive the apocalypse again, but this time with better thermal paste.
Posted October 7, 2025.
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1 person found this review helpful
103.2 hrs on record (89.5 hrs at review time)
Welcome to a world where you can seduce a vampire, betray your best friend, and have an affair with a bear (if your persuasion roll is strong enough).

This is not your grandma’s D&D game — this is the one where your NPC companions get offended when you don’t insult them, your flirt options include “you’re kind of cute for a talking skull,” and the world reacts to your drunken misadventures.

I spent half the playthrough juggling moral crises, love triangles, and existential dread — and the other half undoing catastrophic choices I made five hours ago, because yes, autosave is merciful but not kind.

The writing? Sharp enough to slice through a beholder’s ego.
The world? Dense, savage, and full of secrets that bite back.
The bugs? Sure — sometimes my allies float, quests vanish, or a gargoyle refuses a polite invite to the party. But that’s part of the fun: chaos is the real end-game.

In short:
Want to stab someone romantically? Go ahead.
Want to romance a bear? Try it.
Want to save the world while your party tries to kill each other? That’s Tuesday in FaerĂ»n.
Posted October 7, 2025.
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1 person found this review helpful
76.9 hrs on record
Welcome to Appalachia, where the bombs have dropped, the NPCs vanished, and the bugs migrated in for permanent residence.

At launch, I got more crashes than critical hits. But hey — Bethesda said “just wait for Wastelanders,” so I held on.

Now? We have human NPCs again, factions, quests, and even some polish. It’s like they realized “empty multiplayer wasteland” was a weird selling point.

Still
 I sold my soul for Atom shop cosmetics and stealth repair kits, only to learn the “premium server private world” is behind a subscription paywall.

Bugs still lurk in corners, loading screens are social experiments in patience, and PvP is less “skirmish of legends” and more “did I just lose my junk for fun?”

But after all that, there is a fun core if you squint: scavenging, building camps, doing world events with other weirdos, and carving out your own weird little corner in a post-apocalyptic playground.

Verdict: It’s no Fallout 4, but it’s come a long way from “unplayable meme.”

Would load crash again
 if it felt nostalgic.
Posted October 7, 2025.
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1 person found this review helpful
1 person found this review funny
3.6 hrs on record
I set out to live the life of a medieval hero — swinging swords, avenging my family, shaping history.
Instead, I got mugged by a drunk, bled out in a ditch, and learned that autosave is a luxury only nobles can afford.

Every sip of Savior Schnapps costs more than my dignity after losing to a man who couldn’t spell “combat.”

Realism? 10/10.
Fun? Somewhere between “boar-hunting with a spoon” and “loading my last save two hours ago.”

Would get humbled by medieval alcoholism again.
Posted October 7, 2025.
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