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Recent reviews by Aurelien (TQSS)

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
5.9 hrs on record (5.5 hrs at review time)
Really fun and easy to learn game - excellent for couch co-op!

However, the devs need to tweak some things:
Stunning other players with rock throws are too easy to land and lasts too long which makes it very frustrating on the stunned player.
The rage move takes too long to charge and is useless as a result. It's too easy to stun a charging player.

The game is a lot of fun, but the frustrating aspects can easily leave people more angry than happy if the mood is too competative between people! Still recommended however as it's just plain fun despite the possible frustration. We just made a house rule that it's illigal to toss rocks, but bombs and other players were fair game. Catching someone with a dash was difficult enough to be allowed slack. Most problems were fixed with this.
Posted March 31, 2018. Last edited March 31, 2018.
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21 people found this review helpful
144.1 hrs on record (25.9 hrs at review time)
Easy to learn controls makes this a hell of a fun party game, and the depth and breadth of possible tactics makes it a surprisingly deep RTS. Not a lot of games out there that can give you this much for the price of a large pizza. TL;DR - if you're an RTS fan you owe it to yourself to get this game. If you host a lot of kickbacks, splitscreen will pay itself off in dividends for you and your friends.

MORE DETAIL:

Single player has quirky characters, interesting missions, and a gritty happy-dark theme to it. Having a lot of fun with it so far but haven't yet completed the story because I took a step into multiplayer for a bit and... uhh, never returned yet. If you're a single-player only player: buy it if you're an RTS fan or want to dabble into that field. Otherwise, I'd skip. There are better games out there for the same price that'll give you a better single-player story.

Multiplayer on the other hand... is addicting, quick, and most importantly: Wicked fun. This is where the bread and butter of the game kicks in.

Maps are randomly generated which means a lot of your scheming has to include scouting and making up plans on the fly about what terrain you spot. Makes each map feel greatly different since your go-to strategy might not be the best one to take each time, or flat out backfire. Name of the game is adapt or die.

On the flip side, you'll eventually run into a map that simply favors your enemy by law of averages. Oddly enough, out of the 5 hours I've played I haven't run into a single one that I'd blame my defeat on the map. I think the map creators designed it well to minimize the chance of an utterly unbalanced map.
Posted September 16, 2017.
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No one has rated this review as helpful yet
698.2 hrs on record (559.0 hrs at review time)
0/10 would not play again.Except for the Lusty Argonian maid maybe (I touch myself to it).
Posted February 13, 2015.
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No one has rated this review as helpful yet
128.9 hrs on record (95.4 hrs at review time)
I touch my pee-pee to this game.
Posted February 13, 2015.
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No one has rated this review as helpful yet
25.5 hrs on record (19.3 hrs at review time)
Chivalry: Medeival Warrfare is objectively the worst gameof all time.
Posted February 13, 2015.
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Showing 1-5 of 5 entries