21
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reviewed
130
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in account

Recent reviews by alexdggb

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Showing 1-10 of 21 entries
No one has rated this review as helpful yet
74.6 hrs on record (37.5 hrs at review time)
Early Access Review
Posted March 18.
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0.0 hrs on record
合着理想国还是把另一派按死呗,理想在哪了?
dlc第一把我开的是末日白慕+希望灯塔,两派选择了弥合和投机。投机派可以用钱换核心,而整个破图都没有无线核心的资源点,所以1000一个的价格我是非常乐意的,不然3级能量塔都升不了。弥合派养鹿可以养出几百的食物和商品,而且只要手动控制数量,甚至可以不吃额外脏污。
问题来了,我为什么要点理想国?两派各有特色,而且可以做到都满意。点了弥合派理想国,百货超市就全没了,唯一无限核心就没了;点了投机派理想国就没饭吃了,住房区也少一级保暖。
说白了理想国就是包装一下了的极端法案呗,跟基石一样的愚蠢
Posted February 27.
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1 person found this review funny
12.5 hrs on record
Early Access Review
看起来是炒股游戏,其实90%的时间在刷助理的好感哈哈哈
Posted December 23, 2025.
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1 person found this review helpful
66.4 hrs on record (27.3 hrs at review time)
Not recommended, because the game doesn't provide any good reason for the player to play along.
Now hear me out.
In FP1, the player's motivation to govern properly is to keep citizens, workers and engineers, alive. Your performance is awarded with high hope (or motivation in Last Autumn) and maybe low unrest. Both of these are appropriately directed to you as the leader, because you decide everything for the citizens.
In FP2, the equivalent mechanic is city tension, which is a measure of how similar the factions are to the Democrats/Republicans in USA. These are inappropriately directed at you, because while you retain planning power of the city, you no longer make the smaller policy decisions (like whether you imprison the cooks the stole food in FP1). In essence, in FP1 you are the dictator, therefore, the live and death of every single citizen is your achievement or misdoing; in FP2, you are sort of the prime minister, with simultaneously a lot of power (city planning) and no real power (policy). It no longer makes sense that the people complain to you directly - they should be complaining to their respective faction leaders, because they make policy decisions. It's like when you don't like your maths teacher, you would complain to your parents who sent you to this school, instead of immediately complaining to the headmaster, who doesn't even have the power to fire the teacher.
So while the captain's role is more similar to a true leader IRL, the game mechanics disrupts the player's motivation to govern. The discrepancy of power to plan everything and no power to enforce any policy makes it impossible to play the game as a city planner or as a politics game where you balance power. You are forced to do both, which just feels wrong. In my view, either 1) the city should autonomously expand (with expensive manual override) following your policy decision with factions; or 2) the council should have advisory power only and reward/punish you for decisions they don't like, but only in terms of production.
In sum, it's quite unthinkable to have a strong leader that could guide people through a disaster, but end up failing to consolidate power and have such a crap form of government. It's impossible that anyone would rebel against the very man who literally saved their lives a few years ago and has since done an OK job. A half-intelligent captain would destroy any factions that even attempts to arm themselves to begin with. A civil war is just overdramatic.
Posted December 11, 2025.
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2 people found this review helpful
15.2 hrs on record
15小时游玩时间,中间还挂了好一阵子机,内容不多。好玩算好玩,但是一堆换皮挑战都没有意思。
简评一下:经济系统是崩溃的,不种田=穷死,种起田了就是花不完的钱。国土是越小越安全的,但是不扩张又很难拆传送门。为了保住难民营地获取便宜的人口,不可以砍营地两侧的树,于是你就得超前扩张把营地直接圈进来。但是工人ai非常逆天,一白天的扩张时间大概能敲出3级墙。而且由于超前扩张,兵要增援上来得到半夜,三级墙那点血根本扛不住中期的怪量。总而言之就是非常脑溢血,3岛之后扩张就是一件痛苦的事情。
另外跑动速度是真的慢。即使有传送门也是非常难受的。甚至开着wemod的超级加速都很慢
Posted December 11, 2025.
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No one has rated this review as helpful yet
10.4 hrs on record
人族后期上限是无限的,但是一般活不到后期,纯弱。例外是有金库的指挥官,强度也只能评价为能玩
恶魔最强前期,开局暂停,用劣魔窝棚铺满全场,缺钱了就买引擎(买了给200块钱,不要在乎debuff),然后500人口就把对面抹平了。升本是不存在的。
矮人机制比较复杂,每个建筑都在交易资源而非创造资源。但是有生态部和保洁部之后一切就免费了,想叠数值还是暴兵都可以随意(比如说搞个40射程的炮塔啥的)
总体挺好玩的。如果只想速通那就恶魔乱杀就完事了
Posted November 15, 2025. Last edited November 19, 2025.
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3 people found this review helpful
251.9 hrs on record
把本体+dlc打包重新当新游戏卖,吃相太丑陋了
游戏机制也很蠢,搞半天只要出了摩擦电清洗,那永远不发射客运货船来都可以。资金可以用钻探车挖稀有金属,攒点钱把莫霍矿井一拍就有稳定的大量收入了。之后爱干嘛干嘛,根本不需要殖民者
Posted November 15, 2025.
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1 person found this review helpful
5.4 hrs on record
剧情很过关,人物动机都挺合理的,不会特别降智。人们是古罗马风格,但是男女的名字后缀不一样,至少给你排除一半错误选项。
5.4小时自己找出的真结局,唯一卡关的地方是一直找不到手段爬藤蔓,查了一次攻略
只有一个(严格说两个)要打架的地方,难度不高,完全是服务于剧情的
Posted July 27, 2025.
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No one has rated this review as helpful yet
13.3 hrs on record
剧情和玩法中规中矩,艺术也没问题
但是,与场景交互点错的概率跟点对的概率差不多,捡个东西难得要死,寻路也很蠢,稍微点歪就跑敌人脸上了
基地建设系统几乎没有意义,多借点老乡的饭,你根本不缺家里产出的那20块。总而言之属于一个一般般的游戏
Posted July 23, 2025.
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14 people found this review helpful
4.2 hrs on record
As much as I love RTS, this is not particularly well made I feel. The units have special abilities, but it's very hard to select them to begin with, needless to say how hard it is to cast. In the campaign, enemies basically send absolutely everything they have once they can, so early game is basically massing as many troops as you can to survive. There's no really strategy because anything other than F2A will lose you your entire army
Posted August 27, 2024.
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Showing 1-10 of 21 entries