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Recent reviews by mark

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16.2 hrs on record
this game is phenomenal, i didn't follow the kickstarter and played it blind, and i feel really bad for the people who had to wait so long. therefore i can't valuate whether or not a 7 year wait is worth it, but that aside.

i really don't want to give anything away.

if you're at all interested, it's only about 12 hours long, play it.
Posted February 7, 2021. Last edited February 20, 2021.
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No one has rated this review as helpful yet
61.0 hrs on record (28.1 hrs at review time)
I've been waiting for this damn game ever since they announced it back in mid-2015 or somewhere around that time. The evidence that this franchise is a great franchise mostly derives from the fact that when they did announce X-COM 2 my lazy ass was STILL playing Enemy Within from 2013. My expectations were set pretty low because of story said from the trailers of X-COM 2 seemed pretty corny, and the gameplay just looked like the same damn thing. Even if I loved Enemy Within/Unknown I knew game studios can't constantly put out masterpieces so I just expected X-COM 2 to be 'another one'.

Looking at and having played 20 hours and a lot more to come just in 4 ♥♥♥♥♥♥♥♥ days you bet this is a good-ass game. Due to my low expectations the game immediately blew me out of the water with visuals, customization, and the overall experience. The story to avoid spoilers I'm just gonna say is pretty corny at times but overall isn't nearly as bad as I thought. Once you get on the ship the game gives you a false sense of security by giving you baby steps through the new mechanics. My initial reaction was "Oh well these first missions are just gonna be tutorial cakewalks." As soon as the first mission showed up I went in expecting a boring tutorial mission on how the new concealment mechanic works but instead..It was actually pretty easy, but it wasn't a drag to complete.

Then from that point on the game throws you a curve ball by having every mission passed that point be overwhelming in terms of enemies forcing the player to think strategically, having them use the concealment mechanic for the advantage as opposed to other games that would probably force you to use it. On the battlefield you have so much choice and it's your job to decide which is the best one and nobody in the game is gonna decide that for you. You are more the 'Commander' than ever. It holds the classic X-COM feeling of rolling the dice where you have those miracle and disaster moments this franchise has always been famous for while at the same time bringing more to the table.

And for those who say this game is 'unforgiving' and 'too hard', you missed the point more than my rookie did that 99% shot. The game is designed to be difficult and unforgiving, it's not gonna hold your hand. Even with that in mind I feel as if the normal 'Veteren' and below difficulties are way too easy. X-COM has always had that feeling of dread when it comes to facing your enemy and this game embraces that more than ever. Hell half the time I need to think for like two minutes about what to target in a battle due to the fact that every enemy presents a problem in their own way. The sectoid's psi stuff, the officer's mark you, the mutons have this ♥♥♥♥♥♥♥♥ melee attack that deals way too much damage, etc.

X-COM 2 is an emotional rollercoaster, and not in the sense that other games are where the emotions come from the conflict in the story. This emotion comes from the bonds the player themselves make with their soldiers having made them and that disappointment and frustration you feel when you lose one of your best guys is all part of the ride. This game doesn't have an identity crisis other games seem to when it decides what it's wants to be, either, it embraces the hard-ass number game it is. It will grab you by the ♥♥♥♥, have you by the edge of your seat, and it will throw you to the ♥♥♥♥♥♥♥♥ moon. If you're a fan of TRPGs, turn-based strategies, or even any sort of tactical game I recommend you this masterpiece whole-heartedly. I hope everybody enjoyed it as much as I have been.
Posted February 8, 2016.
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1 person found this review helpful
8.7 hrs on record
I know I don't have many hours into this game, but I NEEDED to get this review out of the way because I have a couple of things I need to say. This game is ♥♥♥♥♥♥ UP. I took a small look at the Steam cards for the game, and they're all ways you can be murdered within the game with adorable pictures of our unnamed princess in various horrific ends to her life. My favorite being 'Run Through' which she has a shocked expression with a cutlass THROUGH HER CHEST. But don't worry, it's in a chibi type art style! So it's not too gruesome. That doesn't change the fact that this points out at least part of the game in centered around death, and the death of the main character. Hell, at the beginning her mother died. If she had the luck of her daughter, I couldn't imagine why.

The exposition is fairly tame in a game you'd expect to take up your entire expierence before you just give up and play another game. The point of the game? It took me a while to figure out, but the princess is trying to be married. So you are NOT a queen, but that's just nitpicking. Firstly, I can't stand most of the canidates that she's supposed to take the hand of for marriage. I couldn't find an interesting one anywhere, and to be fair, the princess and her cousin (which is briefly killed off by a snake) are the only ones I found with personality. The rest of them are very..Emotionless. To be honest it matches their pictures in game pretty well.

I do like the skill system in this game, very complex and the game keeps you thinking on which one you should train in next. One situation, you'll have to use reflexes to LIVE or you'll be screwed over because you don't have enough knowledge of foreign countries!...And it turns into a shoot and miss simulator. You just have to pray you trained in the right stuff. I love the art this game delivers though, of course I love the style, being anime and such. I mean I love anime, as you can see from my profile picture. Gameplay is simple, it's a strategy game that's not forgiving in any way. I've played a lot of unforgiving recently, Five Nights at Freddy's 2, Risk of Rain, Rogue Legacy, hell even Dark Souls 2 and this definitely amung those titles. Although I'm not sure with the difficulty spike in this game as the other titles follow (except Rogue Legacy that just starts out difficult). More of just an awkward curve before the game upright kills you.

6.2/10
Posted December 29, 2014.
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No one has rated this review as helpful yet
15.7 hrs on record (6.1 hrs at review time)
I am trying, so ♥♥♥♥♥♥♥ hard to win in this game. I love the concept, the music, the designs of the robots, and even though it's one of my first RTS games (baabies first RTS) I can't win either from a swarm of Bumblebees suddenly storming in my base, or something else that ceases the production of my robots, ultimately screwing me over. Hell, I get the best feeling whenever I wipe out an enemy fleet or travel to a planet on the other side of the star in the center of each map, but I can't keep track of all that ♥♥♥♥! These are just my troubles though, and don't get me started on how many times I've been 'Zerg Rushed' due to my lack of expierence, but don'y let that turn you away from this work of art.

There are 7 robots (give or take a few) to choose from that are commanders of your annihilation, which are what the battles are called. The objective is to either kill the enemy commander, the one your enemy starts out with, or to screw them over in such a way to the point where the enemy commander can do ♥♥♥♥♥♥♥♥♥. These battles take a WHILE- so I'd think twice before playing it when you only have about a half-an-hour or so, because once you're in, you'll be committed. And unless you're on the singleplayer 'Galactic War' mode, there IS NO PAUSE BUTTON.

I will give this game a 7.8/10, it got me interested and I probably will play it on normal occasion, but some things in the game are just either too hard, cheap, easily exploited, etc. Plus, there could've been much easier ways to make the matches less lengthy. Although there are preset solar systems that make them shorter, such as only having one small planet with little resources so you'd have to fight really quickly- even though it's kinda pathetic in my opinion that they have to do that when maybe you'd want something big- but short. That doesn't happen here.

HOW MY REVIEWS WORK:
6 OUT OF 10 OR ABOVE - RECOMMENDED
6 OR BELOW - NOT RECOMMENDED
Posted December 28, 2014.
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4 people found this review helpful
2 people found this review funny
13.8 hrs on record (4.6 hrs at review time)
I must admit I wasn't expecting much going in, considering the first one to me was a big disappointment from what others said it was, and I myself am not much a horror fan, but frankly I haven't played enough of it to find it repeatitive. I can say how it can be, but with how unpredictable some of the animatronics can be, you'll be kept on your toes.

The point of the game, and I use that word loosely, is to survive 12 AM to 6 AM. You are given a job as a night guard for Freddy Fazbear's Pizzeria. but there's a big catch. There are animatronics in the restaurant that are out for your ass, so it's a defense game in which you have to prevent said animatronics from killing you until 6 Am, in which even if they were on the brink of killing you, you go off free at 6 AM. Why they try to kill you is never explained, but the excuse is that they were never given a night mode, thus they go for where the people are, and that happens to be your office. I wonder if they kill people in other rooms during the day too, because again, why they try and MURDER you instead of sing a nice song to you during the night is never explained, but as the nights go on, through phone communication with an anonymous staff member, you are described horrific events that have went on within the restaurant. As well as that Puppet is his least favorite and Foxy is his favorite! <3~

The mechanics are simple but fun and make for a challenging and addictive expierence. There's a flashlight, which you should NOT USE FOR THE CAMERAS FOR THE MOST PART. They're only useful for actual cameras on nights 1 & 2, since you don't wanna waste any of your flashlight with how much a certain animatronic appears, and the only way to stop said animatronic is WITH THE FLASH LIGHT. The music box mechanic is pretty much the only reason to use the camera, which is...Disappointing. One of the 'major' game mechanics you never use and only need to use for one room, a similar problem in the first game with pirate cove. Scott Cawthon seriously needs to make a way to make all the cameras more significant other than just holding the animatronics in place for like 3 seconds..Sure, you could say this is pretty useful but I think it's just pathetic, considering this is probably at least what 25% of the game's data is put into. The other cameras. The death minigames are pretty cool..But there's no way to 'win' and some of them are just a chore, not even worthy of being called 'games' when you think about it. I digress, there are 3 places the animatronics can come from. The hallway in front of you, which you can press on your flashlight from within your office to check, as well as two vents on your left and right. How else to defend yourself given they make it into your office- WHICH THEY WILL BY THE WAY - well, you are given a Freddy Fazbear mask you can wear to fool the animatronics into thinking you're one of them!...Well, most of them. I will describe how I feel about the animatronics and their point in the game below.


Toy Freddy/Freddy Fazbear: I'm talking about the duo of bears that will do more than steal your precious pick-a-nick baskets, starting at the end of the hall to warn you that they're there if you flash your light down. From what I know, unlike Old Bonnie and Old Chica, these two cannot just flash in your office. Although it may be seen as 'easy to avoid' when they have stages of lurking before they actually try to attack you, it seems they catch you at the WORST time, maybe you haven't flashed the flashlight at Foxy, maybe you spent a little to much time waiting to wind up the music box, either way, it'll be these bears' fault. Essentially, these two are saboteurs that can also kill you if given the chance.

Old Bonnie: This thing is freaking huge for some reason. Seriously, I ♥♥♥♥ my pants just from looking at how big he was the first time he appeared in the office. I don't even know why he's so big, or why specifically the front of his face is missing, but it makes for a frightening and formiddable foe. Similar to how he was in the first game, he appears in front of whenever he wants it seems. Just pop on the mask and if he catches you at the wrong time, similar to almost all of the animatronics, you'll be from loving them to hating them in a few deaths.

New Bonnie: Why the hell did this guy get so much significance, or like it seems to be the case. He has a special sequence from whenever you avoid him from killing you, he's always the first one to leave to stage, and he has a freaking guitar. Not to mention he's the only one with a full redesign for the second game. I don't know. Maybe I'm just not seeing how special he is, but maybe they should've made Freddy more special?

Old Chica: God this is probably the most unnecessarily complicated designs I've seen in a while, and sure, Scott captured the 'ruined and terrifying' thing perfect but...Something about is just..Too much. Maybe it's the double jaw making it look like it was from Twisted Metal, maybe it's the wires for hands, I don't know. She's just like Bonnie in terms of her behaivor, but unlike Bonnie she seems to never show up in the hallway, making when she appears even more terrifying.

New Chica: What the ♥♥♥♥♥♥♥ hell. Wh-Why. Why does she look like she would work at Hooters if given the chance. I REALLY dislike the design, and something tells me it was partially fan/r34 inspired. She acts just like Toy Bonnie except appears in the left vent with no special sequence, but something about HER design- everything about her design is just...Off for a kid's restaurant or at least compared to the others.

Foxy: This thing will be the bane of your existance and will probably kill you the most. He appears at the end of the hall and if you don't flash the flashlight at him, he kills you on the spot. I don't have the exact intervals in which you have to flash the flashlight, but I'm gonna say roughly 8 seconds. This is why all the other animatronics' appearances are sabotage, even if they don't get you. You're always stressed out by his presence, and to put insult to injury, his jumpscare is probably one of the scariest, given how he literally jumps at you.

Mangle: I really ♥♥♥♥♥♥♥ like this things' design. I don't know why, but those huge creepy crawly things in games I really liked look-wise at least. Anyway, this is probably the most active animatronic in the game, having the ability to appear in your office at 12 AM, thus having the ability to end your game AS IT STARTS. Although it is one of the easier one's to deal with, seeing as it only appears in the right vent and can easily be avoided by you plopping your mask on.

BB (Satan): This thing is Five Night's At Freddy's Teemo (League of Legends) or Pyro (Team Fortress 2) essentially. Everybody hates him. Why? Well, if you let him into your office (Avoided by putting on your Freddy mask for a few seconds whilst he's in the left vent) he disables your flashlight, leading Foxy to brutally murder you. And he appears all the ♥♥♥♥♥♥♥ time.

Puppet, The Marionette, The Puppo: This thing is the music box. The thing that always leads you to die. And neatless to mention the highly proclaimed scariest robot. But, the easiest to avoid. Just wind up that music box, and you'll keep that hipster satisfied. He gets pissed if you take away his music.

Golden Freddy: T-This thing is real now. I don't know his pattern essentially, since sorry to say, I haven't beaten Night 6. BUT I HAVE BEATEN NIGHT OF MISFITS, SO CALM DOWN. His jumpscare is pretty hilarious though, it's like the Batman scene switch thing, having his face just charge towards you, dettached from his body. Nothing really else to say about it.

In conclusion, I reccomend this game for anybody who can handle the spooks. Thank for readings.

P.S. The only camera you need to check is the one with the puppet.


Posted December 26, 2014.
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