27
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107
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Recent reviews by Bobbeh

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Showing 1-10 of 27 entries
No one has rated this review as helpful yet
18.8 hrs on record (11.2 hrs at review time)
came for the baddies, stayed for braddah
Posted December 31, 2025.
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No one has rated this review as helpful yet
97.3 hrs on record (11.5 hrs at review time)
GTA V with no chat, no hacks, better graphics.
Loading into Online is still a 50/50 chance though

I'd say it's the definitive way to play GTA V from here on out
Posted April 7, 2025.
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2.2 hrs on record
Was having fun until the toolshed level. No rhyme or reason to the sorting, would've taken hours of guesswork to get. All the other levels were fun though
Posted March 18, 2025.
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182.3 hrs on record (83.1 hrs at review time)
100% completion in 83 hours.

I loved:
- Insect Glaive got some nice motion value buffs, feels closer to MH4U motion values
- Weapon moves in general are much more fluid, focus mode helps a ton and is (arguably) OP with certain weapons (Great Sword TCS, Charge Blade SAED, etc.)
- Main character having complete dialog
- The map controls, filtering and setting waypoints
- Seicret animations are immersive, from dismounting and riding it to the emotes you can do with it
- Get monster materials passively when hunting, no more penalty for joining >10min ongoing quests, just less passive materials
- AI Hunters when searching with an SOS.
- Seeing other players in base camp (World didn't have this, basically all other games in the franchise do)
- Dialog between the player and NPCs seems natural with the casual tone and timing
- The player cooking their own meal with the ingredients being visually represented in the cooking animation
- The animations between the player and the Palico while inside a tent/camp are cute, really detailed
- Slinger can collect stuff from far away
- The animation that plays when repairing a pop-up camp is cute, really detailed too
- Retrieving traps is possible (THANK YOU JESUS!)
- Alphabetized skills search list (THANK YOU JESUS!)

Things I was torn on:
- Lower material cost. You can make full sets of armor in 2-4 hunts usually. I like it because I can make armor very quickly but I fear that takes away the perceived value in an armor piece, and less materials needed means less monsters hunted to get those materials, which means less play time in the long run.
- Seamless world is pretty cool, you can seamlessly run from plains to wyverian ruins if you want. It's cool when used in the story, but past that, I never used this feature
- Weapon motion values are generally higher than they have ever been, or at least the high motion value combos are more plentiful or accessible which leads to hunts being over in 3-15 minutes usually. For solo play, they felt perfect, and I had some runs like Arkveld and the final boss take >20 minutes. They are adding tougher monsters soon with Mitzu in April though so we will see if those take longer

I hated:
- Optimization. FPS is ♥♥♥♥. I had reddit users telling me my 1080p 2070 Super with Ryzen 7 7800x3D was a ♥♥♥♥♥♥ computer. ♥♥♥♥ you guys this game is optimized like ♥♥♥♥ I can play EVERY other game on my computer with AT LEAST 60fps all low. ♥♥♥♥ DRM Denuvo, shader compilation patches barely change anything. I'm on DLSS Ultra Performance, every setting low, I get 30-60fps, varying wildly (no pun intended) with the environment, Area 10 on plains is ♥♥♥♥♥♥♥ unplayable, ♥♥♥♥ you Capcom
- Game looks like absolute ♥♥♥♥♥♥♥♥, the palette consisting of brown and/or gray, every area is bland as hell and the only place that is beautiful is Suja, and that's not even an environment its a separate village