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Recent reviews by dogma

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30.2 hrs on record (23.0 hrs at review time)
Considering the very limited amount of gameplay currently available(Compared to what we will likely see on full release that is) this game has some serious potential for sinking many, many hours in. I have very little bad to say, gameplay feels super smooth overall, the low base cooldown of dashes is fantastic, the controls feel very responsive, plenty of build variety even with such a currently small character pool and somewhat limited spell/skill choices, and on top of it all, the graphics are quite pleasant even when turned to the lower settings during particularly laggy runs.

The few gripes I have are mostly things that will likely be fixed/solved by time of full release. The main being that the secondary craftable weapons provide such a good boost that it kinda feels pointless to use the base weapons which sort of leads to a feeling of losing out on content(Weapon specific abilities) and possible build potential. Second being the use of red gems in the stat tree, I have TONS of blue gems and nothing to spend them on, but I'm always seeming to need more reds, I think replacing just a few of the red gem nodes with blue gems would be a nice quality of life change. And lastly, just simply seeing a buff to the Poison DOT overall would be nice. 15 seconds just feels much too long to get any use without building specifically for and stacking a LOT of it, which isn't very viable due to needing to kill things quickly to avoid getting overwhelmed. Would be nice to see it brought more in line with burn which seems at least slightly more viable overall.
Posted September 4, 2022.
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