100
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1498
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Recent reviews by Brilyn

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Showing 1-10 of 100 entries
3 people found this review helpful
1.5 hrs on record
I want to like this game, just like I want to like Battle Brothers.

The thing that stops me enjoying this game is thta there's no recovery mechanism (at least so far in the demo). There's none in BB (high level abilities are not what I'm talking about), so I'm not expecting it in this game.

Someone hits zero: dead = sucks.

Give me 3 rouns to patch them up (XCom), or death saves (DnD 5e), negative hitpoints (DnD 3.5), or just even a random chance they can be recovered (with injury/trauma/whatever, cf many, many, other games). But miss me with "dead at zero hp".
Posted March 5.
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4 people found this review helpful
1.7 hrs on record
This is fine.

Do you like boardgame adaptations? You don't really want anything more complex than a boardgame can offer? Then this is for you.

There's a whole lot of standard quality of life missing, and if that gets implemented, the game will be a lot better.

For example: having a very clear outline of how far I can move for each Action Point (this has been standard since before XCom, nearly 14 years ago....).
For example: let me move and move and move without spending the AP until I 'commit' in some way. Why? Because all of the archers skills have different ♥♥♥♥♥♥♥ ranges (all of which are ludicoursly short), and I have no idea which enemies are in range until I move and *then* check.
For example: let me move and move and move without spending the AP because I might misclick. If I haven't attacked yet (or triggered a trap, or whatever), then just undo the cost and go again.

All of this is 'in a boardgame, the players would all just agree that I hadn't moved to the right spot, and I'd reposition'. Forcing players to commit to misclicks, or things the UI isn't spelling out, is making the PC adaptation **worse** than a boardgame. (note: some people might play with folk who wouldn't acknowledge that errors happen and won't let them fix it. Those people should make better choices about who they play with.)
Posted February 24.
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3 people found this review helpful
1.4 hrs on record
Played the demo, and it's very mobile-coded... Lots of clicking on planets to collect resources, being given options that don't tell you how/why the probabilities are calculated. A lot of the shipbuilding mechanics remind me of Hustle Castle (just in terms of 'work crews' and how the rooms are chosed/oriented.

The combat is very janky. The camera for the combat is like is a boxing ring was just 2m by 2m: there's no maneouverability, so when Voyager does an 'evasion', it's this little ridiculous loop-de-loop, whereas before the ships barely moved relative to each other.

Bully for these guys getting the IP (ditto Asterix And Obelix?), but it's very much been squandered.
Posted February 20.
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1 person found this review helpful
0.4 hrs on record
I gave up after fighting with the game for ~20min. It looks fun and interesting in the screenshots and teasers.

What's not fun:

A variable character walk-speed. If I'm moving to the right, the character will randomly speed up and slow down. I don't know why this is happening, there's no suggestion of anything in-game.

Nothing is marked. I spent several minutes stuck in the guild because I didn't pick up "the writ and combat skin". It was on the desk. It didn't stand out on the desk (as something I needed to specifically interact with), no characters told me "the thing you need is on the desk", just... I'm done here, and I can't leave, and I don't know why. After blindly wandering around hitting 'space' while facing multiple walls/objects, the thing that kinda, sorta looked like a piece of paper (but not a "combat skin", which sounds like a full-body thing) finally triggered.

To interact with another character, you have to be on the EXACT ♥♥♥♥♥♥♥ pixel-line that they are on. If you're 1 pixel above or below them, the interaction button does nothing.

Got to the second location. Was told to go "up the street and to the right". And then ♥♥♥♥♥♥♥ what? Where am I going? What does the door look like? How many doors am I going past? Is the buiding I need a particular colour? Look, I get you don't want to make a map, and I don't doubt that the dev sneers at useful things like 'location markers', but... Could you at least give me some ♥♥♥♥♥♥♥ directions?

You couldn't pay me to try this again.

(I neither need nor want a Dev response to this. They almost always come across as passive/aggressive that can't subsequently be responded to.)
Posted February 15. Last edited February 15.
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A developer has responded on Feb 16 @ 10:31am (view response)
19 people found this review helpful
6 people found this review funny
2.4 hrs on record
(Note: played the demo for a couple hours, the 'time played' for the full game doesn't take account of that)

Do you enjoy constantly ♥♥♥♥♥♥♥ around with your inventory? If so, this game is for you!

Your inventory is tiny, and the vast majority of things do NOT stack. Cut down a tree, get 5 logs: each of those logs is a separate slot in your inventory. Likewise Ore. Likewise meat from animals. *And* their hide. *And* their bones! Kill 4 rabbits? Your inventory is pretty full!

But there are bags you can buy! They use up one of the base inventory slots, but add in (for example) 5 Log slots. So you fill your inventory, and that bag (which is *in* your inventory), and you go to do some crafting.

But wait! You don't have any logs in your inventory... You can't craft. Sure, they may be in a *bag* in your inventory, but that bag is actually a mysterious other dimension into which your character is incapable of reaching unless you specifically direct them to. So now, you need to dump several items out of your inventory onto the ground so you can move the logs from the bag in your inventory into your inventory, so you can craft a ♥♥♥♥♥♥♥ bow.

And now? Now you can't pick up all the stuff you put on the ground, because you had to dump out 4 items to craft the bow, but the bow is using a slot, so there's only 3 free spots available for the 4 items on the ground! Am I having ♥♥♥♥♥♥♥ fun yet?