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393
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Recent reviews by BlueV

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No one has rated this review as helpful yet
22.5 hrs on record
Dispatch might not have the best story in the grand scheme of things, and most of the choices doesn't really affect much, but it's a product of love and a showcase of what Adhoc can do in the future. You can feel the Telltale DNA oozing from this game. It's one of the few adventure, visual novel-esque games that I wanted to replay over and over just to see all the choices and get all the achievements.

I'm on my second playthrough now, and I'm planning on a third. I only wish there's a fast forward button so I can skip all the fluff I've went through in my first playthrough.

If there's going to be a second season, I only ask for a few things:

- Make every choice more meaningful, including the dispatch calls. Having the characters reference the result of the calls you did in the shift before is the bare minimum for me.
- QTEs need to be more interactive like in Telltale games. Just clicking and dragging my mouse felt like the QTEs were forced in instead of being part of the gameplay.
- Exploring the Brave Brigades and what they do now after Robert II's death might be an interesting premise.
- Vanderstank need to make an on-screen appearance so I can punch him in the face for making me do that coffee run.

This game is an easy 8.5/10 for me. I'm not going to overhype this game like so many others, but I feel like this is one of the better adventure games I've ever played, and I don't throw that around casually. I look forward to see what Adhoc has in the future, especially Wolf Among Us 2.
Posted November 28, 2025. Last edited November 28, 2025.
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No one has rated this review as helpful yet
12.7 hrs on record (9.1 hrs at review time)
I have been playing MMBN for a long time, and this is basically that game series cranked up to 11. It's a really good game for MMBN veterans who were looking for a tougher and more challenging experience, but others might bounce off of it, cuz saying that this game is hard is an understatement.

OSFE is definitely a "git gud" kind of game.

You will need to understand how each cards synergize with each other, then build your deck around what effects you want to do. Do you want to build a poison deck, a fragile deck, a Flow deck, etc. Although the cards you get after each encounter is random, you can bump up the chances of getting the type of cards you want through the Focus system, which you can select up to two types.

That being said, you are fully expected to be able to use those decks in a split second without too much thinking, as if you know your deck inside out, because this game's speed is 5x faster than Battle Network. Enemies move fast, projectiles will litter the screen, and you are expected to attack while dodging all attacks like it's a bullet hell.

This diminishes the layer of strategy that Battle Network series is known for, which is an action-strategy game, but in exchange, it makes the action way, way more satisfying. The controls are snappy, the enemy variety is quite big, and the game is short enough for the constant barrage of combat encounters to not overstay their welcome.

The highlight though, is the bosses. If you come to this game expecting a MMBN kind of boss fights, this is where you're either disappointed or impressed, because the bosses plays more like a Touhou boss fight rather than anything. They litter your screen with projectiles while still having that classic Mega Man attack pattern legibility. Dying 3 or 4 times is enough for you to study their attack patterns and adapt to it, and they're still manage to have more gimmicks if fought in later stages. Some may not like it, but personally, I find the boss fights to be refreshing change of pace. It definitely feels more "Gunvolt" than "Mega Man" to me in terms of difficulty.

All in all, I find this game quite enjoyable. Oh, and it has mod support too. Sad that there's not a lot of mods I can use, but the addition of Battle Network and Star Force cards is quite nice.
Posted August 22, 2025. Last edited August 24, 2025.
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1 person found this review helpful
13.1 hrs on record
Early Access Review
This game is a lot of fun. There's a lot of content and boss fights, as well as dozens of Pals you can collect and help you build your base. With the right roster, you can fully automate your base and go on adventures without worry.

The thing that I noticed is that in public multiplayer, there's a lot of complaints regarding people who begged to join as guildmates, then proceeded to offline grief their guild and run away.

People are under the mistaken impression that this game is like Minecraft where you join a public server and have fun with everyone. It's not.

It's actually Rust with Pokemon. Everyone on public server is not your friend. If you're getting ♥♥♥♥♥♥ over because of your overgenerosity, that's all on you. If this game ever enables PVP (which they will sometime in the future), you WILL definitely be their first targets.

Do not be kind to people in this kind of games. Trust only the people you actually trust IRL. I learned this the hard way. You shouldn't have to.
Posted August 6, 2025. Last edited August 6, 2025.
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No one has rated this review as helpful yet
4.5 hrs on record (3.2 hrs at review time)
Crisis Core is a perfect 1:1 recreation of the original game from 18 years ago. Everything good and bad from the original Crisis Core is still here. The only thing they improve is the gameplay and graphics, nothing more.

Note that this game's plot is essential to FF7 Remake trilogy, so one way or the other, you need to at least understand this game's plot (kind of a hurdle since, you know, Nomura).

If you loved Crisis Core and wanted to play it for nostalgia (I know y'all do), pick this game up on sale.

If you hated Crisis Core, this game have not and will not fix your issues with it. Just watch the cutscenes on Youtube.

If you don't know what the heck is Crisis Core, you have two options:

A. If you can stomach cringy dialogues, god-awful voice acting, slot machines, utter garbage sidequests that serves nothing but to help you grind (because this game is linear as hell and there's no open world for you to grind and explore), pick this game on sale.
B. Just watch the cutscenes on Youtube.

The only reason I recommend this game is because I fell into the first category (the Crisis Core lover one), but to be honest, it's not worth full price. I would give a horizontal thumb if that option is available.
Posted July 16, 2025. Last edited July 16, 2025.
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1 person found this review helpful
4.7 hrs on record (3.6 hrs at review time)
2 hours in this game, as a sukonbu who played Mega Man for 20+ years.

Unlike many Mega Man-likes I've played, this game got the Zero/ZX mechanic down to a T. It literally felt like a 1-to-1 to an Inti Creates platformer. It feels like I'm playing a remix of Zero 3 and Gunvolt 3. The art is so good, filled with the cute aesthetic you'd expect from Fubuki and Hololive. The story is serviceable, with many in-jokes and references that Hololive fans (and primarily sukonbu) would appreciate.

That being said, I have a lot of gripe with this game.

There's nothing of value to be said about the level design, and I'm pretty sure this sentiment is echoed by the other reviews. For so much of the Zero/ZX-movement goodness is preserved within Fubuki, the level design does not accommodate for it at all. It's just linear hallways with no alternate routes and very little platforming. One of the charms of Mega Man is the balance between run-and-gun and, well... platforming. This game only covers the former and completely ignores the latter, only doing the bare minimum and did nothing creative with it. Honestly it's such a waste of potential. The final level finally did something with the platforming sections, but the last stretch (the climbing section) is such an infuriating experience it kills any joy for me, wishing to end the level soon and fight the boss.

The damage scaling in this game felt really bad at first, when you don't have a lot of summons and upgrades to help you. Bosses felt like damage sponges, and their attack patterns came straight out of Touhou, littering the screen with projectiles you have to dodge while the boss charges towards you. Good thing is that they are very generous in giving you the currency that you can use to upgrade your stats and special weapons as well as buying summons, littering the stage with them and giving a crap ton of them when you kill enemies (probably the reason why they cap it at 999, even tho personally I find it a bad design choice). By the late game I just spam the Sougenmu-like special weapon and summons while dodging projectiles. Granted, my gameplay in Zero/ZX isn't really that different; I just spam Charge Shot and/or special weapons, and dodge projectiles.

One particular gripe me and practically everyone have is the dogwater UI. Why does the mana meter looks like an HP bar? Why does the actual HP bar is thin and circular, with a numerical value that makes it hard to read at a microsecond glance? Why doesn't the game visually alerts me when I'm low at HP (I know Fubuki would say something when she's low on health, but it's hard to hear amongst the barrage of sound effects coming in from all directions)? WHY DOES THE BOSS HEALTH BAR SO SMALL AND PLACED RIGHT NEXT TO THE PLAYER INFO?? Most of my deaths during boss fights are caused by me trying to glance at the boss HP and got hit by a random projectile I didn't see CUZ IT'S HARD TO GLANCE AT A MICROSECOND.

At the end of the game, you'll unlock a harder difficulty and a boss rush stage. You can already unlock all of the upgrades in one single playthrough, and there's no achievement system in this game, so the replayability is just way too little for me.

I would still recommend this game cuz I'm a huge sucker for Mega Man-likes, and from what I've heard, there's going to be a NG+ and Extra Mode updates that revamped the stages (hopefully it'll be on par to at least Gunvolt level of quality), but I'd suggest you get it on sale or wait for the promised update before buying this.
Posted June 8, 2025. Last edited June 15, 2025.
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12 people found this review helpful
2 people found this review funny
5.3 hrs on record (3.6 hrs at review time)
Visually, there's nothing wrong with the game. The game looks as beautiful and runs as smoothly as I remember it years ago. But as someone who played all the Kenway games, the bugs and glitches are simply unbearable.

NPCs' pathing system being bugged as hell, the synch music continues to play even though I already jumped off the building (it even carries over to cutscenes and open conflict ffs), and the subtitles often are late as hell, sometimes 2 lines late like cmon! (Sidenote: I gotta ask though, why Ubisoft are so obsessed with these "one-line" subtitles in AC games? This crap was never good even in Origins and Odyssey, and it's one of my pain points when playing those games. The original subtitles are good enough as it is. Don't fix what's not broken).

My biggest complaints, though, are with the combat and parkour bugs.

The attack markers (the red triangles that appears when an enemy attacks) most of the time came out WAY TOO LATE after the enemies' attack animations, causing me to get hit even when I saw it coming from a mile away and I already mashed the counter button (to give a more detailed explanation, the game's counter system relies on the attack markers, so if the markers didn't come out, you cannot counter an attack even when the animation has already started). Not to mention that when parrying an attack, Haytham/Connor sometimes SHEATHED their weapon, so I'm just there, staring at the long-ass slow motion as I wait for the counter window to end and my character unsheathed their weapons. It's so dumb.

I don't know how you broke the flawless parkour system, but holy crap the parkour bugs I encountered in this game is worse than pre-patched Unity. A lot of times Haytham/Connor never goes where I want them to go, inconsistent climbing points (supposedly climbable structures can't be climbed until I "reset" it by climbing another structure then going back to it), and if you're unlucky enough, you can get glitched out mid-parkour, and depending on where you are, you can potentially die. Even in a Ubisoft game where you can die from tripping over oxygen, this is just too much.

I know it's been a few years already, but for Pete's sake Ubisoft, fix the damn game. This game was my first AC game back in my PS3 days and I finished this game couple of times so I know this game inside out. But as much as I love AC3 (and probably will try my best to power through this atrocity as I no longer have the original and I want to play this game again), I don't think I can recommend this game until this embarrassment of a remaster is fixed.

Just get the original through "other means" instead.
Posted March 3, 2025. Last edited March 3, 2025.
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1 person found this review helpful