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Recent reviews by Chris

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15 people found this review helpful
1
50.5 hrs on record (15.5 hrs at review time)
Initially thought it was a great sequel to Cyber Sleuth (bought on several systems, but several hundreds hours in to) but the more you get into the systems the clunkier they feel. The story is good and the and the game, especially the digimon themselves are looking great, however things feel bottle-necked to push you into DLC's to speed up obtaining currency/xp/etc.

The trait system is a pain to micromanage with no ability to set a 'target' so you're constantly having to double check what dialogue choices you need to make to get traits where you want them, especially if you're working on several digimon at once. This is coupled with the descriptions around the trait system being different to the actual terms used in the table itself, which all just adds to the general feeling of clunkiness.

I'm still enjoying it, but its beginning to wear thin and its wildly overpriced for a game that feels inferior to the predecessor gameplay-wise.
Posted October 5, 2025.
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11 people found this review helpful
725.3 hrs on record (490.7 hrs at review time)
This will be my first review because of just how much of an effect this has had. Though I've not put it as many hours as some, I think 500 hours is enough to build a judgement on.

Marvel Heroes was previously a fast paced ARPG will a whole swathe of skills for each and every character. There were many interesting enemies, events and mechanics within the game which meant that each character felt, for the most part, pretty unique. It did, however, have its problems.

A major problem was increasingly complex items with so many different stats and modifiers that it was becoming unmanagable (from both the player side and the dev side). Power levels were ballooning, and tremendous gulfs were emerging in these power levels, so that it was becoming nigh on impossible to create challenging, rewarding, and balanced content. Things like the uptime of invulnerability was so high on virtually all characters, that many enemies carried insta-kill attacks, because that was the only things that could take people out. There was also an enormous disparity between many characters with some being unimagineably powerful, while some were borderline unviable to play as.

As of the "Big Update", a great many things have changed and most of it was intended to address these problems. A removal of the invulnerability modifier to medikits will have a major impact, as well as limiting mobility. This second point is an important one, the fast pace has been wrenched out, and in many players' opinion (and increasingly, mine) the game now feels unbelievably slow and sluggish.

I have so far only played a handful of characters with the new update, and many of the changes I am a fan of. An array of often largely useful powers have been tightened up and many interesting skills, talents and modificiations have been brought in to really improve some of the under utilised heroes. My biggest issue so far has been that summoner heroes seem to have been hit hard. As an example, for me, Ultron has descended from being my favourite 'hero' to being unimaginably dull to play has, Rocket Raccoon, has similar issues, both of these heroes being down to the signficant hits to summoner mechanics as a whole.

Gaz have stated that much of this is to make a 'less passive' game, and while I understand these statements, I am more inclined to agree with what many are now saying in the forums. These changes are to bring in a console release. Fewer powers on the go, for controllers. Slower movement, to give consoles the time to keep up. Tremendous nerfs to summons, to remove what is on screen, so again, consoles can keep up.

Fundamentally, the game has been torn down with the hopes it can be built for a console audience that will keep it afloat. Because that always works in the end.

Edit:
"The point, the f**kup, the mistake that we made, was answering an
unasked question.

“Can you change an MMO drastically after it launches?”

Categorically, NO. " - From a SWG dev
http://www.neogaf.com/forum/showthread.php?t=313448
Posted January 21, 2017. Last edited January 21, 2017.
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Showing 1-2 of 2 entries