Jokowi Sekarat
Hamburg, Germany
who needs aim if you can bhop?
i shoot head

viewmodel:
viewmodel_presetpos "0"; viewmodel_fov "68"; viewmodel_offset_x "2.5"; viewmodel_offset_y "2"; viewmodel_offset_z "-2"; viewmodel_recoil "0"; cl_viewmodel_shift_left_amt 0; cl_viewmodel_shift_right_amt 0; cl_bob_lower_amt 0; cl_bobamt_lat 0; cl_bobcycle 0

crosshair:
cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.300000";
cl_crosshair_dynamic_splitalpha_innermod "1.000000";
cl_crosshair_dynamic_splitalpha_outermod "0.500000";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "2";
cl_crosshair_outlinethickness "1.500000";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "2";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "5";
cl_crosshaircolor_b "0";
cl_crosshaircolor_g "0";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-1.500000";
cl_crosshairgap_useweaponvalue "1";
cl_crosshairsize "1.500000";
cl_crosshairstyle "5";
cl_crosshairthickness "0.500000";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-2.000000";

BindToggle N cl_RightHand
bind r "r_cleardecals"

who needs aim if you can bhop?
i shoot head

viewmodel:
viewmodel_presetpos "0"; viewmodel_fov "68"; viewmodel_offset_x "2.5"; viewmodel_offset_y "2"; viewmodel_offset_z "-2"; viewmodel_recoil "0"; cl_viewmodel_shift_left_amt 0; cl_viewmodel_shift_right_amt 0; cl_bob_lower_amt 0; cl_bobamt_lat 0; cl_bobcycle 0

crosshair:
cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.300000";
cl_crosshair_dynamic_splitalpha_innermod "1.000000";
cl_crosshair_dynamic_splitalpha_outermod "0.500000";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "2";
cl_crosshair_outlinethickness "1.500000";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "2";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "5";
cl_crosshaircolor_b "0";
cl_crosshaircolor_g "0";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-1.500000";
cl_crosshairgap_useweaponvalue "1";
cl_crosshairsize "1.500000";
cl_crosshairstyle "5";
cl_crosshairthickness "0.500000";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-2.000000";

BindToggle N cl_RightHand
bind r "r_cleardecals"

Currently In-Game
Counter-Strike 2