11
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Recent reviews by Foehn

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Showing 1-10 of 11 entries
1 person found this review helpful
6.1 hrs on record (2.5 hrs at review time)
The roguelike you're looking for. Huge depth with deck building mechanics. Each move matters and the sheer amount of strategy makes less of a stat grind like other roguelikes
Posted December 29, 2025.
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2 people found this review helpful
1 person found this review funny
1
6.5 hrs on record
"Wow, are you a wizard?"
-"No, I'm Brazilian"

Master Lemon is a master...ful piece of art. The game feels very sincere in its heartfelt story. It's like you can feel the author's intentions with the game, which makes it more meaningful than others. This is truly a gem.

It also has a production level much higher than most other games of its price point.
Posted November 6, 2025. Last edited November 6, 2025.
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4 people found this review helpful
1 person found this review funny
2.4 hrs on record
Good polish. Well designed. Good amount of math even for adults. Fractions and decimals have a good difficulty curve.
Posted July 18, 2025.
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No one has rated this review as helpful yet
7.3 hrs on record (2.1 hrs at review time)
Emi Evans and Osamu Kubota are a winning combination.
Posted May 24, 2024.
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1 person found this review helpful
0.7 hrs on record
I don't typically play text adventure games, but this one is excellent. The story is engaging and the feel has just the right amount of mystery and spook. What I like most is I don't feel like I've made any "wrong" choices which is my usual worry about in these types of games.
Posted May 21, 2023.
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No one has rated this review as helpful yet
1 person found this review helpful
23.6 hrs on record (4.6 hrs at review time)
Early Access Review
Game crashes for getting my username/password wrong on login. Game freezes upon loading tutorial. Game freezes on receiving game log-in rewards. Typical Bethesda
Posted June 17, 2018. Last edited June 17, 2018.
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No one has rated this review as helpful yet
18.5 hrs on record (18.5 hrs at review time)
A French company writing about a small town in USA - what could go wrong?

This is Butterfly Effect, the game. Except your choices don't actually matter because there is a tornado in the way.

Voice acting 10/10
Posted July 4, 2017.
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1 person found this review helpful
737.8 hrs on record (112.9 hrs at review time)
Good:
  1. No logins. Just launch from steam and start playing
  2. Some quests give automatic warps to their turn in spots.
  3. Good music
  4. Good art
  5. Some skills are interesting, like Cryomancer's snowball

Bad:
  1. Bugs. A lot of them. You will encounter at least one bug every 10 minutes of game play.
  2. Crashing and freezing. Pressing N will make the game run slower with each progressive push.
  3. Controls are terrible. Each control scheme has unique challenges (bugs) to work with.
  4. UI. Some buttons appear without any description of what they do.
  5. Walking and Auto Attacking have a 1 in 5 chance of failing.
  6. Mob targetting does not make sense. It will auto target some arbitrary mob instead of the one in your face.
  7. Skill targetting is cumbersome and buggy. You don't know the max range of any given skill.
  8. Bots
  9. Network lag
  10. Resource intensive for what it provides
  11. Pay to unlock basic features of the game, like trading silver
  12. Game is designed to inconvenience you in an attempt to thwart RMTs and bots
  13. Recurrence of broken, arbitrary, or obsolete game mechanics and rules
  14. Very grindy - Huge time requirement to realize builds
  15. Real money pricing is arbitrary and sometimes huge.
  16. Punishing for those who build incorrectly
  17. Lack of information in English about builds, classes, items, etc.
  18. Useless tooltips
  19. Bad balancing among the classes
  20. Bad balancing and variety amongst equipment

This game is the spiritual successor to Ragnarok Online in the sense that the game revisits all of your negative experiences from RO. If you like chat spam, botters, rubberbanding, and crashing, this game is for you. Like IMC's previous games, Tree of Savior is a game with potential that will never be realized. It happened to Grenado Espada, and Tree of Savior is no exception.

Let's start with the controls. You can pick a keyboard-only scheme, or mouse and keyboard scheme. Immediately it becomes clear that mouse and keyboard become optimal. You can instantly target AoE skills anywhere by simply pointing the mouse instead of navigating slowly with arrow keys. However, some quests are simply not completable with the mouse and keyboard controls. Some quests require you to interact with mobs. To interact with quest objects, you typically need to press left click. However, left click will attack the mob instead of interacting with it. You will then need to switch to keyboard-only mode and press space on the mob instead of left click. Some bugs do overlap between keyboard schemes though. If you tap an AoE skill, it simply doesn't come out. Period. You need to hold the key down for at least a 0.5 seconds, which instantly slows down the pacing of the game.

Auto attacking is bugged. Sometimes wizard auto attack will animate, but no projectile comes out, therefore doing nothing. If you have focus-targetting on by pressing ctrl, you will have only a chance of auto attacking successfully. If you try to be smart and use the mouse to attack instead, you will sometimes be stuck in an autoattack animation you cannot get out of.

Walking is bugged. Stairs and elevators will sometimes put you in a random position in the map. Some stairs will act as walls and you cannot walk them without going at them at a specific angle through a specific pixel.

Jumping is bugged and useless. It's not clear what you can jump on. You can scale mountains in one jump in some maps, but you can't get over a pebble in others. Jumping sometimes sticks you or other mobs in the air and keeps them there. At that point it becomes unclear if they are flying or if it is lagging and you're waiting for their position to update.

Typing is bugged. The censor will completely ruin you when you type words like 'cumulative'. It's always great to see a game censor words you type, but will have those same words in their game text. Typing in numbers in the marketplace is bugged. If you highlight any text and type, you have ruined the marketplace and will need to restart it. Typing in a message and pressing enter will leave the message box open. It's not like I need to fight a mob or anything....

Some skills straight up bug the game. Try Telekenesis while players are moving around. Their positions will randomize and you will not know where they are in the map.

The minimap lies about party members' positions. Look at the minimap, and press M. Player locations are completely different. Which one is right?

Friends list reports people being online without them actually being online, or vice versa.

I can write more bugs but that will take me hours. On to the game design...

Chat bubbles have priority rendering on the screen, even above loading screens. Chat bubbles will cover crucial UI elements like the settings menu, and you simply can't click on anything until the chat bubble goes away and uncovers what you were trying to interact with. This magnifies when bots spam long chat sequences that cover 1/4 the screen.

There are quests that have a chance at completion. Donate silver to this statue. Pick an amount to donate. It wasn't the right one, try again. Giving 1000 silver didn't work? Try again. 1/9 chance means you have to try 1-999999 times to complete the quest.

Attacking nothing (no target) decreases an item's durability. Just.. why? Also, the cost of repairing an item is static no matter how damaged it is.

Gems and other special items drop on death. Not sure why. It doesn't clearly say which items drop on death other than gems.

Marketplace is horrid, I'm sure everyone already mentioned that though. (Huge commissions, limitations on pricing and amount, etc.)

There are hidden skill interactions that you wouldn't know about unless you tried them yourselves, meaning you've invested your character into the build. Pyromancer's Fireball + Psychokino's Psychic Pressure makes a nifty nova that sometimes emits flames that take up half the screen, but most of the time the flames are the length of the fireball itself. It's random.

This game says you need to think carefully about your build before persuing it. Fine advice, but there aren't any resources out there to make an informed decision on what build path to take. If you make a mistake, you have doomed your character and wasted 100s of hours. There are also hidden classes in the game that not many people know about. It's almost as if they want you to build wrong.

You need to plan and build a max level character to create a guild, because there is a class specifically to do this basic game feature. Same for crafters (alchemist). These characters are useless for PvE and PvP and are there to waste your time to enjoy features other games would have given you straight away.

Dungeons are limited to two runs per day, but still have item drops that have less than 1% chance of dropping. 2 runs per day, 0.1% chance.. guess I'm playing game for decades.

There are pay to win elements of the game. You can enchant gears with premium enchant scrolls. The enchantments are also random, so you'll need to pay a lot of money to get lucky and roll for the enchantment you want, like +50 magic attack x 3.

Class EXP. It's an outdated mechanic. There doesn't appear to be any variance between Class and Base exp either (e.g. you will hit class circle 5 at base level 126 regardless where you grind). It would be nice to have all the circles to start with, and then have class exp levels to enhance any circle of your choosing. That would have been a decent use for this mechanic.

I play this game because it is like watching my favorite B-movie. I get to see a train wreck of a movie slowly happening to quite hilarity. They consistently make poor choices over every detail and it makes me wonder if the developers have played any video games at all.
Posted June 24, 2016. Last edited June 24, 2016.
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1 person found this review helpful
25.5 hrs on record
The bugs make the game unplayable. You cannot beat the game because bugs. I don't think any of the reviewers actually played the game.
Posted February 19, 2014.
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Showing 1-10 of 11 entries