Drugo⚸a
Serbia
Currently on a revolutionary arc [www.instagram.com] :revolutionaryhat:

On the stupidity of cleverness:
"… According to the clever people, fascism was impossible in the West. Clever people have always made things easy for barbarians, because they are so stupid … That cleverness is becoming stupidity is inherent in the historical tendency."
-- Dialectic of Enlightenment
Currently on a revolutionary arc [www.instagram.com] :revolutionaryhat:

On the stupidity of cleverness:
"… According to the clever people, fascism was impossible in the West. Clever people have always made things easy for barbarians, because they are so stupid … That cleverness is becoming stupidity is inherent in the historical tendency."
-- Dialectic of Enlightenment
Playing, writing, walking, falling...
:rune3::rune5::rune3::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune1::rune4::rune5::rune4::rune1::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune3::rune5::rune3:

:rune2: Playing and reviewing mostly narrative games of all kinds, meaning a story is front and center. Games have great potential for expression and telling stories in a unique way; that's what drew me to them in the first place when I started playing Point'n'Click Adventures way back when. It was only natural that I'd stumble upon Visual Novels eventually and in between anything from Story Rich and Narrative Adventures to Choices Matter , Interactive Fiction and Walking Sims . Genre wise, I'm easily hooked by (psychological) horror, mind-bending sci-fi, existentialist themes and surreal mindfuc|ks :mamiyaexcited: In my reviews, I usually focus on storytelling (in whatever form) and tend to emphasise narrative structures, tropes/archetypes, themes, ideas; digging between the lines, as they say. "Thankfully, I'm an expert in subtext" :zeemonster: (and reading into things... and overthinking... shh!) If that appeals to you, you can find my musings on:

:rune2::rune2::rune2: "Change the story, change the world!!" ~ Terry Pratchett :rune2::rune2::rune2:

:rune2::rune2::rune2:
You're walking.
And you don't always realize it, but you're always falling.
With each step you fall forward slightly.
And then catch yourself from falling.
Over and over, you're falling.
And then catching yourself from falling.
And this is how you can be walking and falling at the same time.

~~Laurie Anderson
:rune2::rune2::rune2:

:rune3::rune5::rune3::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune1::rune4::rune5::rune4::rune1::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune5::rune3::rune5::rune3:

:netbook:🎮🕹️⠀ G A M E S 🕹️🎮:netbook:
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- I started regularly playing games relatively later than most (probably), I was always more of a music/movie/art nerd. But then I ventured into classic Adventure games (The Longest Journey, heh ;)) and began devouring them. Before that I was an on-and-off casual player, but adventure games opened me up to all the fun, compelling stories while working my brains out. I was properly hooked.
- These are some of my old favourites. I have yet to revisit quite a few, but still remember them fondly. Although, maybe I shouldn't replay all of them if I want to keep the warm nostalgia fuzz lol.
:rune2: Point'n'Click : The Longest Journey , Syberia I and II , The Black Mirror , The Lost Crown , Sanitarium , The Dig , Grim Fandango, The Last Door , Goetia , Sherlock Holmes: The Awakened , The Moment of Silence , Blackwell series , Primordia