16
Products
reviewed
17
Products
in account

Recent reviews by Deneve

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Showing 1-10 of 16 entries
2 people found this review helpful
0.0 hrs on record
I'm absolutely crazy about it!!
Posted October 7, 2025.
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3 people found this review helpful
851.5 hrs on record (185.9 hrs at review time)
You know, I'm something of a rival myself.
Posted April 25, 2025.
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58 people found this review helpful
4 people found this review funny
1
319.4 hrs on record (225.9 hrs at review time)
Stranger. Stranger, now that's a remake.
When Resident Evil 4 (2023) was first announced I wasn't really on-board with the idea of remaking such an iconic game that helped shape a new entire generation of games. Its original presentation, setting and atmosphere could never be replicated — or so I thought. It's true, the game didn't really need a remake, it's still one of the best games of all time and it felt somewhat modern to this day... that was, until I played this one. Not only it is an improvement on the original in various ways, it is also a template for future remakes and it also stands on its own as a game if you've never played the original or any other Resident Evil games. Some of the new features are a welcome addition, like parries and dodges in place of the old and cumbersome quick-time events. It's also awesome how they rearranged some of the original locations, items and enemies so it feels fresh while also being familiar if you've played the original. Some parts were reworked to better fit the narrative and expand it, and some of the original story even makes a little more sense now, while some still don't. 😂 A little bit of the charm of the original was lost with the new translation into the somber and more "realistic" setting of the remakes, but it's not to say it doesn't have its own charm. CAPCOM definitely went bingo on this one.
Posted September 6, 2024.
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63 people found this review helpful
2 people found this review funny
2
507.6 hrs on record (410.0 hrs at review time)
Dragon's Dogma: Dark Arisen is probably one of the most gameful games ever gamed. Often role-playing games let you express yourself through choices in the story that influence how your character is perceived in the game world through dialogue options or how you complete a quest; but I have never played another game that puts so much emphasis on the "action" aspect of an "action-rpg", where you can also express yourself through the combat, in a very awesome and flashy way of doing so. There are so many mechanics that allow this, from the way enemies behave to the way pawns also aid you through the journey.
Also, pawns! They're the best AI companion I've ever encountered in a game, you can customize them with looks, gear, actions and even their manner of interacting, being shy, agressive, confident, along with a few other options. They're far from perfect, though, as the developers intended them to resemble actual humans, and humans are dumb. As you progress through the story, they'll pick up on some of your habits and even mimic some of your actions, you can of course also set your main pawn with different inclinations that'll make them more active or more passive, depending on their vocation or role you want them to play in your party.
There aren't many vocations to chose from, but each feel very unique in their own way to play, even if they do share some commonalities among them. There isn't much balance to find here, as you will ultimately find, all vocations are, in fact, OP.
Want to i-frame your way through everything? Fighter is your vocation. Want to support your party with buffs and healing? Mage is your vocation. Want to quickly and swiftly dispose of enemies with style? Strider is your vocation. My personal favorite is Ranger, I'm always social distancing and dealing with trouble from afar, if anything ever touches me, I can just instant reset and walk it off. Never has any game with ranged combat felt so good. About the story? Well, it mainly bogs down to choice, it's your choice to become an Arisen, it's your choice what to do with that and if you'll take the responsabilty or just the power that it brings.
Posted December 3, 2023. Last edited December 3, 2023.
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70 people found this review helpful
21 people found this review funny
5
3
2
12
96.2 hrs on record (55.8 hrs at review time)
FEDERAL BUREAU OF CONTROL
REVIEW
Remedy Entertainment's 2019 release "Control" proves to be a unique experience in both narrative and gameplay, although the last seems quite lacking in the variation department.
The story follows Jesse Faden (⠀⠀⠀⠀⠀⠀⠀⠀/ Bootleg Jean Grey) looking for her brother, Dylan Faden (Prime Candidate 6, refer to file ⠀⠀⠀⠀⠀⠀), when her search leads her to the Oldest House, the FBC's headquarters, located in ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀. The Oldest House is a featureless skyscraper, the interiors are space-defying, constantly shifting labiryths connected to various dimensions through spontaneuously occurring ⠀⠀⠀⠀⠀⠀⠀⠀. Once inside, Jesse then meets with the janitor, Ahti, who directs her to the Director's Office, where she discovered that the Director had apparently shot himself. After touching the gun, Jesse is then made the new Director of the FBC by the ⠀⠀⠀⠀⠀ and afterwards learns that a hostile force has invaded the Oldest House which she refers to as "The Hiss".
Director Faden then starts working with the Bureau to stop the Hiss, but only as a way to find information on the whereabouts of Dylan Faden. As the newly appointed Director, Jesse has to travel to various sectors of the Oldest House where she also has to survive against hordes of ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ staff and use her ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ abilities to cleanse