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Recent reviews by exotinez

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Showing 1-10 of 70 entries
No one has rated this review as helpful yet
6.2 hrs on record (4.7 hrs at review time)
A great couch party game that is sure to get a laugh and some friendly competition out of your friends and family.
Also features the family friendly humour and charming details that I’ve found to be common in lego games.
Posted November 26, 2025.
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No one has rated this review as helpful yet
56.9 hrs on record (27.9 hrs at review time)
Very unique game about space mining and more.
Posted October 27, 2024.
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1 person found this review helpful
11.7 hrs on record (10.7 hrs at review time)
One of the best action games I’ve played in a long time.

This game starts great and remains consistently great during the entire campaign until its culmination in one of the most epic final chapters I’ve ever seen in an action game.

The action is very similar to the one in the first game. Melee feels incredibly impactful and powerful and most of the guns are also fun to use.
It’s not very deep in its complexity and just like in the first game it doesn't really evolve much during the course of the campaign besides gaining access to some new weapons and gear.

The story is interesting and has really good pacing.
Conversations in this game are consistently short while being enough to understand what is going on and develop the characters, all while never taking the focus of the game away from the action for too long.
When these space marines have something to say, they express themselves very succinctly, put their moai face back on, and immediately resume their task of removing the enemies of the imperium with extreme prejudice. This behavior is both very amusing and cool at the same time.

Environments are very detailed and spectacular. The game shows the scale of the 40K universe really well, both in the magnitude of its battles and of the architecture involved. It’s a constant tour through awe inspiring scenery and massive battles.

As for the music and sound I don’t have much to say other than it’s great overall. Everything sounds as you would expect in the setting, heavy and loud.

If you are a warhammer 40k enjoyer this game is a must play.
Posted October 24, 2024.
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1 person found this review helpful
6.6 hrs on record
Great action game.

I replayed this game recently before heading into Space Marine 2 and I was delighted by how well it holds even after taking off the nostalgia glasses more than 10 years later. It’s still just as fun as I remembered.

The action in this game is simple at its base but it's great. Melee combat is heavy hitting but fast, and all the weapons are fun to use. Impact feedback on enemies is great. You get the chance to spill blood in the name of the emperor in many different environments with some decent variation in combat situations. The gameplay doesn't evolve much since the start of the game besides some weapon and armor upgrades, but it remains fun all the way through.

The one scene I didn't like much is the very last fight which is basically a QTE, a horrible remnant from a dark era of game design. Honestly, I would rather watch a cutscene.

The graphics are a bit outdated, which can be important in an action game depicting visceral combat, but it still looks good enough. It's easy to see the game is old because it lacks a lot of detail in side areas or to the sides of the main path, but it’s not a big deal because it can be explained away by saying the orks have been busy stealing!

As for all the other aspects like music, sound design and narration, they are also pretty good. The story is interesting enough, besides a couple of very predictable twists.

Other than that I encountered a couple of (apparently common for modern PCs) technical issues that have known workarounds listed on the PCGamingWiki. The game is good enough to warrant working around the issues.

If you are a warhammer 40k enjoyer this game is a must play.
Posted October 21, 2024. Last edited October 21, 2024.
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No one has rated this review as helpful yet
83.8 hrs on record (82.3 hrs at review time)
Remnant 2 is an all around upgrade to Remnant From the Ashes.

It’s a good third person action game, with varied and detailed environments, decent storytelling and great boss fights accompanied by epic music.

Just like in the previous game, there is an overarching story that you learn bit by bit along with many other stories in the different worlds you visit. How interesting they are is going to depend mostly on your taste I would say. The environments in these worlds are very detailed, fun to explore, are full of secrets and feature a good amount of enemy variety.

The gameplay mechanics revolving around the different classes and items in the game are the best part of it.

This game has plenty of different armor pieces, weapons, items and skills to allow you to make very different builds to fit your playstyle or even mood; do you want to try-hard perfect dodge everything or would you rather facetank? Some really wacky stuff can be made to work in this game with the many options it gives you.

The best part about crafting builds is that once you acquire a certain item that allows you to reset your traits, you can just save builds as loadouts and swap easily. In that sense the game is very considerate with your time. No need to grind new characters just to build around your new toys.

If you like having enough options that finding ways to break the game is always possible, this game is for you. I’m too lazy to come up with that kind of build myself so I just look up Vash Cowaii’s Remnant 2 videos for guidance on how to break it.

What this game will demand time from you for though, is item hunting.
The game has many worlds with many possible configurations and many secrets. Worlds usually have two main different configurations related to a specific story and then many different secondary areas that can appear, but never all at the same time.

I would recommend playing a few runs without looking up stuff just to experience these different world configurations, and then just look up what items exist out there and how to get them.
That is because some of the items require some ridiculously specific conditions to align (sometimes even along multiple worlds and secondary areas) which pretty much require you to be actively hunting for specific world configurations to all roll at the same time.
Posted October 2, 2024. Last edited October 2, 2024.
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1 person found this review helpful
47.4 hrs on record (47.0 hrs at review time)
Early Access Review
Early access review.
Very promising factory game.

The systems already in place are fun to play around with and the tech tree seems only half way done.
You manage your factory within three distinct planes. An underground, a crater above said underground and the moon surface. The underground/crater is where you build your factory and the moon surface offers a combination of exploration with rewards and resource gathering.
The underground and crater are initially connected by a lift and resource lifts can be built later on, allowing for a functionally two level base, with some caveats.
Some structures can only be built underground or above ground, and others only inside underground habitats that you can build for colonists and specific factories.

Sound and music are fine but nothing too special. Similarly in the graphics department, nothing stands out but it looks good and detailed.

There is a bit of narrative but it’s incomplete so not much to say about it. It seems to be setting up interesting events.

As of patch: 0.93.18 (Performance assessment now obsolete, but kept as reference.)
Performance seems so-so leaning into bad even with what I would consider a not-so-big base but it is actively and noticeably improved with patches. For reference my current cpu is a 7950X3D and the game drops to 20-30 fps at 3x speed by the time I research the entirety of the current tech tree. It keeps going down to around 10 fps when heavily expanding production for the ā€œlaserā€ quest.
AMD v-cache drivers work fine here and the game stays on the v-cache cores of the 7950X3D, so performance should be similar to a 7800X3D.

As of patch: 0.94
Performance has been greatly increased. I get 40-50 fps under the same circumstances where I used to get around 10 fps.

The developers seem very active and have fixed the most annoying bugs rather fast. Although there is some annoying stuff still, like the behavior of the drones in late game which seems rather strange.

Keep an eye on this one if you like factory games.
Posted August 16, 2024. Last edited October 13, 2024.
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No one has rated this review as helpful yet
32.7 hrs on record (32.7 hrs at review time)
Really funny clicker/idler.
Posted July 1, 2024.
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9 people found this review helpful
21.3 hrs on record
A word about the Homeworld series
A couple months before the release of Homeworld 3, in preparation for its release, I replayed the entire Homeworld series including both Homeworld 1 and Homeworld 2 in their remastered versions.

I didn’t write a review then so I figure this is a good time to recommend playing both games in this collection instead of the new entry, which is sadly the weakest game in the entire saga.

If you are contemplating playing HW3, or have already played it, and for some reason you have never played the original Homeworld games, I highly recommend them.
Even though my review for HW3 is positive (because we can’t give mixed ratings), the negative ratings on that game are deserved if only just by comparison to the other games in the series.

This collection allows you to play both games in their classic and remastered formats. The classics have their charm, but after playing through the remastered versions I very much prefer them as the experience remains the same while looking much more appealing.
As a side note, consider checking out the Homeworld Remastered Players Patch.

The only thing that would have made this collection better would be having Homeworld Cataclysm/Emergence in it, which is possibly the best game in the entire series for me, but sadly the source code is reportedly lost. If only the funding for something else went into remaking Emergence from scratch instead.
Although Homeworld Emergence is not available here on steam, it is very much worth getting from GoG and going through the hassle of configuring it to get it working at higher resolutions on modern systems.

About the games in this collection
Both HW1 and HW2 feature epic campaigns with high stakes through their varied mission types. The characters involved in the story are interesting and the cutscenes are elegantly simplistic.

The combat in these games is what you would expect from a typical RTS, featuring many unit types with their strengths and weaknesses against each other but with the unique feature of being able to move in a 3D plane.
The movement system can actually be used to great effect and will also be used against you, so watch those sensors!
Some of the missions in both games also feature very unique encounters that add a fun twist to the combat for a little while.
In the second game the ability to target enemy ship modules is introduced, further increasing your tactical options by disabling features on the enemy ships!

The environments on the missions of the first game are almost exclusively in open space with some beautiful backdrops while in the second game there are a few more missions with smaller structures floating around.

The music featured in both games is absolutely phenomenal and iconic at this point.

The camera and control system in these original games can take a moment to get used to because it requires your view to be adjusted always in relation to units or entities but it's very intuitive once you get the hang of it.
The best tip I can give you about it to get you started and move around faster is to use the ā€œfocusā€ key while selecting an area of interest and not a specific unit.

Overall these two games are a great playthrough.

Highly recommended.
Posted June 29, 2024. Last edited June 29, 2024.
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6 people found this review helpful
0.0 hrs on record
A few more missions of the same quality action just like in the main game and two new weapons that are really fun to use. It’s short but it’s fairly priced.

I played through it in Exterminatus just like the main game and found the experience similarly enjoyable and not excessively challenging, at least until the very last mission.
The amount of enemies in the last mission is so insane that I had to cheese the last part of the encounter for a bit to be able to complete it, emperor forgive me.
Posted June 29, 2024.
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2 people found this review helpful
0.0 hrs on record
Road to Elysium is a fantastic addition to the main game.
This expansion is divided into three parts, totaling 75 puzzles (81 if you count the sparks) and expands on the story after the events of the main game through Yaqut’s point of view and also what happened to Byron while trapped inside Athena's loop/nightmare.

Orpheus Ascending
Orpheus Ascending was very enjoyable to explore and had some entertaining puzzles to solve, but I consider it the weakest part of this content expansion as 1k is faced with puzzles well below his expertise.
The main puzzles are very easy, with only the final puzzle, Heart of Anubis, really requiring more thorough consideration and then the golden puzzles have a massive jump in difficulty by comparison.

The laser mechanics used are interesting and easy to use, until timing or sequencing is introduced in the gold puzzles. Until that point I thought I understood the mechanics just fine but these puzzles had solutions I couldn't really wrap my head around and took me much longer to solve. One of the gold puzzles, Clockwork, had me stuck for two hours yet had a really simple solution that I needed tips to figure out.
I feel like the main puzzles were a tad bit too easy by comparison to the golden puzzles (more so than they are supposed to be) and whatever mechanic I was supposed to learn didn’t really click with me because of it.

Orpheus Ascending features these puzzles; 16 main, 1 final and 3 gold.

The Isle of the Blessed
The Isle of the Blessed was a very satisfying experience with a similar composition to that of the main game. You play as Yaqut and mix puzzle solving with social interactions with our beloved robotic-human family and plenty of very fun or interesting reading material.

It is by far my favorite part of this content expansion because it feels just like one extra island. The content pack would be worth it for this part alone.

The puzzles are based on mechanics familiar from the main game and the environments are breathtaking.
The difficulty of the main puzzles is average, there are some very interesting and fun setups, but nothing mind breaking. This also applies to the final, deltas and golden puzzles.
The final puzzle piece, the Hexahedron, is very scary looking but isn’t very difficult. It feels more like a maze than a pure puzzle, but the design and environment around it is so spectacular I really enjoyed exploring it and solving it.

The Isle of the Blessed features these puzzles; 24 main, 3 delta, 3 gold and 1 final. Plus the 6 stars.

Into the Abyss
Into the Abyss focuses on Byron’s experience while he was stuck inside Athena's nightmare loop within the megastructure, learning more about Athena’ fears and worries around the main game events while solving puzzles. Some of the puzzles are very unique and have a fantastic presentation to them.

This part of the expansion would be my second favorite.

I think the difficulty of the puzzles isn’t as extreme as described, but they did take longer to beat on average than the puzzles in the other parts of this expansion.
I had a great time solving most of the puzzles except a couple where I had to look up hints to unblock my thought process, which was stuck in a deadend caused by my own preconceptions about what kind of solution I was supposed to use.
The reason for this is that a few puzzles on this part use that one laser mechanic where you block some lasers with others and timing is involved.

I really don't like puzzles that involve timing, although maybe I'm actually doing them wrong and me running towards a door before a laser fizzles out and it closes isn't the actual solution. Whenever I have to solve a puzzle like that I always feel like I’m doing something wrong.
Whatever it is, this mechanic doesn't really click with me and I can’t figure out when I should or not focus on using it, so I don't enjoy the puzzles that feature it and it’s the reason I got stuck a bit in one of the puzzles I mentioned.
It was only when I looked up a hint and realized ā€œit’s not one of thoseā€ that I could see that the solution was actually really easy and elegant.

Into The Abyss features a total of 24 main puzzles, with no delta, gold or final distinctions.

My experience considering all three parts of this content expansión is very positive. I’m really looking forward to further content expansions or even a possible new entry in the series, both for the fantastic puzzles and for the great sci-fi and philosophical story.
Posted June 23, 2024. Last edited June 23, 2024.
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Showing 1-10 of 70 entries