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Recent reviews by Fable

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No one has rated this review as helpful yet
34.4 hrs on record
Early Access Review
Fantastic factory builder with lots of exploration and an interesting story.

Really high performance in a beautiful world witha Ryzen 7 and 3070ti with 32gb ram.

What I would like changed:

They need to tweak leveling as I played for 20ish hours and still had a lot left to go. Perhaps when they release more content it will feel more in line. There were a few times when I almost afk'ed to tech up to an important part - which is not what you want in this game. But thank god there's interesting exploration when that happens.

Running around a really big factory sucks. I wish they would implement some sort of factory fast travel like the Tube in Satisfactory.


What I love:

I absolutely love that they deviated from the Tier-tech way of Satisfactory. You're free to research anything you can get resources for in SR.

Building system is 90% of perfect I'd say for the first release of Early Access. I dont think any survival game developer has ever got so many things right on their first try.

This is clearly a game made by people who love the genre.

Dismantling has zero cost, base costs are extremely low. This means that you're rarely interrupted in your projects with having to grind more resources. Pretty early on you can just set these common base resources to autocraft and you only need to pick oodles of them up to continue building.

Electricity is powered through walkways and rails. This means you dont have to fiddle with electricity. Honestly - building efficient, no clogged up rails is challenge enough. They also have air delivery that sends one stack at a time and it unlocks pretty much exactly when you really start needing it. You're still going to focus on heavy delivery of good through rail, but as you get a massive factory it's really nice to be able to insert far-away items into your rail loops. If this was too powerful it would have felt something like a cheat, but this is balanced imo.

I really like that they gave you BioMods to customize your character a bit. It feels so rewarding to find a chip that gives you more stamina or something like that. Great addition to the game.

The story is also a great addition to the game. It doesn't demand any attention, but there's lots of lore and to make it feel like they really put some thought into it. I'm excited to learn how they will continue the story.

I'm sad to have reached the end of the initial release. Fantastic delivery of a first release early access game.
Posted January 11. Last edited January 11.
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1 person found this review helpful
1.1 hrs on record
Early Access Review
Feels like a polished turd. You need a top of the line computer. A 3070ti and Ryzen 7700X does not cut it. In addition you can't use low quality assets with an engine like ue5 - it just looks bad.
Posted December 29, 2025.
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No one has rated this review as helpful yet
23.0 hrs on record
This game is absolutely awesome!
Posted December 6, 2025.
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2 people found this review helpful
8.1 hrs on record
Early Access Review
The visuals are awesome and performance on my 3070ti is 100+ FPS - which is impressive for that level of detail.

Combat is fine. Swordfighting is better than in Dune Awakening! It's a grindy game, but I dont mind that. There's not that much content. There's a big world you can travel in, but there's not much variety. There are npc settlements. Some you can fight and some you can trade with. I love the jetpack and the vehicles really unlock more of the map.

If you're expecting an open world experience - this is not what you're looking for. If you want to play a tower defense game with survival elements and a big world? You'll like this. You basically "buy" waves with different difficulties from 3 factions: Fauna, Pirates or Droids. So you need different strategies especially if you switch from fauna to the others.

Impressive work by the developer! I think they have a bright future to do so much with so little resources.
Posted September 3, 2025.
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22 people found this review helpful
21.0 hrs on record
Early Access Review
It's got real crafting depth, beautiful world, fun Tech modifier system (adds bonuses to connected blocks), fun boss fights.
So it's got some real strong points going for it.

However:
- Conveyor system is trash. It's hard to see which way it goes and UI for build and changing (♥♥♥♥♥♥♥) is horrible.
- There is no birds-eye view when building your base so you have to drive your clunky tech around and there is a max range of interacting with station blocks. They need to make base building disconnected completely from your Tech.
- Conveyor system bug: If a fabricator requires 2 different components it will pull all quantity of #1 before it pulls a single #2. This means if you have 4000 thousand units of #1 it will spend 4000+ seconds before it has made a single item.
- I thought having multiple lines connected would speed things up (see my previous point) - it does not. So you have to make a splitter from your resource gatherer to several storage devices and then several lines to the fabricator to increase speed. Considering how painful it is to build a base in this game I can promise that won't happen.
- There's a massive lack of information about how things work. You get some help in the beginning and then you're on your own. There's not that much community content either. Considering

it's mixed from 1720 all time reviews - which are probably 1700 core fans of TerraTech 1 - it means that they have failed to capture their core audience.

So yeah.. I like the combat (it can be challenging), exploring is nice, graphics is pretty, crafting depth is great (even a bit daunting).

They said they were going to go 1.0 autumn 2025. If they do it will flop harder than Early Access. They need to put a lot of work into this and get some developers who knows these types of games - because there are many decisions that reek of devs who don't know the genre.

I'm voting no, at this time. Hoping to change my mind in the future. I played 20 hours because this is my absolute favorite genre and if there was a game competing for my attention I would have dropped TTW without a thought.
Posted August 27, 2025.
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2 people found this review helpful
136.8 hrs on record (53.2 hrs at review time)
If you think this is the next 300 hours survival game you're wrong. This is 30-40 hours. There are so many great things about this game you can read about in other reviews. This is why I vote no: It has no lategame. When you've done the massive lategame grind you realize that the only thing you can use it for is to battle for "Landsraad favors" which is basically boosts or special merchant. Almost all of the game content is sandboxed in PvE area and a few end game resources is in the PvP region-wide areas called Deep Desert.

Other players are just a nuisance. They block resources with their bases and the map is littered with bases that look more or less the same. Boxes with a garage and a hangar. There is very little cosmetic content for your bases which removes all the fun of building them once you've moved to end game areas.

Melee combat is giving me the vibe that they probably already have the tech to do well in single player, but due to servers being taxed they've made it really simplistic, boring and a contest of breaking poise since you can't do damage due to shields otherwise. Melee is sadly just repetitive and frustrating due to poor performance.

Classes aren't very well thought out. Some abilities are good, but most are trash. It doesn't really matter what class you start with. In order to unlock other classes you have to visit trainers. These aren't easily found except if you explore a lot. Most of these quests are go there, fetch that, go another place kill that, scan this, sabotage that. There's no story behind it even remotely interesting.

NPC's are flavorless and boring.

This game has a lot of great aspects to it, but sadly it's robbed by being way too arcade-like. There is no vehicle collision damage. You can flip around like an idiot on the sand and it will roll until position is reset. You don't take any damage. Maybe if you drive off a cliff, but unless *trying* to destroy yourself you will find the physics to be lacking a lot.

After you reach midgame all the quests turn into Travel To X, Do Y, Return to X, Travel to Z, Do Y. They affect nothing and serves the only purpose of leveling the character and keeping players from being bored until they realize how repetitive it becomes. You'll enjoy the exploration during these quests, but there's probably 10 hours of quests that go back and forth after you've unlocked 3/4ths of the map. The reward is worth it, but being rewarded for doing boring content is not good game design.
Posted June 16, 2025.
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2 people found this review helpful
1 person found this review funny