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Kush1ro
Viet Nam
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0;
bind"c""cl_righthand 0";bind"v""cl_righthand 1";
cl_radar_always_centered 0;cl_radar_scale “0.30”;
cl_bob_lower_amt 5; cl_bobamt_lat 0.1; cl_bobamt_vert 0.1; cl_bobcycle 0.98;
cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2.5; cl_crosshairstyle 4; cl_crosshairthickness 0.5; cl_crosshair_drawoutline 0; cl_crosshairalpha 200; cl_crosshaircolor_b 50; cl_crosshaircolor_g 250; cl_crosshaircolor_r 50;
give weapon_knife_butterfly;ent_fire weapon_knife addoutput "classname weapon_knifegg"
give weapon_knife_flip;ent_fire weapon_knife addoutput "classname weapon_knifegg"
-console -novid -tickrate 128 -freq 144 +fps_max 0 +net_graph 1 +cl_cmdrate 128 +cl_updaterate 128
cl_crosshairalpha 255; cl_crosshaircolor 2; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 165; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_crosshairusealpha 1; cl_crosshair_drawoutline 0; cl_crosshair_sniper_width 1;
bind x +jump;bind mwheeldown +jump;bind space +jump;bind "v" "+jumpthrow";alias "+jumpthrow" "+jump;-attack";alias "-jumpthrow" "-jump";cl_crosshair_sniper_width 2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0;
bind"c""cl_righthand 0";bind"v""cl_righthand 1";
cl_radar_always_centered 0;cl_radar_scale “0.30”;
cl_bob_lower_amt 5; cl_bobamt_lat 0.1; cl_bobamt_vert 0.1; cl_bobcycle 0.98;
cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2.5; cl_crosshairstyle 4; cl_crosshairthickness 0.5; cl_crosshair_drawoutline 0; cl_crosshairalpha 200; cl_crosshaircolor_b 50; cl_crosshaircolor_g 250; cl_crosshaircolor_r 50;
give weapon_knife_butterfly;ent_fire weapon_knife addoutput "classname weapon_knifegg"
give weapon_knife_flip;ent_fire weapon_knife addoutput "classname weapon_knifegg"
-console -novid -tickrate 128 -freq 144 +fps_max 0 +net_graph 1 +cl_cmdrate 128 +cl_updaterate 128
cl_crosshairalpha 255; cl_crosshaircolor 2; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 165; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_crosshairusealpha 1; cl_crosshair_drawoutline 0; cl_crosshair_sniper_width 1;
bind x +jump;bind mwheeldown +jump;bind space +jump;bind "v" "+jumpthrow";alias "+jumpthrow" "+jump;-attack";alias "-jumpthrow" "-jump";cl_crosshair_sniper_width 2
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