23
Products
reviewed
934
Products
in account

Recent reviews by Firazoid

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Showing 1-10 of 23 entries
1 person found this review helpful
0.4 hrs on record
Early Access Review
Bogged down with tons of microtransactions. Boffs here, upgrades there. There's a leaderboard, but you won't be on it unless you shell out, and the more you shell out, the higher you will be.

Pay to win trash.
Posted June 25, 2023.
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1 person found this review helpful
393.2 hrs on record (174.7 hrs at review time)
Early Access Review
I'm not generally a fan of open-world games. I feel they are usually a cash grab novelty that serve to prolong gameplay with "immersive" but otherwise empty experiences.

This is not one of those games. The world itself is fun to explore. There are no NPCs, no quests. It is the environment itself that is fulfilling to explore and beautiful to see.

The construction system is well made, and satisfies my need to make things as efficient as possible.
Posted November 28, 2022.
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7 people found this review helpful
1 person found this review funny
0.2 hrs on record
Early Access Review
Most of the reviews here are memes, and it's clear that the game's author is ♥♥♥♥♥♥♥♥♥♥♥. But in case anyone here can't pick up on that with the previews, I'll spell it out for you.

This feels like something that a first year student would make for a school assignment. Someone with no programming experience can follow a couple tutorials and make this entire game for themselves.
Posted December 13, 2021.
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No one has rated this review as helpful yet
22.4 hrs on record (17.8 hrs at review time)
This is the mostly neatly packaged racing games I have ever played. Every aspect is polished to a mirror shine. Everything is straightforward and intuitive, from the controls, to the menus. It's a racing game that -FEELS- good to play.

+You drive on walls, jump, and fly along hundreds of unique race tracks. The controls feel a lot like TrackMania.
+It has multiple sci-fi story modes that is told through the levels themselves. There are no cutscenes, you always have control.
+You can go fast. Most levels are designed to reward players that tape the turbo down and never touch the brakes. This doesn't make the game less technical though. There are plenty of obstacles to weave through.
+It's beautiful. It's the most visually and musically stunning racing game I have played. One example of artistic detail is the lighting, which syncs up with the music being played, Most lights will glow or flash to the beat of the playing track, even if you load in your own custom music.
+Level editor. You can make your own race tracks. And many of the built-in tracks were once highly-rated custom levels. You have a ton of creative freedom in making these tracks.
Posted December 26, 2019.
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No one has rated this review as helpful yet
5.9 hrs on record (3.7 hrs at review time)
This is easily the best game by Introversion. it's weird to think that this was made by the same people behind Prison Architect, but it is what it is. This game has absolutely nothing in common with Prison Architect, and more in common with their earlier work.
It's short, it's clever, it has interesting environments, and a unique way of exploring those environments.
It's also the first game to actually give me a good fright since.... Ravenholm I think. Any game that can make me feel how I felt when I played Half-Life 2 for the first time... damn. That's good stuff.

The only downside, the ending seems a bit cliche, but not a big deal. In this case, the journey was more important.
Posted December 18, 2019.
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No one has rated this review as helpful yet
123.9 hrs on record (103.0 hrs at review time)
The most succinct way to review The Pre-Sequel is to compare it to Borderlands 2. In nearly every way, this plays exactly like Borderlands 2. The engine, the menus, the HUD, skill trees, badass ranks, random guns, leveling, unlockable playthroughs.... it's literally just a massive standalone expansion pack to Borderlands 2.

What has changed (without spoilers):
1. A new story, that fills in some of the events between Borderlands 1 and Borderlands 2, hence the name "Pre-Sequel". The story revolves around Handsome Jack and his rise to power. This story is told as a flashback, with the game technically taking place after (and should be played after) Borderlands 2.
2. Four new playable characters (and two DLC playable characters). All of the new playable characters (save for one DLC character), are NPCs you encounter in Borderlands 1 and 2, and you follow how they each helped Handsome Jack.
3. Laser guns are added as another weapon type. They're pretty cool, as well as diverse. There are variants that act like assault rifles, sniper rifles, shotguns, or proton packs.
4. Add cryo, remove slag. Cryo is added as a new elemental type, with unique properties. And since the story takes place before slag weapons were invented, it make sense that this game doesn't have slag weapons (duh).
5. Gravity, Oxygen, Butt-Slamming, and no relics. Some areas feature low gravity, this can be fun. Some areas don't have breathable atmospheres, so you get Oz Kits as a replacement for the relic slots. They're basically the same as relics, except they let you do ground smashes that do an AoE knockback.
Posted December 15, 2019.
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2 people found this review helpful
85.7 hrs on record (85.1 hrs at review time)
Early summary, Lazy Galaxy is a short but fun game worth the price. It has more potential than content, but I'm willing to give it a lot more leeway since the Dev is active and it's their first attempt at a clicker or an RTS.

As a clicker, I feel its an interesting enough game. While Lazy Galaxy does have a lot of the mechanics I enjoyed in Realm Grinder, I feel like it lacked a lot of the depth of choice that Realm Grinder had. You have mostly 3 choices on any particular run, your buildings, your Guild, and your Clan. This is an awesome start and there's a lot of potential here. The problem is that there's a clear choice which one to take, it's Scavenger Guild and Warrior Clan. Once that's figured out, you just pick the buildings that help that build. This may sound negative, but it's still more choice than a lot of clickers have. Some game balance and fleshing out would be welcome though.
You can then use your resources to build ships to send out to conquer planets, get loot, and provides an alternative method of gaining resources. This is an awesome start and there's a lot of potential here. I really like the way this part is designed, I just wish it were expanded upon. You can pick between 8 ships, and they all have a few different weapons/abilities/stats, and you will pick differently depending on if you play active or idle. This is actually pretty well thought out and I feel like it has the perfect number of options. The downside though, is using the ships.

The RTS part of the game is meh, at best. The most you're going to do use some abilities, click some health packs, and maybe manually control the ships during a few bosses. If you're looking at it as a clicker, you can mostly just ignore the ship combat and just treat it as another idle mechanic. Problem is that the game advertises as a Clicker/RTS hybrid and the RTS is very lacking. If I were beta testing this, I would have told the Devs to scrap it and make it a Clicker/Bullet Hell hybrid. The Devs have more experience with bullet hell games, and the ship design and choice would play very well to that.

A major positive for me, is the pricing method. The dev doesn't use any sort of pay-to-win tactics, and there are no in-game purchases at all. It's just an upfront price like games should be. There aren't enough clicker game with the balls to do this. Most clickers will be free and then offer you purchasable upgrades that prey on people's addictions. If you are on the fence about buying this game because you're used to free clickers, then just buy the damn thing and realize you would have paid 10 times as much in most other "free" clickers.

If the Dev ever reads this, let me beta your next clicker. There is the potential to be a great clicker here and I think you could make something on the same level as this biggest clickers.
Posted July 4, 2019. Last edited July 4, 2019.
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No one has rated this review as helpful yet
2,084.7 hrs on record (1,661.7 hrs at review time)
This is the best clicker I have found so far.. It's pacing is great. New mechanics are introduced slowly enough that you are never overwhelmed, but fast enough that there's always something to push for. The developers continue to run events and put out new content as players push deeper and deeper into the game.

The number one thing I love is the pricing model. Clicker games are often bogged down with adverts and microtransactions.
There are no advertisements here, nor do I ever feel I have to pay-to-win. There is a one-time "premium" upgrade you can buy, but its reward is not required to advance, and honestly just feels like an opportunity to support the developers, and nothing more. You can also buy rubies, but in 1700+ hours, I've never felt I needed to. They actually get somewhat useless over time, as their bonus is outpaced by other mechanics extremely rapidly.
Posted November 26, 2017.
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No one has rated this review as helpful yet
79.6 hrs on record (36.6 hrs at review time)
This is probably the best tower defense game I have played in recent memory. It's signature system of combining gems (the towers are gems) allows for an amazing number of possible strategies. But despite the amazing complexity, it is very well balanced.

I must expand on the gem combining. You have red gems with chain-hits, and yellow gems with critical-hits. You can merge the two gems into a single tower with critical-chain-hits to pump out massive DPS. Maybe combine a green poison gem with a purple armor-tearing gem. Set it up near the start to weaken enemies before they get to your damage dealing towers.

Additionally, this is basically the only tower defense game that has not been "solved" as far as I am aware. People are still debating of what strategies are the most effective, which also demonstrates the popularity of this game within the genre.
Posted January 26, 2017.
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1 person found this review helpful
4.7 hrs on record (4.5 hrs at review time)
I am a fan of games that are tightly packed and know what they want to be.

And that's why I love this little polygon-based arcade game over others of similar design. It's not cluttered up with fluffy nonsense. You dodge some blocks, you get some points. There are some powerups, but they are limited so as to not distract from the core gameplay.

It's just a fun game that I could see being in an old arcade store.
Posted January 26, 2017.
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Showing 1-10 of 23 entries