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Recent reviews by The Glass Banjo

Showing 1-5 of 5 entries
1 person found this review helpful
1.6 hrs on record
Just finished the game and have mixed feelings. I appreciate the unique choice of characters and setting and think the rock soundtrack added a lot to the game. I liked the perspective behind the social commentary and the point the game seemed to be making.

The parts I didn't like as much:

1) controlling the main character in the third-person exploration segment was very difficult. I got through this, but the way the character controlled just didn't feel like a professional-level game. It was trying to be a point-and-click adventure game in this small portion, but the main character was running at superhuman speed. I assume this is due to limitations with the engine the game was created in. The Bible puzzle was also frustrating, as I have never been good at these sliding-tile puzzles, so I took advantage of the kindly offered option to skip the puzzle. Despite being glad the option to skip was present, it would have been better if the gameplay had been crafted to a level where I wouldn't want to skip.

2) The plot of the game moves so fast with the solutions to the main character's problems appearing suddenly one after another without the player having to explore to find them. It felt like the story was speeding towards its conclusion, which wrapped everything up in a way that felt too tidy to be true to life.

3) The lack of voiced character dialogue. Without spoken dialogue recited by actors, a lot of opportunity to add character to the conversations was lost.

4) There is a weird aspect to the game in which every time you arrive at a new scene, the screen is pitch black and will stay that way until you click something. I thought the game had crashed the first few times this happened and was afraid that by clicking I might miss dialogue or accidentally choose a dialogue option I didn't want to say.

Despite the things I didn't like, what the game delivered was a lot for the extremely low price I paid. It seemed clear this was a deeply felt story the developer worked hard to complete.
Posted April 15, 2023. Last edited April 15, 2023.
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1 person found this review helpful
9.1 hrs on record (8.6 hrs at review time)
As in real life, we are given no indications if our guesses on figuring out passwords are close to the answer or not.

This is a problem because the method of entering those password guesses, as in real life, requires exact precision in guessing exactly every single nuance of a very long password which requires us to decode what details the author mentions in in describing that potential password are important and which are not. The author gives us an actual quote of what the password is supposed to be, but we are supposed to ignore this quote and reformat the password based on a vague comment earlier in the document about certain letters of words.

So, in my case, I had figured out most of the answer to a very long and complex password, but since I couldn't mind-read every element of the source text that the game designer wanted included in that password, there was no way for me to know if I was getting closer or not. I think the amount of people who would have the patience to guess every possible permutation of the text and punctuation elements that could go into that second password without giving up and consulting the game designer's walkthrough is very small, and the storytelling reward for that commitment of time and brainpower is incredibly small, as few elements of the story are resolved, and those which are resolved are only resolved in a very vague way. Even after I consulted the walkthrough, it took me consulting a second walkthrough by someone else to figure out what the first walkthrough was trying to communicate.

It also seems fairly unforgivable to me that the only way to find what is hidden in a folder of photos is to decide that one inconsequential thing mentioned in that 25-page document means that we were supposed to go and research that thing on our own for a couple hours and then imitate what someone in that thing does to find the answer. Given there are countless things mentioned in this 25-page document, it seems ridiculous to me that I was supposed to latch onto that one throwaway detail that has no connection to the actual story and then spend hours outside the game experiencing that thing and then based on that decide that the answer to the game could be obtained by imitating someone involved in that thing.

I am not a psychic. And the game offers incredibly little in story resolution or detail to reward those psychics who are able to mind-read the game designer. The concept of this game was interesting, but the execution was infuriating and pointless.
Posted May 26, 2021. Last edited May 26, 2021.
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3 people found this review helpful
82.2 hrs on record (4.4 hrs at review time)
Since some people in the reviews mentioned not being able to run the game, I thought that I should mention that the game ran without any trouble on my Windows 10 PC. The game was what I was hoping it would be, for the most part. The only slight ding I would put on its report card is that the vocal track of police officers on the radio you hear while playing the game is on a pretty short loop (considering how long it takes to play enough games to reach the top rank). I am getting my Steam sale money's worth on this one.
Posted June 26, 2019.
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6 people found this review helpful
18.1 hrs on record (12.7 hrs at review time)
Without giving spoilers, I'll say that this game makes a very big mistake by spending 95% of the game in one play style which will appeal to one type of gamer but then, for a crucial 5% of the game, he tone of the gameplay and story events change radically in a way that violated the spirit of what I had appreciated in that other 95% of the game, cheapening and making ridiculous the story themes and storytelling style leading up to those moments, making me regret the time spent.
Posted November 9, 2018.
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