13
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412
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Recent reviews by GoldMan27

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6 people found this review helpful
1
10.9 hrs on record (6.5 hrs at review time)
Early Access Review
As someone who both doesn’t have the room for a drum kit, and is learning percussion, this is a fantastic tool to use! I highly recommend using a drum throne or low-seated stool to play though, both for sense of realism and so you aren’t bashing your arms against your computer chair armrests or backrest.

Overall, I’ve briefly tried out the guitar portion of the game, but I enjoy the drums so much more. I could definitely see using a physical guitar controller with this game being a blast!

My suggestions to the developer:

-Allow the music editor to be used for Drums. I’d bet there are a lot of guys that just want to create a freestyle track or even a beat track for their favourite songs that they can practice to.
-Offer support for physical drum controllers. Not just the RB/GH kits either, if it could support digital drum kits I’d probably buy a compact set to play along with!

Also, a small bug I’ve noticed, when you play a Drum song in Campaign that has “Errors Allowed”, it sometimes reappears when you try to play the song in Free Play afterwards.

All in all, I’d say if you can afford it, and are like me wanting to learn to play but lack the space for a proper kit, definitely get this game!
Posted October 10, 2022.
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3 people found this review helpful
428.1 hrs on record (44.3 hrs at review time)
I used to be heavily invested in a voxel shooter much like this years ago (on my iPad 2), but eventually I got tired of it with the in-app purchases getting ridiculous. I actually even helped run a fan forum for the game a good few years back.

Reminiscing aside, Pixel Strike 3D is pretty good in most respects. Yes it is a PC port of a mobile game, but overall the game controls pretty well. The in-app purchases aren't as invasive, and are purely for cosmetic purposes this time around (and even if you don't like that, you can make your own skin by paying a small fee using the in-game currency instead).

Gunplay is where things get interesting. There are some perks and even weapon attachments that are still buggy apparently (heaven knows why), but all of that aside, most of the guns handle very nicely. Being that it is a mobile game originally, yes snipers tend to be the "meta" of the game, but I myself have found some other weapons that are highly effective regardless.

Overall, I'm already max level (I would prestige, but apparently that's also pretty buggy from what I hear from my friends who introduced me to it), but I still enjoy the game regardless. And I haven't even played FPS games all that much in the past aside from Star Wars Battlefront 2004!

Could you get CS:GO instead? Yes. However, I like it for how lightweight the game is in terms of filesize. I was almost going to download CS:GO, until I got hit with the 25GB filesize! This game on the other hand is barely 1GB (2 at most), and still has a lot of great game modes and fun to be had.

So, do I recommend it? Well, if you want a discount CS:GO that while not as refined, is good on the filesize (and arguably, more kid-oriented for those folks out there), I'd recommend it. It's lots of fun when you start getting into it (even if the snipers may seem to dominate at first). Do some Team Deathmatch first before you decide to rage quit after 3 rounds of Free For All. :)

(Also, forgot to add, there is a bit of "de-sync" with the server response times, so don't be alarmed if you suddenly get taken out behind cover, or get taken down by the guy you were about to backstab with a knife.)

Posted June 5, 2020.
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No one has rated this review as helpful yet
4.2 hrs on record (3.5 hrs at review time)
Early Access Review
As a fellow person who also added this to my Steam wishlist several years back (when it was considered a Star Wars Battlefront title), I can say it's definitely changed a lot.

Galaxy in Turmoil, which is developed by a bunch of volunteer devs, unlike most other dev studios, has had a very rocky and difficult road in the past few years trying to become what it has (and I suspect the road won't be much easier in the coming future either). The game was originally slated to be a F2P Star Wars title, until Disney got involved and shut them down (because EA's Battlefront was on the horizon at the time).

However, I am proud of the guys at Frontwire for sticking to it, and aiming to create a F2P shooter that mimics the style and gameplay of one of the best sci-fi shooters ever, SWBF2 from 2005. Although the game is very much a conceptual demo at the moment (with sound issues and a perhaps poor choice for a single multiplayer map at the moment, among other issues people have mentioned), there's definitely promise in this game. Despite the very dark and hard-to-see layout of the map and character designs (due to the dark atmosphere of the map), the game's feel is highly reminiscent of the SWBF2 of old. If you look past the issues the games has right now, I do feel that with some more features/maps and issues fixed, the game could definitely be a quite fun and near-spiritual successor to SWBF2 Classic in some ways.

My only other issue is the lacking explanation for the lore of the game. I don't doubt there's been lots of lore developed for the game, but the game itself isn't doing a great job showing it. Might be more worthwhile to actually add some section in the game to explain the factions and why some of them are at war with each other (there are brief little lore texts in the loading screens, but kind of needs more than that).

Overall, if you're expecting a fully polished FREE] game from Early Access, keep looking. But, if you're looking for a game that ever-so-slightly recaptures that gameplay from SWBF2 Classic, this isn't that far off. The guys at Frontwire have a long road ahead of them, but I think this game has potential for sure!

So, do I recommend? If you want to support the guys and provide feedback, I'd say give it a try at least. If you want more features/less issues and such, might be wise to wait a bit before giving it a go.
Posted May 25, 2020. Last edited May 25, 2020.
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5 people found this review helpful
1.7 hrs on record (0.8 hrs at review time)
I may have not logged an entire amount into this game just yet (being first day of release and all of that), but having played 45 mins of it thus far has definitely helped me form an early impression of this game.

First off, the core gameplay is all there relatively. The arcade physics, Virtua Racing-inspired graphics, and overall appearance of UI and such definitely give it a solid retro arcade racer vibe. The racing is the perfect level of arcadey IMO, however, can't say I'm a huge fan of off-track areas/barriers completely eliminating my speed the moment I make contact with them. The AI alone make it pretty brutal in the higher difficulties, so have that going against a player for some may be a welcome challenge, others not so much. An option to toggle penalties would be a good recommendation here.

Gameplay aside, the game is lacking in some areas, such as a way to configure controls in settings. I don't know of many people who use "X" and "B" to change gears personally on a controller, but personally I'd love to change that up. Of the more finer details, I was quite surprised by a total lack of a "Quit" option in the main menu even, forcing me to Alt+F4 the game to close out of it. Might've been an oversight, but even so.

As for other suggestions, the idea of multiplayer outside of competing on the leaderboard would be a great idea (perhaps even a way to create a friends-specific leaderboard would even be a nice touch).

Overall, for a first impressions release, the game is pretty good. I'd definitely recommend if you want the retro-arcade racing feel straight up, however, if you'd like more creature comforts/usability features to complement the experience, might be better to hold off for now until some updates get rolling. That said, $14.49 CAD isn't a bad price either for a release price of a game.

(NOTE: I'll likely edit this review later as I log more hours/more updates and features are added to the game.)
Posted May 15, 2020.
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1 person found this review helpful
5.4 hrs on record (3.5 hrs at review time)
Early Access Review
My 1.8 hour tally for this game may make my review seem a tad pre-mature, however I will review it regardless. Granted of course, my laptop doesn't do too hot with Unreal Engine-made games, so naturally, my gameplay experience was horrendous compared to what the average PC gamer could experience on their twice-as-powerful rig. I also was unwilling to try multiplayer, also due to the fact I suffered horrible framerates of 3-8FPS in singleplayer, and fared around 10-12FPS in the tutorial, alongside some rather glitchy sound issues in regards to the AI speaking.

Angels Fall First, where do I start? Well, it is definitely what it says it is, a combined-arms, sci-fi wargame. It goes full scale with combat, perhaps the most in-depth I've seen with a combat game. You literally can do just about anything in this game. From being a commanding player, ordering your troops to attack/defend objectives on a ground/space battle, to being a footsoldier in the force, either apart of a dropship for boarding an enemy battleship, or a squad on the ground to hold a position. AFF literally provides players full freedom over how they play the game. You can even modify loadouts for just about anything from the gun you're holding, to what armaments go on your ground vehicle or ship. You can even personalize the UI with colors, among other things. The maps also look beautifully detailed, and the gameplay seems fairly solid, even in singleplayer.

Of course, due to lack of playing multiplayer, I have no idea how the community of the game is, but basing it off previous reviews before me, I am to assume it has a rather small playerbase, with some latency issues in space battles.

To wrap the review in a nutshell of course, it's what Star Wars Battlefront III could have been. It's what the new Battlefront should be. This game drives home the class-based gameplay that made Star Wars Battlefronts I and II live for so long, even beyond the noted GameSpy shutdown of 2012 (seriously, those games are still alive guys). I hope to see this game become great like that someday (and I hope to have a better computer to actually play it on as well). It has so much potential to become something big. But of course, the game is in Early Access. It doesn't quite have all the quirks worked out of the system, and still needs to be smoothed out around the edges before it can truly become something great.

Overall, do I recommend this game? Well, if you grew up loving the class-based gameplay of Star Wars Battlefront, or like the gameplay of PlanetSide 2, I would recommend this. Plus, the game will only rise in price the more polished it gets. For me, this is one of those games where I'll buy it to play it later on (mostly due to my hardware). However, I do support the developers, and so I would say if you have the hardware for it, play it.
Posted October 16, 2015.
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