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Recent reviews by Grogmok

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No one has rated this review as helpful yet
18.4 hrs on record
Funny adventure, worth the money.
You are not going to like this game if you have trouble with reading and comprehension. The developers definitely went crazy with writing dialogue in some scenarios, like when you complete a quest and choose a feat. That was all boring nonsense for me. You can hit spacebar to skip most of the dialogue.
My first playthrough took 18hours to beat it, and I didn't explore all the content.
Posted March 14.
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No one has rated this review as helpful yet
5.6 hrs on record (3.4 hrs at review time)
3v3 matches can last over an hour. rate it 5/10, nothing worthy of being on the market.
At start you are farming for blue items, time to kill here is quick
After first raid you get purple, if you last after second you get to legendary, now TTK is long unless you HS.
Abilities are mostly ass, except a solid few, one has wall hacks. Anytime you get wall hacks in a game, its permanent pick every round and that's boring.
Map is too large with nothing in between, you can get chests fast, farming crystal is tedious and only serves to get you more shields incase you die, or rocket ammo to destroy walls.
Let me sum up the gameplay, everyone farm for rocket ammo, then play for kills/revives. When you get sword, don't go to their base, wait out the timer and the sword will auto breach the closest base, so just be close to their base and poof auto breach. Now just pelter walls from your respawn with rockets and play for kills. if all you do is get kills and nobody gets off a breach, you will win.
Posted January 26.
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10 people found this review helpful
1
125.5 hrs on record (84.6 hrs at review time)
First the TLDR then the detailed description for those who want a deep dive, in-depth review.
[3/10]Guns are unbalanced, Terrible audio, sometimes you don't hear ARC, most times you don't hear players. maps are all geared towards medium/long range engagements, robots will make you lose or win your fights with teams, game is heavily loot focused, more so than actually fighting with players. RPG element is garbage, skins look terrible and don't let you customize pieces. No gear or skill based matchmaking. Only 3man teams and huge disavantage if you are down 1-2 teamates. Fun in the short term, game is dead in the longterm.

Now the detailed description. Played an additional 50hours
>Spawning in raid late(This happens more times than spawning in raid early)
>Players can still full kill you in two shots(if you have light shield)
>Cheaters(not always aimbot, mostly one wallhacker as a spotter)
>Teams teaming(getting into server at the same time and ending up with 6man teams instead of 3)
>Encouraged Rat gameplay
NEVER TAKE SANTA ROSA EXTRACT. perma ratted by losers.
Going to a raid at night yields better loot but you are limited on extracts, if you don't extract fast you end up only having 1, encouraging players who spawn in late to camp them. some extracts are designed in such a way that you have to drop down, making it easier to trap and hide with a 3man group all running LMGs for maximum ratting.
>Ever been third partied by 5 teams in a game?
believe it or not we have fought 2 separate teams at the same time, and had 2 more teams third party us. We have also been in fights like that but ARC either killed the enemies we were pushing or attacked us, and left us vulnerable since we couldn't take covering fire.
>ARC(robot AI PVE) hit or miss, too many occaisions, especially when fighting players will more than 2 robots come flying for us. 1 or 2 is manageable but still devestating during a fight but 3 is outright unplayable.
>"good" meds are harder to come by and cost too much resource to craft.
>Crafting in general is stupid
>movement is trash. Sometimes you run into small Lip's that you cannot dodge roll over so you end up wasting stamina like rolling into a wall, great when under fire right?
>no backpacks and you cannot equip the item that creates more inventory space once you are in a raid.
>Weapon upgrades effect all weapons differently but firing rate, reload speed and magazine size are all related to damage per second. Played with higher capacity mags tend to have the advantage over players.
>Free kits in this game are not fun like the randomized scav loadouts in eft.
>Servers get so overloaded that the game ♥♥♥♥♥ itself, you'll have bugs like inviting teamates but you won't show up in a team after accepting, or you'll queue for a match and the queue time racks up past 20minutes, it won't let you cancel searching for a match, so you quit the game to fix the issues but when you launch the game again you see "in queue" on the bottom right. So now you are waiting another who knows, half hour, hour, just to get back into a game when it wasnt your fault that it ♥♥♥♥ itself.

When you free kit its easy to just surrender and end the match as soon as you spawn in if you get into a raid late, but if you join with stuff on you, you don't want to commit suicide so you're stuck running straight to the extract to try again. This mechanic has to go.
Looting some objects(even with MAX SKILL IN SILENT LOOTING) is so loud, you can't hear enemy footsteps.
Sometimes you are mid fighting a team and get rocketed by arc, no audio of him coming to you, he was nowhere near you during the fight, the sounds of shots didn't bring any robots to your opponent but now its on you.
One match I fought a team where the robots equally attacked us both, I clean up the team, but then another team comes(because spawns are that close to each other) and now we are fighting them, the difference? NO ROBOTS ON THEM DESPITE WE NEVER DESTROYED ONE ROBOT THE PRIOR FIGHT. robots will literally kill your pvp, its not fun, its stupid, it doesnt make any bit of sense. This game is straight ass, its like if you as a straight man were forced to eat a mans ass, who just had another man prior puke in his ass.
Posted November 1, 2025. Last edited November 8, 2025.
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126 people found this review helpful
3 people found this review funny
4
3
8
470.9 hrs on record
Backround: Founder(paid between $300-400 multiple copies)430hours in beta, 16hours played of the 2 day access before release(founders got access early)

This will be a detailed review of all the issues I have come across then a TLDR summary at the bottom.

First and foremost,most of these issues were a problem since the beginning of beta release.
>There is no proximity voice chat, there is a voice chat but its a channel people have to join, which is basically the same as a discord server/lobby/channel. In RP, if all you have is local chat and no prox voice, you might as well RP on x.com.
>Walking simulator x100, there is no good way of fast traveling. If you go across the map and want to get back home the closest thing you have to this is using "grace" to fast travel back to the shrine you spawned at when you first join a server. you cannot currently fast travel to all shrines, the minor shrines are for respawning closer to your body and that is all.
This is extremely frustrating when you get higher in crafting leveling as all the higher tier gathering materials are far away. It encourages building near the main shrine you can fast travel too.
>There is no reason to PVP, and only PVP in the PVP designated map. What I mean by this is all the materials you need late game, can be found in the outer region, the part of the map between the starter regions.