11
Products
reviewed
169
Products
in account

Recent reviews by MoBaXer

< 1  2 >
Showing 1-10 of 11 entries
3 people found this review helpful
87.9 hrs on record (75.7 hrs at review time)
I was stacking books on a shelf in my house in Whiterun, one of Skyrim's major cities, when I noticed a weapon rack right beside it. I set a sacrificial dagger in one slot, an Orcish mace in the other. They were on display for nobody but me and my computer-controlled housecarl, Lydia, who sat at a table patiently waiting for me to ask her to go questing. The chest upstairs was reserved for excess weapons and armor, the bedside table for smithing ingots and ores, the one next to the Alchemy table for ingredients. I'd meticulously organized my owned virtual property not because I had to, but because tending to the minutia of domestic life is a comforting break from dealing with screaming frost trolls, dragons, a civil war, and job assignments that never seem to go as planned. It's even a sensible thing to do; a seemingly natural component of every day existence in Skyrim, one of the most fully-realized, easily enjoyable, and utterly engrossing role-playing games ever made.

Part of what makes it so enjoyable has to do with how legacy Elder Scrolls clutter has been condensed and in some cases eliminated. In Skyrim, there's no more moon-hopping between hilltops with a maxed out Acrobatics skill. That's gone, so is Athletics. The Elder Scrolls V pares down the amount of skills and cuts out attributes like Endurance and Intelligence altogether. There's no time wasted on the character creation screen agonizing over which skills to assign as major. You don't assign major and minor skills at all, but instead pick one of ten races, each with a specific bonus. High Elves can once a day regenerate magicka quickly, Orcs can enter a berserk rage for more effective close-range combat. These abilities are best paired with certain character builds – the High Elf regeneration is useful for a magic user – but don't represent a rigid class choice. Major decisions don't need to be made until you're already out in the world and can try out magic, sneaking and weapon combat, emphasizing first-hand experience over instruction manual study, letting you specialize only when you're ready.


It contributes to the thrilling sense of freedom associated with life in Skyrim. Do a quest, kill a dragon, snatch torchbugs from the air, munch on butterfly wings or simply wander while listening to one of the best game soundtracks in recent memory. Despite the enormity of the world and the colossal amount of content contained within, little feels random and useless. Even chewing on a butterfly wing has purpose, as it reveals one of several alchemical parameters later useful in potion making at an alchemy table. Mined ore and scraps of metal from Dwemer ruins can be smelted into ingots and fashioned into armor sets, pelts lifted from slain wildlife can be turned into leather armor sets, and random books plucked from ancient ruins can trigger hidden quest lines that lead to valuable rewards. Skyrim's land mass is absolutely stuffed with content and curiosities, making every step you take, even if it's through what seems like total wilderness, an exciting one, as something unexpected often lies just over the next ridge.

Many times the unexpected takes the form of a dragon. Sometimes they're purposefully placed to guard relics, sometimes they swoop over cities and attack at seemingly random times. In the middle of a fight against a camp of bandits a dragon might strike, screaming through the sky and searing foe and friendly alike with frost or flame. Momentarily all on the battlefield unite, directing arrows and magic blasts upward to knock down the creature, creating impromptu moments of camaraderie -- a surprising change from what may have been yet another by-the-numbers bandit camp sweep. Dragons show up often, their presence announced by an ominous flap of broad wings or an otherworldly scream from high above. The scale and startling detail built into each creature's appearance and animations as it circles, stops to attack, circles again and slams to the ground makes encounters thrilling, though their predictable attack patterns lessen the excitement after a few battles. In the long run they're far less irritating than the Oblivion gate equivalent from The Elder Scrolls IV, can be completed in a few minutes, and always offer a useful reward.


Killing a dragon yields a soul, which powers Skyrim's new Shout system. These are magical abilities any character can use, you don't have to specialize in spell casting to slow time, throw your voice, change the weather, call in allies, blast out ice and fire, or knock back enemies with a rolling wave of pure force. Even if you favor sword, shield and heavy armor and ignore magic entirely, you'll still be able to take full advantage of these abilities provided you find the proper words – each Shout has three – hidden on Skyrim's high snowy peaks and in the depths of forgotten dungeons, serving as another reason to continue exploring long after you've exhausted the main quest story, joined with the Thieves Guild, fought alongside the Dark Brotherhood, or thrown your support behind one of the factions vying for control of Skyrim.

Not only is this land under assault by dragons, long thought to be dead, it's also ripped in two by civil war. You can choose one side or the other, but so much of the allure of Skyrim is how, even outside of the confines of quest lines, the embattled state of the world is evident, and steeped in a rich fictional legacy. Lord of the Rings this is not, but with the release of every Elder Scrolls game, the fiction becomes denser, and the cross-referencing for long-time fans all the more rewarding.

Skyrim's residents are all aware of current events. They'll comment on the civil war, some sympathizing with the rebels, others thinking the establishment sold its soul. The peasants complain about the Jarls who control each settlement, the Jarls complain about the rebels or foreign policy, the overprotective College librarian complains when I drop dragon scales all over his floor; many characters feel like whole, distinct personalities instead of vacuous nothings that hand out quests like a downtown greeter hands out flyers for discount jeans. Characters stereotype based on race, they double-cross at even the slightest hint it might be profitable, and they react to your evolving stature within the world. It makes a ridiculous realm, filled with computer-controlled cat people and humanoid reptiles, demon gods and dragons, feel authentic, like a world that existed long before you showed up and will continue to exist long after you leave.

10/10 frome me lads :)
Posted September 1, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
67.4 hrs on record (34.9 hrs at review time)
Early Access Review
I Highly reccomend this game. It is State of Decay meets Minecraft and goes out for drinks with DayZ and they all made this amazing work of art. It gives you the zombie survival experience that everyone loves and lets you build up a base and play with friends.... or those nasty Bandits who travel the map looking for loot. The biggest threat of all in this game is the other players. Watch you back, because if you trust the wrong person in this game, you might have a knife in it pretty darn soon. The only bad thing about this game is that if you're the host of a world, I can't for the life of me figure out how to reset the world. But thats no reason to not like this game! And I have about 60 hours logged on this game and I can still find new and amazing things to do in game! I hope the developer keeps making this game even more amazing than it already is!
Posted September 1, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
47.2 hrs on record (4.6 hrs at review time)
I really have to say this game is almost perfection. I was worried about it going in that it would focus too much on random zombie action and take away from WHY we love the Walking Dead. We like it because it actually has story and character development. Not just random gore. The game is a point and click adventure. If that's not your type of game wait for the crappy FPS coming out soon. (That I'll still probably play.) The timed decisions mechanic is a great move from the developers. Only have seconds to make a split choice really ripens the tension and panic of your situations. On top of that the game has a lot of content. 5 full episodes that can be a couple hours each to finish, with different paths and outcomes depending on how your handle things. Every choice you make can affect you way later down the road to similar to the style Mass Effect recently took.

If your a fan of the show, comics, zombies in general and like a good game that will challenge your wit and morals, get it.
Posted April 6, 2014.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
3.5 hrs on record (3.5 hrs at review time)
"Free to Play" brought tears to my eyes at The International.

I was not alone, many attendees were dramatically moved by the story of these players.

It is expertly crafted, well paced and stays focused on the struggles of the 3 players who are all competing to be one of the best at something a large part of the world does not understand.

It's very painful to see how much they have had to suffer and struggle through their lives. Free to Play is a window into a world that doesn't get the time, attention, sympathy or respect that are all heavily ingrained into this documentary.

No knowledge of the game is necessary. I personally believe this is a huge step forward for Valve into new territory, what could have been pure marketing and advertising is instead one of the most honest, humanizing documentaries I've seen in recent years. I'm just so glad the rest of the world finally gets to see this beautiful movie. Thank you Valve for making this and thank you for recognizing how important it is that the world is exposed to the passion and plights of the people that have given Dota everything within them. See you at TI4.
Posted March 24, 2014.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
16.6 hrs on record (11.9 hrs at review time)
This is one of the best launches of the year. It is ambitious in its presentation, the script immerses us in the life of a gangster from the very beginning, and the missions are hardly repetitive: there is always an unexpected twist or a new situation which tests our abilitie
Posted December 26, 2013.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet