13
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reviewed
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Recent reviews by Conqueror Worm

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Showing 1-10 of 13 entries
1 person found this review helpful
79.2 hrs on record (28.4 hrs at review time)
Only once in a generation does a first-person tactical assassination and stock/organ/fish trading sim like this come along. Truly a marvel to experience and behold. If you can avoid it, don't look up anything. Just try all the game modes, click all the buttons, fiddle with the settings. When you find new ways to play and explore, retrace your steps. Really fantastic interlocking design. Brutally hard. The 640x480 resolution is a gift to you from god.
Posted September 10, 2021.
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No one has rated this review as helpful yet
57.2 hrs on record (5.8 hrs at review time)
Early Access Review
Everything you'd want from a first-person spelunky
Posted July 4, 2021.
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1 person found this review helpful
536.7 hrs on record (180.1 hrs at review time)
Early Access Review
If you're into build-and-survives or souls-like rpgs with skill progression and lots of crafting, I've sunk a shameful amount of time into the early access of Valheim so far. It gets rid of a lot of the boring parts of normal build and survives like starving to death and having to get more resources to fix things over and over and just lets you constantly expand over mountains and vales and huge golden plains in search of cooler sights and new challenges in an amazing-looking little 1gb package. There's an astonishing amount of content in this tiny indie game already, and there's a lot of great room for it to grow. Check it out!
Posted February 25, 2021.
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3 people found this review helpful
154.1 hrs on record (7.2 hrs at review time)
Early Access Review
There are so many things that Noita does incredibly well and in unique ways that it's hard to pick a place to start this review. The particle physics are fantastic -- it's possible to construct elaborate chain reactions and environmental traps everywhere you look, from cave-ins to massive fires and explosions, to even dousing foes in polymorph potion and gleefully blasting them to bits as they hop around in sheep form. The spell construction system you use for combat is intuitive and interesting to play around with, allowing you to modify the sort of arcane circuitry of your wands between stages to change how and what spells they cast. Couple that with dozens of different enemy types, even more spells and spell modifiers, and a delightful variety of fully-destructible environments packed with interesting secrets to find, and you've got a rogue-lite I personally could play for days.
Posted September 25, 2019.
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1 person found this review helpful
449.7 hrs on record (33.0 hrs at review time)
Everything Chivalry was and more. Fluid, punishing hand-to-hand combat. Finicky bows and traps. Crude bombs. Beautiful arcing spears and tumbling hammers and whistling billhooks and a hundred different sets of armor and emblems. Pitchforks and peasants and pillaging, oh my. Get it and join and the crusade today.
Posted May 5, 2019.
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1 person found this review helpful
132.9 hrs on record (10.3 hrs at review time)
Early Access Review
As I write this, in the early stages of Beta access on Steam, SoR has about ten fantastic hours of roguelike action and exploration to unlock all the content for the game, and then another endless amount of gametime for you and your friends to play with every piece of tech and each character's unique playstyles... There's a lot to do here, and there's only more to come in the future. Buy the game now for a potential opportunityto help shape its development, with suggestions for new items, perks, random events and characters.
Posted March 18, 2017.
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