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Recent reviews by Titanic

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50.1 hrs on record (20.8 hrs at review time)
Early Access Review
Not a bad game, tho TBH I spend about as much time yelling "are you serious??" at the screen as I do exclaiming "oh THAT's cool!"...

The good:
- Skill system is a tree style with lots of different options and a fairly good level of freedom to build your character. However, the way it's set up kind of forces you down a path once you start it. Not bad, but I've seen better.
- Building things is fun, and you can even settle in the ruins around the map and renovate them. That's pretty cool. The building system is really versatile too. You can do the standard "build a wall here and a door there on a grid system" or you can actually take the materials and build / demolish small block by small block.
- Voxel world lets you dig into the terrain to your heart's content, and you can totally cheese your way into places by digging right through the terrain.
- Combat is challenging, but not horrible. Definitely not "souls-like". More ARPG. You have to block and dodge or you get smacked, but you're (mostly) not going to be simply destroyed when you mis-time your dodge.
- World is beautiful. Really. Could use more wildlife, but not bad.

The bad:
- The Shroud really is more annoying than a compelling gameplay mechanic. It seems unnecessary, serving just to act as an artificial limiter on your exploration.
- Having to respawn only at the specific little altars that are few and far between is annoying. I've spent about half my game just doing corpse runs.
- The scaling on the quests seems off. It almost feels like they want you to spend a lot of time grinding before unlocking a bunch of the basic stuff.
- Most of the quest line is just "go do a thing so I can help you make new stuff". Not a very compelling storyline to make you *want* to go save this world.
- Grind grind grind for materials...
- Multiplayer is kind of pointless, as only one person can complete a quest in each world. But the single-player experience is fun.
Posted January 30, 2024.
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