16
Products
reviewed
1251
Products
in account

Recent reviews by inferno986return

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
1.3 hrs on record (0.8 hrs at review time)
So far a decent little action-RPG that runs perfectly with Proton on my ChromeBook running GalliumOS with the keyboard and trackpad. This is an RPG reminiscent of the Legend of Zelda as you free an island from a curse by finishing the levels. Each level you get graded so there's plenty replayability.

I discovered this game because I downloaded the free version on OUYA. At £1.79 I thought the full game would be worth purchase which it is so far, though I wouldn't pay the full £7.19 for it. Sorry!

I've also added this to my curator group OUYA Preservation which aims to list all OUYA games that can also be bought on Steam.
Posted July 7, 2019. Last edited July 7, 2019.
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No one has rated this review as helpful yet
2.2 hrs on record
An enjoyable hack and slash game with an RPG storyline via cards. As you progress you can unlock cards to enhance gameplay.
Posted June 30, 2019.
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No one has rated this review as helpful yet
5.0 hrs on record
Limbo is an atmospheric film-noir puzzle platformer full of uncomfortable deaths. It is however a good experience overall, though expect to die A LOT.
Posted November 13, 2018.
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1 person found this review helpful
15.2 hrs on record (4.7 hrs at review time)
An enjoyable and addictive solitaire game based off Freecell that uses 40 Mahjong cards. However note that game lacks an undo or hint button as well as the rules not being hugely helpful. Overall however, the game is unique and addictive, along with being dirt cheap at full price. Recommend!

Shenzhen Solitaire rules

Shenzhen Solitaire is an interesting solitaire card game similar to Freecell using Mahjong cards (although the game is technically playable with mahjong tiles also), that boasts an apparent 98% solvability rate for each shuffle. Shenzhen Solitaire was originally created as a mini-game distraction for Zachitronics game Shenzhen I/O. A standalone release is also available for a very reasonable price of £1.99 ($2.99/€2.99) on Steam. Additionally there are several ports, including an official port of the game to DOS, an official port to Apple iOS and an unofficial open-source port to HTML5 and JavaScript.

The game uses the following 40 mahjong cards:

  • 9 character cards (1 to 9)
  • 9 coin cards (1 to 9)
  • 9 bamboo cards (1 to 9)
  • 4 green dragon cards
  • 4 red dragon cards
  • 4 white dragon cards
  • 1 flower card

The goal of Shenzhen Solitaire is to remove all cards from their tableaus. This means placing all the mahjong dragon cards (green, red, white) in the 3 cells on the left, the flower card in the centre and the suit cards (characters, coins and bamboo) in the 3 foundations on the right.

To start the game, shuffle the cards and then lay them face up in 8 horizontal rows of tableaus with 5 cards each, similar to Freecell.

Initially there are 3 cells and 4 empty foundations. 3 cells for dragon cards, 1 foundation for the flower card and 3 foundations for all 9 cards of each mahjong suit. Much like Freecell, you can move suit cards onto alternating suits in ascending or descending order and place 1 card into a cell at a time.

Dragon cards can only be moved to an empty cell or tableau. If all 4 dragon cards are at the front of tableau or in a cell, then they can be transferred to that cell providing one of those cards is already in a cell or an empty cell is available. The cards are then placed in a stack face-down in that cell and the cell is then removed from play.

The flower card is automatically placed in the foundation between the dragon and suit cards when it’s at the front of a tableau and can be moved.
Posted October 30, 2018. Last edited October 30, 2018.
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No one has rated this review as helpful yet
2.8 hrs on record (1.5 hrs at review time)
Game Corp DX is an enhanced retail release for the flash game of the same name, you can try it on Newgrounds.com (https://www.newgrounds.com/portal/view/607954) for free.

The game a simple management sim similar to Game Dev Story or Game Dev Tycoon, with less than pretty graphics. However it is enjoyable building the studio, making larger projects, getting critical feedback, winning awards and then moving to the next city.

The price is very reasonable at $2.99, £1.99 or €2.99 which is as far as I know the cheapest price a commercial product can be sold for. Sales will lower this price and make the game even more palatable to impulse purchasers.
Posted October 8, 2018.
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3 people found this review helpful
0.0 hrs on record
Thank You: The Game 3 is a silly little game where you solve multiple choice questions and play minigames to solve mundane tasks such as finding keys with a metal detector, slingshotting (Angry Birds-style) a cat out of a tree and delivering letters.

It's a freebie and a cool bonus alongside Game Corp DX.
Posted October 8, 2018.
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No one has rated this review as helpful yet
2.5 hrs on record
Probably one of the best free games on Steam. The game starts as a 'Press Spacebar to Continue' game however it does eventually descend from a typical dating visual novel to one of the most uncomfortable games I've played. The game is macabre, unsettling and has a meta-narrative that has inspired several episodes of MattPatt's Game Theory.

Oh and as a side-note I plan on buying the $10 soundtrack + art book.

RECOMMEND!
Posted September 22, 2018. Last edited September 22, 2018.
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7 people found this review helpful
0.5 hrs on record (0.3 hrs at review time)
Early Access Review
Here's a quick first impressions of the game. Most of the bad stems from the game's nature of being in Early Access, though it has been in development since at least 2014.

Good:

+ Looks and feels like Mario Kart, down the graphics, menu design, soundtrack and track design.
+ Diverse cast of characters and karts spanning many indie games including Canabalt, Duck Game, Star Mazer, Fist of Awesome, Power Drive and Knightmare Tower (I would love some Madness characters such as Tricky and Hank too).

Bad:

- Battle Arena mode is closed for repairs and is currently inaccessible to all players (unless it's available in a testing branch somewhere)
- No button prompts when using a XBOX 360 gamepad, all prompts are for a keyboard.
- No tutorial mode for new players.
Posted June 3, 2018.
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1 person found this review helpful
3.6 hrs on record (2.9 hrs at review time)
I have to say it does feel pretty good to check the box that states I received the game for free. I would like to thank Mostly Linux for giving me a key. I can't do a full review with just a few hours of gameplay, but I'll provide some first impressions and I may tweak this thing as I go along.

Space Tyrant is an interesting and more casual approach to the turn-based 4X with a simplified FTL: Faster Than Light-styled combat system. The gist is that you play as one of three civilisations each with their strengths and weaknesses, then start a conquest of a galaxy. From the civilisation's homeworld you can move from planet to planet and defeat any opposing ships in orbit.

The combat system is mostly automatic, though you get a constantly regenerating energy-bar at your disposal to do special attack and defense moves. The most powerful is usually done from the flagship which varies based on who commands the fleet. Some commanders such as Count Blubuon have a really good special move. Once all enemies have been defeated you can invade the planet/celestial object with a neat minigame where a die or dice is/are rolled. Each pip on the die represents the attack points in the invasion and for the invasion to be successful first-time you have to match or beat that number. Else it's left for another turn or you'll need to use an invasion card. Once the planet is conquered, it's explored usually triggering a Sims-style choice box which can usually go well for you or not well at all. Each planet/celestial object provides something, sometimes it's merely money other times it's something more useful.

Cards are another interesting mechanic where you are given upto three cards to keep in your hand which you can play in certain situations. Each card has a crystal prequiste for usage and one crystal is given per turn, the amount of crystals held at one time varies on what you have conquerod.

The civilisations have to be unlocked in sequential order though as part of progression, unlike most RTS games that allow this mechanic from the start.

The scenarios provided have different win conditions, such as conquering all the planets and celestial objects on the map to playing a certain amount of cards in the scenario.

All in all I recommend the game, though I'd recommend adding some trading cards.
Posted March 24, 2018.
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1 person found this review helpful
280.3 hrs on record (267.9 hrs at review time)
Currently too lazy to write an extensive review, but Fallout NV whether playing vanilla or with the Ultimate Edition is amazing. While the graphics are dated as hell (though I suppose mods can solve that), it's got the best plot, setting and soundtrack of any modern post-isometric Fallout game (probably ever).

Also got me into Marty Robbins. His compilation album Gunfighter Ballads and Trail Songs which has Big Iron as the first track is something I constantly listen to.

The 3,900 current players at the time of posting should show this.

Also I have bought this game 6 times and do not regret it:

1. PC Collector's Edition - first Steam game
2. Ultimate Edition - to get all the DLC
3. Vanilla PS3 game
4. Ultimate Edition PS3
5. and 6. I have bought 2 copies at $5 for friends.
Posted January 24, 2018. Last edited January 25, 2018.
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Showing 1-10 of 16 entries