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Recent reviews by Kan3

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275 people found this review helpful
26 people found this review funny
1
613.5 hrs on record (302.9 hrs at review time)
Let's start the review with the obvious: go buy this game.
Now, let's get to the review:
Everybody (that doesn't play Terraria) says that this game is 2D Minecraft. Well, they're wrong. Terraria is like Minecraft but better in any way.
Exploring feels like it should be: quick, simple and rewarding and the arsenal of tools like pickaxes, drills, ropes and torches makes that even more enjoyable. The environment is full of chests and vases that reward you just for walking around. You can also found Heart Crystals that boost your Max HP and Fallen Stars that boost your Max Mana.
Combat feels clumsy at the beggining, but the more you play, the better it will get. The combat turns from a Copper Sword Stabby-Stab to Missiles, Bursts of Energy, Homing Bullets, Falling Meteorites, Massive Swords.
Mining is as it should be: quick! You can spend only 5min just mining a rare ore, where in Minecraft, you will spend hours to find Diamonds and it depends on layers, stripminings, caverns, etc. In Terraria, you have things to help you find ore more easily, such as better tools, Pets that give you light, torches that highlight treasures, potions that show you where the treasures is, equipables that describe your surroundings, bombs/tnt that, for sure, help you get rid of the terrain and you don't feel that you've wasted your materials spending them.
The Progression in this game is top notch. In the beggining you can't even beat a blob, but as soon as you grab some armor you can beat it easily. It's fun to discover that you're still too weak to walk to other biomes like the desert and jungle. And after you get comfortable with the gameplay, when you can beat every mob in the world, the game has the BALLS to strip that liberty away and put you in Noob Phase again. The switch between Pre-Hardmode and Hardmode is a huge step for gaming. It strips your sense of greatness without striping you off your items.
The world, your map change with the flow of the game, new ores appear, the ore changes between worlds, so it is never the same, new mobs appear, corrupted biomes spread to other biomes, and if you don't pay attention, it will, eventually, take over the whole map.
Even if you had explored the map previously, you will still explore the same areas because new ore, loot and enemies will appear. It never gets old being killed by Unicorns and Pixie Fairies.
This is the first game where I do like brewing my potions, in Minecraft that function feels useless, either you don't use it at all, or you only use it for boss fights or breathing underwater. In Terraria you use them for everything. You use potions for Scaveging, Danger Hunting, Boss Fighting, Teleporting, Flying, Water Walking... It feels good using potions, and you don't feel cheated when you use them.
Fishing is under appreciated. This mechanic is way better than Minecraft's or Stardew Valley's. You are not obligated to do it, but it will reward you with ore, vanity items, furniture, money, very good equipables, rods, bait, fish (that can be used for potions). It can be boring at times, but you don't even have to be alert, it functions with a simple mouse click.
Building is god-like, you can build everything, you have all kinds of furniture, you can mold blocks with your hammer, and you can even paint all blocks in the game or create your custom biomes with paint. Even if you are bad at building and you'd like to build great things (like me) you can easily copy any screenshot of any building you see browsing the web. The houses you building will all feel comfortable.
Wiring is like Minecraft's Redstone, but more simpler (sometimes). Wiring gives you the opportunity to build traps, build farms and teleport yourself around the map (yes, TELEPORT). Wiring also gives you motives to be careful when exploring caves because there might be traps lurking.
Even if you play alone, your world feels alive, everywhere you go you have something. Wanna go left/right? You have Desert, Tundra, Jungle, Beaches, Meteorite, Hallow, Corruption/Crimson. Wanna go up? You have Sky Islands and Sky Lakes.
Wanna go down? You have Granite, Marble, Spider-Nests, Mushroom Biomes, and even Hell (Underworld).
The world isn't infinite like in Minecraft (I know it isn't infinite, but c'mon) but it still feels huge, and it even will change overtime with your adventure.
Terraria will still offer you options like Pets, Light Pets, Mounts, Minecarts, Grappling Hooks and even Wings that you can collect if you feel like getting all the items.
Even with all of this variety Terraria will offer events like Blood Moon, Solar Eclipse, etc which will give you another look at more new mobs, even more loot and even more fun. Some of the events change over time too, and offer great loot.
And the bosses? Omg, the bosses are amazing. When you play, you're always thinking of when the new one's gonna come out. You'll get addicted to beat bosses, and Terraria has a fair share of bosses. In the beggining they feels kinda weak and easy, but it will change over time too. Bosses have themes behind them, Queen Bee is in the Jungle, Eater of Worlds is in the Corruption, Moon Lord appears after you defeat the Lunar Events, etc.
Ah, and it even has multiple classes, and each and every one of them feels rewarding to play. Every one of them is fun to play, and the game doesn't force you to choose one of them at the beggining of the game, giving you time to experiment each class during your playtime.
NPC's, in Terraria are very good and distinguished from each other. They don't look alike and don't "NAH" "OH" around. Each have their own personality and each one of them serves a purpose and gives life to your world, you will never feel alone.
After all of this, you get another difficulty, which increases the difficulty (ofc), but increases the drop quality and it even gives you Expert only items that are worth the difficulty just for the items alone.
The game feels rewarding and delivers in everything that is shown, and it is still being updated.
This game is not grindy, you will only have to grind for specific items that are not required.
And even with all of that, you still have mods. I have not experienced them, but everybody , in the Terraria community, knows that mods are god like. Mods like Calamity and Thorium are a must.
And the Soundtrack is very good. Each biome has it's own theme, and it's very recognizable. You can tell the day/night cycle just by listening, or the biome you're in and the transitions between biomes are very well made. The bosses have their own themes too, but I'm always too busy fighting them so I don't even have the chance to listen.
I've played so many games and I have NEVER seen a community like Terraria's. Everyone is so helpful, and the Youtubers are so memorable, from Happydays to Python and Grobeman.
So, after reading my review, and looking at the "Overwhelmingly Positive" reviews for this game, what's your excuse for not buying? It's the best time to buy this game, it will get another update soon full with new stuff. This game is still relevant, ♥♥♥♥♥♥♥♥♥♥
Seriously, why don't my friends like this game?!
Posted April 25, 2019. Last edited November 26, 2019.
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1 person found this review helpful
9 people found this review funny
2.4 hrs on record
This game is trash, literally.
Why would someone buy this game? It's beyond me and my comprehension.
I know people like to drive and all but this game is a far cry from actual driving experience.
The map (Europe) is a huge road that goes around and around and around...
The game is repetitive and does nothing new or special, damn, at what it does it fails miserably.
This game lacks everything I want in a videogame, lacks story, lacks gameplay, lacks variety. The gameplay is literally pressing W (or C, once you know you dont even have to press any key to accerelate) and A and D to drive around the low polygon map.
I know driving, in real life, can be time consuming, but why would i want to experience that in a videogame?! This is a driving simulator that doesn't have music? It lacks Radio? Really? Do I have to copy and paste musics of my own in a folder to listen to them? Why would I do that? Can't you ♥♥♥♥♥♥♥ pay for a music from all the DLC's money from the following title?
I really don't care about graphics in videogames, but what the ♥♥♥♥ is this? I know this is an old game, but there are more games that came in that year with better graphics.
If you want to experience how ♥♥♥♥ life is, buy this game. But aren't games means to forget how frustating life is?! Why would I want to play a game that reminds me of a bad job?
There are games that are so bad that are laughable. But this? This game only reminds you how your life is ♥♥♥♥, and how this game is ♥♥♥♥♥♥♥ ass.
I don't know how gamers let this one pass and have more than 2hrs of this garbage. I dont have an idea, even the slighest of them, on how this game passes as a positive review. Maybe I'm the one who doesn't get it?
I bought this game for 1 euro (on sale, mind you) and still, I won't even recommend this diarrhea.
This game is an insult to my bare existence. I know camionist's life can be hard and frustating, but should "normal" people have to experience that too?
If you're reading this review and you think I'm wrong, please explain me why you think this game is good, but until then, get the ♥♥♥♥ away from this insult to gaming and other simulators FFS.
Posted March 24, 2019. Last edited May 23, 2019.
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3 people found this review helpful
115.5 hrs on record (61.6 hrs at review time)
Far Cry® 2 é um dos melhores jogos da saga Far Cry®, senão o melhor.
=História (Spoilers: se querem ver a avaliação, por favor passem à próxima secção=

O jogo deixa-te tomar a liberdade de escolher o protagonista, que mais de 50% das pessoas escolhem Marty (que na minha opinião é o que devem escolher, mas sinceramente não há quaisquer diferenças de jogabilidade entre eles, e são todos mercenários).
O jogador é demandado com a tarefa de viajar até um país desconhecido em África, desgovernado e irradicado por anarquia, para assassinar um traficante de armas, que fornece armas a duas facções( UFLL, APR) que se encontram num estado de cessar-fogo, o Jackal.
Quando o jogador começa a sua jornada, este encontra-se num taxí com um local, que lhe explica o que se passa no país a afirma que só idiotas ficam no país.
Ao chegar ao hotel de Pala, o jogador irá sentir-se doente, desmaiando no taxí à porta do hotel.
Quando acorda, a seu lado se encontra Jackal, dizendo que... se querem saber comprem o jogo ;)

==============Avaliação====================

Prós:
+jogo realista, mesmo em menores dificuldades irá ser difícil.
+mapa ( não radar), o que também é realista
+cheio de missões secundárias
+cheio de items para recolher por todo o mapa
+mapa enorme ( ao início pode não parecer, mas são 2 cidades, ou seja, 2 mapas completos)
+sistema de recuperação de vida ( toda a gente sabe! Todos os Far Cry® possuem)
+sistema "buddie" ( pesquisem no Google, é muito detalhado)
+sistema de degradação de armas (muitas vezes visto como contra, mas só melhora a tensão e o realismo)
+AI muito bom ( os inimigos vão rodear o jogador, e muitas vezes os inimigos vão recorrer a veículos, o que dificulta)
+melhor fogo de sempre ( o fogo alastra-se dependendo da força do vento, da vegetação)
+bons gráficos ( contando que o jogo é de 2008)
+uma grande história
+um bom tempo de jogo ( demorei aproximadamente 20 horas para o completar, mas sem o finalizar completamente)
+grande variedade de armas ( incluindo RPG, lança-chamas, sinalizadores, minas, mortars...)
+não segue a história de Far Cry® 1, ou seja, não há monstros, híbridos, etc.
+malária... sim uma doença é um "prós", por ter uma doença o jogador terá de estar atento e por tal terá de conseguir medicamentos para "adiar" a morte. A malária vai piorando o estado do jogador e só irá dificultar o jogador!
+escolhas marcantes, que podem ou não influenciar o rumo do jogo
+os personagens que o jogador não escolher, no início do jogo, poderão retornar como seus "buddies"
+plottwists enormes

Contras:
-não há pontos de fast-travel ( o que pode ser visto como um "pró", pois só implica mais realismo)
-tempo de viagem enorme
-o diálogo de Jackal é muito rápido, o que é um pouco desmotivante pois Jackal é um grande personagem
-o personagem principal é mudo ( o que pode ser um pouco frustante e constrangedor)
-as armas degradadas sempre encravam nas piores situações
-falta de eastereggs
-falta de animais selvagens hostis, que poderiam influenciar alguns combates contra os inimigos
-depois de o jogo terminar não se pode explorar o mapa, o que torna inútil coletar 9 cassetes do Jackal, 221 diamantes, 8 AK's douradas, 52 postos de guarda...
-o jogador é basicamente um pau mandado
-falta de furtividade

==========Veredito Final===============

9/10, é um jogo fantástico
Recomendo imenso!!
Posted June 11, 2017. Last edited November 24, 2017.
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Showing 1-3 of 3 entries