17
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722
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Recent reviews by Kirtle

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Showing 1-10 of 17 entries
4 people found this review helpful
10.5 hrs on record
If I could, I’d mark this review as Mixed rather than purely Positive or Negative. Behemoth sits right in the middle: an impressive, immersive VR adventure that starts incredibly strong but slowly loses steam.

At full price, the repetition and design flaws are hard to overlook, but on sale, it’s an easy recommendation.

TL;DR


Behemoth opens with great atmosphere, satisfying combat, and stunning visuals, but drags on too long and ends up frustrating.
It’s still worth a playthrough - just expect a strong start that gradually fades.


7/10 - Ambitious and immersive, but overstays its welcome.

Setup and Performance


Played on a Quest 3 via Virtual Desktop, and performance was rock solid.
Even on the highest settings, my RTX 4090 held a steady 120 FPS, which is rare for such a visually heavy VR title.

The world looks fantastic, and the sense of scale when facing the Behemoths is genuinely breathtaking.

Combat and Gameplay


As someone who’s poured countless hours into Blade & Sorcery, I’m pretty picky about VR melee combat.
Behemoth isn’t ultra-realistic, but it’s consistent, and that consistency makes it satisfying. You can feel yourself improving as you learn its rhythm.

The story grabbed me right away, and the atmosphere is spot-on - dark, weighty, and immersive.
Exploration is mostly linear, with occasional side paths for extra rewards - simple, but it works.
Weapon variety is solid, though you’ll mostly stick with story weapons since they’re upgradable and clearly stronger.

For the first seven hours, I was completely hooked. Then the repetition set in.

The Behemoth Fights (ironically, the weakest part)


There are three major Behemoth fights, and they’re easily the most frustrating part of the game.
They look epic but play out in a rigid, trial-and-error fashion where the game expects you to do things a very specific way - and doesn’t tell you how.
(Minor spoilers below)
  • First Behemoth: You’re supposed to lure it into a ship’s mast to impale it - but my voice line explaining that didn’t play for ten minutes.

  • Third Behemoth: You must tie its legs with extremely precise timing. I kept failing until I randomly got it right. Some parts of the creature’s body even lacked collision, making me fall off mid-climb.

  • Final Boss: You’re required to shackle its arms before climbing - but if you try to climb first (as you could before), you’re thrown into the void for doing it "wrong."
Only the second Behemoth and final boss felt remotely enjoyable.
I appreciate games that don’t hold your hand, but if you’re going to force one solution, at least give hints instead of punishing experimentation.

Controls, Puzzles & Minor Bugs


Combat itself is solid, but the huge weapons felt slow and prone to getting stuck on enemies. I did not play with them, so other reviews might touch on that a bit more in depth. I did have some issues though:
  • On the Quest 3, holster positions are too far forward - aiming the bow often made me grab my medicine pouch instead of pulling an arrow. There’s no way to reposition them, and in chaotic fights, I’d sometimes grab the weapon from my holster instead of the one in the ground I was trying to pick up and vice-versa. I'd much rather get rid of the 2nd inventory slots and and only be able to grab from the holster when that button is held.

  • "Puzzles" aren’t really puzzles - more like short breaks between fights. They’re fine, just not very clever.

  • The grappling hook is fun once you get used to it, but its range indicator sometimes bugged out and didn’t appear at all. It’s a minor issue and only happened later in the game when I already had a feel for distances, but still odd.

  • Doors were often buggy and awkward to open, and the lever mechanics were inconsistent - sometimes flipping down opened the door, sometimes up, with no pattern at all. It’s a small detail, but it adds to the sense of sloppiness toward the end.

Final Verdict


Behemoth had me fully immersed for the first seven hours, and frustrated for the last three that can be boiled down to:

fight => "puzzle" => climb => new area => repeat.


If you find it on sale, definitely pick it up but at full price, the repetition and frustration drag it down too much.
Posted November 4, 2025. Last edited November 4, 2025.
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No one has rated this review as helpful yet
69.9 hrs on record (56.7 hrs at review time)
Kingdom Come: Deliverance 2 is easily one of the most immersive RPGs I have ever played. It nails that "from zero to hero" progression in a way very few games manage. Looking back at the journey, from stumbling around as a clueless peasant to becoming a capable young man respected (or feared) across the land, is deeply rewarding.

What makes it special is how the game constantly lets you play your way. Want to master a weapon and solve problems with steel? You can pick your favorite: longsword, mace, shortsword, polearm, even your fists. Prefer a silver tongue? Diplomacy can carry you surprisingly far. Or maybe you are more of a trickster, sneaking around in the shadows, deceiving people, or leaning into a life of crime. All of these paths feel viable, and often overlap in creative ways.

The reactivity of the world blew me away. NPCs notice and comment on how you look. Show up covered in blood and they will call you out. Dress in noble clothes in a poor district and you will stick out like a sore thumb. Wear full plate in a peaceful village and people will be suspicious. NPCs are not just ā€œstat checksā€ either. They have their own convictions. You cannot brute force every situation with strength or charisma. You have to read people, understand them, and give them the answers they want to hear. It makes the world feel alive in a way that keeps you constantly on your toes.

Main story quests usually have multiple approaches. One example: getting into a wedding. Do you sneak in? Pretend to be a blacksmith’s apprentice bearing a gift? Offer to help with mill work? Each path feels logical and satisfying, and makes replaying the game a completely different experience.

Combat is not quite on the level of Chivalry or Mordhau (those games only focus on fighting), but it is still engaging, tactical, and has a learning curve that rewards actual skill. Random encounters while traveling make the world feel dangerous but alive, and the fact that NPCs you meet on the road might remember you later or show up again in a town is a fantastic touch.

On top of the game itself, the Gold Edition has been worth every cent. The DLCs arrived quickly, feel meaningful, and the addition of native mod support through Steam Workshop (plus Nexus, if you prefer) guarantees a long lifespan for the community.

And if you have the hardware to run it on high settings? The immersion is on another level entirely. This is one of those rare games where you forget you are playing a game and just live in its world.

Easily one of the most rewarding RPG experiences I have ever had. Highly recommended.
Posted September 9, 2025.
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5 people found this review helpful
731.2 hrs on record
Early Access Review
Good game with ♄♄♄♄ developer. Sadly he ran it into the ground. Play REMATCH instead.
Posted June 28, 2025.
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No one has rated this review as helpful yet
144.3 hrs on record
Get the Phantom Liberty expansion, totally worth it
Posted May 22, 2025.
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No one has rated this review as helpful yet
155.5 hrs on record (154.4 hrs at review time)
Been playing since the 1st early access. Free updates just keep on coming, so I've bought all the cosmetic DLCs.
Posted April 29, 2025. Last edited November 24, 2025.
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No one has rated this review as helpful yet
563.1 hrs on record (314.3 hrs at review time)
good

edit: still good
Posted September 15, 2024. Last edited December 3, 2024.
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No one has rated this review as helpful yet
40.9 hrs on record (19.8 hrs at review time)
Escape Simulator, along with its DLCs, offers a phenomenal cooperative gaming experience that strikes the perfect balance between challenge and enjoyment. The puzzles are thoughtfully designed, offering just the right level of difficulty to keep you intrigued without veering into frustratingly illogical territory. Each puzzle feels solvable with the clues provided, making the experience both satisfying and intellectually stimulating.

A standout feature is the game's embrace of community creativity. The in-game editor and map maker are fantastic additions, empowering players to craft their own puzzles and share them with the community. This not only keeps the game fresh but also fosters a sense of connection and collaboration among players.

Additionally, the developers' monthly selection of community maps adds a curated touch, ensuring that players have access to high-quality, player-created challenges. This aspect of the game enriches the experience, as it consistently introduces new and exciting puzzles to solve.

Whether you're playing solo or with friends, Escape Simulator is a game I highly recommend. Its blend of engaging puzzles, community involvement, and developer support creates a dynamic and enjoyable environment that's hard to beat.
Posted November 24, 2023. Last edited November 24, 2023.
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1 person found this review helpful
71.2 hrs on record (1.5 hrs at review time)
I haven't played the game yet lol
Posted September 28, 2021.
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1 person found this review helpful
840.1 hrs on record (770.1 hrs at review time)
Great time sink for endless fun. You don't get that with many games, no matter the price tag. Also, development might be coming to and end after 9 years but Mods support is just now starting!!
Posted July 8, 2020.
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No one has rated this review as helpful yet
7.6 hrs on record (2.2 hrs at review time)
Much physics with Half-Life/Portal references, 11/10
Posted December 10, 2019. Last edited November 25, 2020.
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Showing 1-10 of 17 entries