20
Products
reviewed
0
Products
in account

Recent reviews by klamrisk

< 1  2 >
Showing 1-10 of 20 entries
No one has rated this review as helpful yet
81.2 hrs on record (49.9 hrs at review time)
I bought some A3 squared paper.
Posted July 26, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4,727.2 hrs on record (3,964.3 hrs at review time)
kinda decent tbh
Posted March 23, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
21.3 hrs on record (18.4 hrs at review time)
Tl;dr: Parkour with zombies, decent with friends.

Dying Light is a(nother) zombie game, in which you run across rooftops killing zombies in... sorry, can't remember where the game takes place; I think I fell asleep during a cutscene. As the last sentence may have implied, the story is completely unengaging and boring, with horrendous pacing and forgettable (lack of) characters. You play as boring standard Americano short black hair semi-military guy "Crane" and you're a double agent or something. Doesn't matter really, since the game assumes you're not paying attention anyways and puts huge orange beacons at your every objective and destination.

So it's another zombie game. Which implies you kill zombies. Which you do, by the truckload. The game has a... wonderful combat mechanic in which you press one button to smash weapn on zombie until dead. Of course, since this is 2016, there's of course a skill tree which gives you more ways to smash (or drop-kick) zombies later on, but still: you don't sell your game well to people if you introduce one of the main elements, combat, by having the player pressing one button until victory.

But Lying Dight is also a parkour game! You can run across rooftops, make leaps of faith between buildings and jump off huge towers before landing in a pile of trash taking no damage. But since you're playing as Crane, the most out-of-shape special operative on the planet, you climb walls slower than my grandfather (he's actually in pretty good shape so bad comparison) and can barely run 30 meters before stopping to gasp for breath, usually in the middle of a horde of zombies. "But klamrisk, there's a skill tree for parkouring!" Yup, which admitevily does give you cool tricks (that cost more stamina) but does NOT give you long distance running perk until close to max level. Thanks. Overall, the parkouring is slow and requires minimal input and reaction times, which takes away most of the thrill of parkouring. It's almost as if it was made for controller based inputs, like a games console. Speaking of consoles....

The field of view in this game is horrendous. And you can't change it. No, being able to change vertical FOV doesn't count. This is probably because this seems to be a console port, but that doesn't make this any less of a problem; a lot of people feel sick while playing on low FOV, one of my friends being among them, which didn't make for an enjoyable experience when we played together. Furthermore, a low FOV on a PC game makes you see less of the things around you, which is just greeaaat for parkouring. Speaking of not being able to see things, the post-processing in Flying Blight is abysmal, often taking up a huge part of your screen, making you see even less of what's going on around you, which is greeaat in a survival zombie parkour game. I turned off all post-processing the game's lacking options allowed me to and the game became bearable to play. Before that, with motion blur and all that shennanigans on, I might as well have been playing blindfolded.

But Buying ♥♥♥♥♥ is a game with multiplayer focus, so maybe the story stuff and fluff can be forgiven (no) and it could be a cool multizedslayerapocalypticon experience? Well, yes, to a degree. The experience is certainly enriched by playing with your friends. Not only do they shout at you for being retarded, a lot of the mechanics makes way more sense in multi, such as protecting the guy lockpicking, vaulting over each other's heads, clearing big hordes of zombies more effectively as well as loads and loads of challenges of varying degrees of fun. But the game still insists that all of us are the same boring-ass Crane guy, we have to be all at the same place on this big open-world map to pick up or progress ANY quest (seriously, wtf?) and there's no customization or personalisation beyond differently coloured T-shirts. I wanted to play as Michelle Obama running around killing zombies looking for revenge for Barrack, just like Fallout 4. No such luck (and it ain't that important really), but whatever, just adds more blandness to this already pretty bland game. I suppose you can invade other people's games as a zombie during night which is pretty cool end-game type of stuff I guess but meh, I'd rather play Left 4 Dead 2 for that kinda stuff.

The music is decent, but there's way to little of it and I've heard it loop around several times already.

Now to end this review with positive things. Looting and scavenging is moderately fun, especially when trying to lockpick a car when surrounded by zeds, and the weapon system is actually decent. You're always scavenging for weapons and parts, 'cause all of your weapons eventually break. Forever. No need to save that delicious orange upgrade for later, try it now! Also, while you're at it, make some burning ninja stars and cryo grenades! It's pretty fun and would have kept you on your toes and made you rethink to maybe opt out of some zombie fights.... if weapons weren't so abundantly prevailent. Seriously, you can find purple-rated weapons literally everywhere, strap burning pants to it and then it's a walk in the park.

Overall, Crying Heights is a pretty casual zombie sandbox, with several bad design desicions, to play with your slightly inebriated friends.
Posted January 27, 2016. Last edited January 27, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
10.4 hrs on record
I remember playing this game so much when I was younger, but unfortunaletly my childhood friend owned the disc copy and I haven't seen him in..years. To this day it remains the only RTS I have ever enjoyed.

Impossible Creatures has pre-battle strategy where you make your own army out of combined creatures. Maybe you'll fuse a sperm whale with an anteater to create a humongous blubber-lickinglicking "Sperm Ea... hmm Perhaps you combine a Black Widow spider with a Mountain Lion to create a Black Coug... the point is, all creatures have their strengths and weaknesses, defined by their health, defense, speed (land, sea &/or air), sight, size, coal/electricity cost, tier level and body part-specific abilities. The possibilities are endless. You could create a hideous tier 1 abomination only costing 50 coal, but it ain't exactly gonna be good. Instead, you could combine an anaconda with a dragonfly to make a giant flying tier 5 hugger of death with insane strength and bonuses, but it ain't exactly gonna be cheap.

In battle, you gather resources, build buildings to spawn your lovingly made creatures, construct defensive structures, buff structures, expensively upgrade your tier level instead of building defense and get rushed by better players etc. trying to murder death kill your opponent(s). Pretty standard stuff. But fun.

The campaign is hilariously over-the-top cheesy 40s-50s steampunk mad science adventure over 15-ish missions which go from easy to insanely hard really. really fast. Mostly because you don't have access to all your creatures, but have to gather them across all levels.

This game comes with the Insect Invasion expansion, which adds creatures with more niche and micro-management heavy abilities, so it's all good.

Sounds like a plan. I'm on it.
Posted November 18, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful