6
Products
reviewed
345
Products
in account

Recent reviews by Koala Reacts Only

Showing 1-6 of 6 entries
2 people found this review helpful
31.7 hrs on record (18.5 hrs at review time)
Not all that different from previous iterations, but some nice additions to this one including better stability. I'd recommend this version to anyone interested but if you're not concerned about updated rosters or 64-bit play, you can probably get an earlier version cheaper.

Now, what do we have to do to get an NBA version of this?
Posted May 31, 2021.
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No one has rated this review as helpful yet
2.0 hrs on record
A short but fun narrative driven game with some light puzzle elements. I can see the game being a little too e-humor'ish/twitter humor for some, but it was pretty funny to me throughout.
Posted December 24, 2018.
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No one has rated this review as helpful yet
4.5 hrs on record
Full length review available here: http://www.jonwritingaboutgames.com/2016/02/review-firewatch-pc-ps4.html

Firewatch is the debut title from Campo Santo, a recently founded game studio. I'm glad to say that Firewatch proves to be an excellent debut from them.

The initial most striking thing about Firewatch was the way that the game looks and sounds (I guess the overall aesthetic package). The game has a sort of cel-shaded feel to it graphically, but with really beautiful lighting that casts shadows on the ground in front of you and peeks through the trees as you wander throughout the wilderness. There are plenty of moments in the game where I found myself take screenshots (both using the hotkey and the in game camera), just because of how incredible it looked. The games music is provided by the same composer who did the music for Gone Home, and it shows: the music is kind of droney/ambient, but it fits really well with the general melancholic mood at points in the game itself.

The narrative of Firewatch is relatively simple: the player assumes the role of Henry, a man who decides to take up a job watching for forests (and ultimately other happenings) in a forest preserve. He does this not only for monetary reasons, but also to search for himself (think Walden or any Thoreau, I guess). Things quickly become more complicated as the player sorts out Henry's various emotions. If you'd care to read more about that, my review above goes into more spoiler-y detail regarding the games actual plot.

I can't recommend Firewatch enough. It's a game that does an outstanding job on all fronts and makes me incredibly excited for what Campo Santo has in store next.
Posted February 17, 2016.
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2 people found this review helpful
6.0 hrs on record
(lengthier review avaliable here: http://www.jonwritingaboutgames.com/2016/01/review-oxenfree-pc-xbox-one-mac_28.html)

Overall, I really enjoyed Oxenfree. The game does a really excellent job managing both keeping you interested in the main plot of the game and also keeping the player engaged in the various conversation Alex engages in with her group of friends. This, to me, is a rare trait in decision-based games (i.e: The Walking Dead).

Aesthetically, the game has a high level of polish and style to it. Scntfc's score for the game reminds me a bit of Boards of Canada and adds so much to the games bizarre part beautiful, part terrifying, atmosphere.

My playthrough of the game took a bit over 5 hours, which I feel is an appropriate length for this game. Had it been any longer, the game would feel as if it's overstaying it's welcome. There's plenty of collectibles to find in the game (and they aren't super time consuming to find either), that add a ton to the games lore as well.

I wouldn't hestiate to say to pick up Oxenfree at it's current price, but for some people who don't feel 5 hours of gameplay (roughly) are worth $20, pick it up on sale. You don't want to miss this game.
Posted January 28, 2016.
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1 person found this review helpful
48.3 hrs on record (16.9 hrs at review time)
After doing some tweaks, I was able to get Fallout 4 running nicely on my PC. For awhile the game was crashing every hour or so, but I've managed to log 5 hours now with no crashes.

Fallout 4 is a really damn good game. Yes, there is an argument to be made that the engine Bethesda is utilzing is out of date and that graphically compared to contemporary AAA titles, it doesn't look nearly as good. But in saying this, I think it's important to keep in mind when the game began development (4 years ago), and in addition how vast the game is.

The game oozes with atmosphere, as in cities you feel some sort of hope in humanity and the idea of civilization being able to still exists, but when you wander into homes in the outskirts, there is both a feeling of somberness and dread. Bethesda has always done this outstandingly. Skeleton's lay on the floors of buildings in positions that show two people were holding one another closely when they met their fate, terminals reveal stories about character, and object placement reveals a bit about these nameless characters lives. While the main story thus far isn't super gripping (kind of the typical critique of Fallout 3/New Vegas/Oblivion/Skyrim, there's enough outside of it that guarantees I'll continue to play Fallout 4 for quite some time. If you can look past graphical glitches and some technical flaws (that I assume Bethesda will address in the upcoming weeks), Fallout 4 is well worth your money.
Posted November 13, 2015.
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1 person found this review helpful
3.5 hrs on record (3.2 hrs at review time)
I purchased this game when it was initially in Early Access and actually only played half an hour or so of the game during that phase. The lack of play time wasn't due to it being glitchy or anything, rather I had a few other games on my plate and didn't think there was much depth to Crypt of the NecroDancer. Yeah, the rhythm-based movement was cool, but what else was there?

TIME SKIP. The game leaves early access and I suddenly decide that it's worth picking up and playing for a bit after getting a little burned out on The Witcher 3. Returning to it, I hadn't recognized how much depth there truly is in Crypt of the NecroDancer. You have to really plan each of your runs carefully: are you going to try to collect as many diamonds as possible? Are you trying to get to the exit as quickly as you can? It reminded me so much of how my girlfriend and I played through Rogue Legacy, where we had to determine if we intended on collecting as much gold as possible or if we should try to get to the boss rooms as quickly as possible.

No doubt the games soundtrack is really catchy and fun to listen to as well, as it should be. What I appreciate is that you're not really hindered significantly if you fail to keep in time with the music, outside of losing a coin multiplier.

I can't recommend Crypt of the NecroDancer enough. I have only a few hours logged in currently, partially due to the fact that the game is perfect for just picking up and playing for a few minutes at a time.
Posted July 18, 2015.
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Showing 1-6 of 6 entries