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Recent reviews by linkerError

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Showing 1-10 of 89 entries
5 people found this review helpful
65.3 hrs on record (64.6 hrs at review time)
As much as I want to recommend the game, I can't. I have fun when I'm playing early game but before long I find that I'm hilariously outclassed. Its a shame too because the basic gameplay loop is fun and rewarding. At it's core its a well designed game. It's just that the PVP is so completely brutal... it's just not fun getting smoked over and over again without ever feeling like you can win. Obviously skill issue, but I shouldn't have to be an expert at a game to have a good time.

This game desperately needs better matchmaking and fast before it flames out. This is such an excellent concept for a game, but right now it's hamstrung by a small community and shotgun matchmaking that always feels lopsided.
Posted September 1, 2025. Last edited September 1, 2025.
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A developer has responded on Sep 19, 2025 @ 11:24am (view response)
2 people found this review helpful
3.9 hrs on record
Boring. Apparently it takes like 3 hours of wandering around this town to finally get the gadget that lets you write code and hack things. Unfortunately, that 3 hours is filled with wandering around the town completing random tasks and talking to utterly dull and uninteresting NPCs with extremely poorly written dialogue. The only reason I know this is I finally got tired of dinking around and decided to pull up a walkthrough on youtube... only to find that the cool stuff doesn't even unlock into several hours into an interminably barebones game.

I like me some code. However, this game hides the cool mechanics behind a plot seemingly written by a 12 year old. It wouldn't be so bad if the game weren't so high on its own supply. I feel like this is trying to be some avante guarde kind of gaming experience and it just fails in every way. The writing isn't good, the graphics aren't good, the music is non-existant. The game just feels bleh to play.

Speaking of bleh: All of this is made worse by your character's stilted movement. They have to speed up and slow down as they lazily jog to your next clicked spot. There is no way to just make them run all the time. You're stuck with this slow speed up and slow speed down as you awkwardly lurch your character from point to point.

Oh and the map is ♥♥♥♥♥♥♥. It doesn't show your position and doesn't have a decent list of destinations or legend. The game is in desperate need of a fast travel system because, despite how small the town is, it is absolutely torturous to navigate due to the bad movement.

The game seemingly wants you to puzzle over every step -- you have to figure out where you are, and then where to go and what to do. There is no journal system to help you keep track of tasks or where you are in the story, so good luck picking this back up if you put it down for a week or so. All of this is with very little direction from the game itself -- it doesn't provide any formal goals or quests. It seems like the game just wants you to wander around randomly and solve problems by serendipity??

I'm honestly not sure what they're going for here. I could see potential in a game that lets you solve puzzles by hacking the code of the various devices around a town, but this game doesn't seem to want to let me get to that part -- it's too busy navel gazing.

After 3 hours of wasting my time, I gave up. Simply put, the exposition in this game takes about 30 times longer than it needs to and doesn't expose any kind of cool mechanics until you've been aimlessly wandering around for several hours. Its probably a great game for out of work programmers, as they'd be the only ones with the time and the skills to figure this game out. For everyone else, avoid like the plague.
Posted June 27, 2025.
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No one has rated this review as helpful yet
1.1 hrs on record
Solid. The core loop still needs a bit of work as there isn't much variety in the types of enemies you'll go up against -- at least in the demo. Absolutely ADORE the retro art style in this game. It looks super great. A lot of the work is needed on the mechanical side.

Unfortunately, here just isn't enough 'crunch' here yet to warrant a purchase yet -- at least at a price point greater than 15 bucks or so. The game is way too stingy with credits for starters -- even on levels where credit spawns were supposedly boosted. During my time with the demo I saw exactly one credit spore spawn across 3 levels with supposedly boosted spawns. And I saw exactly zero credit spore spawns on normal levels. I had credits to afford a shop exactly once across 3 different runs. Also, the game doesn't provide a description of items you're buying at shops, leaving you up to the mercy of knowing what the items are already before you purchase them. Secret rooms are gated behind a strange RNG mechanic that forces you into a small area where you're forced to take damage for the chance to find a secret room. Suffice it to say, this mechanic doesn't feel great -- the designers really need to find a better way to 'hide' these as it feels too punishing to take health hits in return for a chance to roll on secret rooms. The inclusion of a stamina system feels out of place here as well -- the stamina really only gets consumed when you use a melee attack, dodge or jump. This feels really weird, but I can see it being engaging with some tweaks to the game's design.

With a few tweaks to enemy and room variety, more crunch to the RPG mechanics and changes to spawns and credits, they'll have a nice indie banger here. I can recommend the demo, as its free and pretty fun. All that said, I'll be wishlisting it to keep an eye on it, but don't expect anything groundbreaking here.
Posted June 12, 2025.
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No one has rated this review as helpful yet
0.8 hrs on record
Dope little resource supply chain game. Very chill!
Posted June 11, 2025.
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20 people found this review helpful
1 person found this review funny
2
5
5.0 hrs on record (3.8 hrs at review time)