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Recent reviews by KuriGohan&Kamehameha

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9.8 hrs on record
I didn’t expect anything from this game. I hadn’t seen any promotions, hadn’t watched any trailers — I went in completely free of any prejudices, ready to experience whatever I was going to be presented with.

And then 6 hours passed.
I was completely swallowed by the whole vibe — the art style, voice acting, plot, emotions, interactions, and motivations that felt... real? Like... no “bad just to be bad” or “good just to be good” characters, no perfect, sterile dialogues written with the sole intent to “not offend anyone” at the cost of engagement.

The story isn’t “I’m deep and that’s deep,” nor is it brainrot-nonsense-superficial-clickbait-whatever-it-is. It feels genuine and real. The game responds naturally to each character’s core motivations, presenting them as they are without judgment. The humor is sharp, perfectly in character, and always makes sense — very much in the golden era “Tales from the Borderlands” spirit.

The management gameplay? Satisfying. Not too simple, not too complex — just perfectly balanced for a story-driven experience. Its main purpose — to enhance engagement, relatability, and narrative flow through game-design — is executed brilliantly. Stanley was happy

And then there’s a SPOILER ALERT. Great, now that you’ve been warned, I’ll give you 3, 2, 1 more seconds. Good. Alright, I’ll hide the thing that severely ruined the experience for me behind the black square thingy. I mean, you can clearly see a huge wall of these thingies, what else can it be? So, if you’re spoiled now, that’s on you. Here goes nothing...

I genuinely, GENUINELY believed that the whole dog situation at the finale was just a satirical gag — mocking the classic trope of “heroes lose 99% of their IQ in the final moment, letting the villain make a comeback.” I waited, waited, and waited for the punchline. I was so sure it was a joke, I even handed the main “Big Bad” that “Electric Nuclear Duracell.”

They were serious. It wasn’t a gag.

After everything that felt alive and believable — after all our efforts (and success!) in creating a team of “reborn superheroes,” after the epic final battles, citywide chaos, explosions, casualties, and loss — my team, including a SUPERPOWERED ALIEN, FLASHBANG GIRL, and a FREAKING FLYING BOOMER FLASH... no pun intended...regarding the flashbang girl I mean...nevermind

...they all just give up because the defeated desperate powerless villain, standing like 10 METERS away, took the DOG hostage?

Every single realistic and grounded character was suddenly obliterated into gag NPCs — and it wasn’t even meant as comedy. No satire, no twist, no hint of “just a prank, bro.” Nothing. Every character treats the hostage DOG situation with deadly seriousness to the extent of handing an unstable, hyper-intelligent villain a weapon of mass destruction...

...AFTER he had already proven how much devastation he could cause WITHOUT it! Heroes of the organization whose SOLE PURPOSE is to STOP villains like him - are doing that RIGHT AFTER they’ve ALREADY stopped him? And not even trying to rescue the dog, nor considering that, maybe, just maybe, this DOG is not worth a WHOLE CITY and it's citizens (and other dogs!) possibly wiped? What kind of a John Wicked final is that??

And then... the main villain gets the weapon, uses it to empower himself... and becomes dumb as a rock (no offence, Golem).

Alright, maybe his brain fried. Sure. But then there’s also Invisigal, who double... triple... quadruple-downs on betraying everyone for no particular reason? What is going on? Who unleashed a citywide Ray of Dumbness?

Wait... was the DOG the main villain all along? Is DOG the mastermind behind everything? Is DOG trying to take my sanity too?

I hear corgi claws scratching...there is no helping me, I know it. So... if you read this review...

Run.

7 twinks out of 10 (they come in pairs, and the dog ate one pack)
Posted November 12, 2025. Last edited November 13, 2025.
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2 people found this review helpful
179.2 hrs on record (140.9 hrs at review time)
Мешки сахара, бутылка водки, памятник Генде, Унесенные Ветром, 410 автобус и много-много всего другого. Вы, конечно же, знаете о чем я говорю.

Невероятно красивая прорисовка персонажей и окружения, создание "той самой Советской атмосферы", прекрасные девушки, великолепная музыка от Сергея Ейбога и Between August and December - все это есть в Бесконечном Лете.

Однако действительно игра поражает своей глубиной только если открыть все концовки. Разработчики не дают точного ответа на то, что происходит в лагере, создавая пространство для теорий и фантазий.

Если вам еще 14-18 лет, игра оставит в вас чувство жизненности и наполнит радостью (или неутолимой тоской, если вы понимаете, о чем я). Если же постарше, главный герой вам покажется нытиком, душным типом и занудой местами. Так оно и есть. И это один из главных минусов игры - затянутость и нелогичность действий главного героя.

Однако такие разные девушки и их истории отчасти перекрывают этот минус - выбирай на любой вкус.

В-общем, у большинства людей игра оставит приятное и теплое послевкусие и воспоминания...если сделаете все правильно.

Отдельного упоминания достойны модификации от сообщества. Истории других людей на базе БЛ зачастую ничуть не хуже оригинала.
Posted April 24, 2021.
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