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Recent reviews by madstourmaline

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41.9 hrs on record (32.2 hrs at review time)
When you do get to the end, you're probably going to want to come back to the beginning - or at least the beginning of third chapter. Knytt Underground is a more conspicuously narrative-driven sequel to Knytt Stories and Within A Deep Forest, and puts the platforming mechanics of each (climbing and bouncing, respectively) to good use. Those two mechanics are most of what you'll be doing in this game - besides gawking, since the art and soundtrack are absolutely lovely - and honestly it's a lot of fun just to get around. The game world's vast, once you get into it, and if you want to take it all in, you can easily spend upwards of twenty hours just exploring its labyrinthine and visually stunning caves, tunnels, and underwater labs. It's paced a bit slow for a metroidvania adventure - Knytt Underground is about exploration, with very few enemies and a lot of map. But it's the world design, not the enemies, that make this game what it is, and the environments will make you work out how to get from A to B in some very clever ways. There are caverns and side challenges that require you to string together perfectly timed mid-air button presses, secret rooms (over 500 of them in addition to the 1,440 that appear on the map) and a huge variety to the places you'll visit that makes discovering a new area feel exciting. What a game! Knytt Underground brings together the knuckle-biting platforming challenges with an endearing and memorable landscape, introspective dialogue, really genuinely fantastic sound design, and over three and a half hours of gorgeous background music. Don't miss the music, it's really great.
Posted October 13, 2015. Last edited November 10, 2015.
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34 people found this review helpful
11 people found this review funny
0.0 hrs on record
♥♥♥♥♥♥♥ beautiful, a film obviously intended for a smaller subset of the game enthusiast audience but accessible nonetheless. Honestly, objectively, it's the sort of footage and presentation that would appeal most to someone who, like me, already knows even vaguely most of the faces and games mentioned within. If you like video games as an escape and do not particularly feel drawn to engaging with the medium in an artistic space or frame of mind, you're probably going to leave with a negative impression, because artistic and experimental "play" is mostly what this documentary is about. It brings a couple points of view into the blend, but the focal point of the whole film is GDC and the train jam leading up to it, culminating in a brief discussion of what goes into demoing an independent game at behemoth events like PAX. The developers it follows and the interviews in this film do more to sell the playful side of indie games creation than to document their processes, but ultimately what I took the most from when watching this movie was a genuine enthusiasm for creativity that made me want to make my own attempts. Not objective, not particularly informative, but more than a little bias-confirming and plenty fun.
Posted April 29, 2015. Last edited October 13, 2015.
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4 people found this review helpful
1.7 hrs on record
EVE's mission system (pre-EVE, by the way) coupled with the zero-G flight mechanics of Freespace form the core of an often-challenging and generally fun space combat sim with a sound and engaging campaign. The control scheme is daft and requires memorization of a full-size keyboard layout (the boxed version shipped with a huge trifold reference chart, which you may still be able to find if you're exceptionally good at Google searches). Also, If you don't have a joystick with twist/rudder support you might have to hit up Ebay for one before you start playing. BUT, if you've got the time and feel like playing a genuinely satisfying and entertaining starfighter game, this is one of the best there is.
There is a multiplayer mode, and while the online servers are quite likely dead these days, I had some great times trying to match my wits, skill and ship upgrades against opposing pilots. The real draw, however, is the campaign. Based around jobs and for-hire missions, it'll have you chasing down troublemakers for private shipping magnates or joining up with the enlisted military against common enemies, all as a mercenary pilot voiced by none other than Bruce Campbell. The voice acting is substantial, in fact, and serves the story in a way that invites you to root for the Nathan Drake-esque protagonist's otherwise short and unremarkable journey from self-interested freelancer to potential 'good guy' with a cause. You can save your earnings to buy new ships, improve your weapons payload, and add new functionality to your ship's capabilities (lateral thrust, for example).
On the downside, the learning curve is substantial, and if you want to play this game right you're going to need a flight stick with rudder controls. But smooth and enjoyable space combat and a broad range of available unique ships and environments to fly them in may have you coming back for more. Good 'ol Bruce Campbell.
Posted November 16, 2013.
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Showing 1-3 of 3 entries