8
Products
reviewed
74
Products
in account

Recent reviews by -Miiku-

Showing 1-8 of 8 entries
1 person found this review helpful
46.7 hrs on record (4.9 hrs at review time)
被推荐过来玩的,一玩就 哭得 停不下来了
Posted March 9, 2020.
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1 person found this review helpful
3.1 hrs on record
冲就完事了。剧情很不错的,特别喜欢nene和meguru的
Posted February 19, 2020.
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No one has rated this review as helpful yet
8.3 hrs on record (3.6 hrs at review time)
老柚子厨了(
Posted February 15, 2020.
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3 people found this review helpful
1 person found this review funny
15.2 hrs on record (9.6 hrs at review time)
虽然没有玩过ps版本,但觉得无论从画风音乐上来说都值得好评。萌新表示fate无双normal难度怎么那么难打(肯定是我太弱了),还有这蛋疼的视角怎么键盘操作方便点啊(有没有dalao指导一下啊)
28号更新:已经会基本操作了,视角没有也能输出(笑),打的normal难度,感觉上手了难度还是比较低的。ps:这游戏优化稳定是不是有点差还是我的电脑台垃圾,一个粘滞键秒了我的游戏进程,害得我白打了10多分钟QAQ
Posted July 26, 2017. Last edited July 28, 2017.
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9 people found this review helpful
4.2 hrs on record (1.3 hrs at review time)
艹猫不解释
剧情太短怎么办?
重开一遍接着艹!
抖动窗口看乳摇!
右上抚摸弄猫妹!
Posted August 17, 2015. Last edited August 17, 2015.
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8 people found this review helpful
2 people found this review funny
40.1 hrs on record (37.2 hrs at review time)
是日呆就买买买。
关于这款游戏,其实和海王星没什么两样,唯一区别在我看来就是有了男的,不仅有了男的还有了不知性别的猫(头顶据说是EX咖喱棒),男主(脑补成自己)然后打打打开后宫(男女都有0.0)升级先慢后快请各位注意,耐心是必须的。等级一定要上去,我玩了没几个小时,发现难度上升还是比较快的。DLC什么的土豪就打上吧,像我这种穷二就算了。当然,这对我只是休闲游戏,想拿成就的,还是去死磕白金攻略什么的吧233
8.8补:稍微剧透一下——昔日基友成宿敌 刷图难难上青天
8.9补:跳跃手残的小伙伴们准备抓狂吧
8.10补:一周目通关19小时注意一下任务等级二周目尽快上A吧
8月14日补:能把人物和任务等级都玩到最高的诗人?(遥遥无期羡慕嫉妒恨状_(:з」∠)_
8.18:S妖精已入手⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄
Posted August 7, 2015. Last edited August 18, 2015.
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3 people found this review helpful
2 people found this review funny
4.0 hrs on record (3.2 hrs at review time)
爱,就马上行动!谁说好成绩和女朋友不能美美双收!我就是学霸,我就是人参淫家!23333
Posted June 9, 2015.
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No one has rated this review as helpful yet
1
47.5 hrs on record (16.9 hrs at review time)
不要以为传送门是一个单纯的闯关游戏。单人模式,可以说就是对个人操作与思维逻辑的初期锻炼,其中也包含着快乐、勇气与耐心,通过仔细的观察与缜密的思考来化解一个又一个谜题。我们也不妨留意一下单人故事中的剧情,这样就可以一边思考游戏,一边感受一些人生感情,使得自己的理性与感性都能够充分提升。合作模式就不必多说了,它主要是考验两人的默契,当然好友彼此做一些“傻事”也是制造乐趣的好方法。不过我最欣赏的是社区实验室这一块。这才是给人以创造思维与逻辑思维的最大开放空间。就像解一道数学题,如果你出的题目自己解得来,别人解不来,那是不是就很有成就感呢?所以,通过设计实验,不断思考,建立灵动思维,把一个又一个的challenger难倒,这才是我认为最大的乐趣所在!
Posted March 2, 2015.
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