43
Products
reviewed
820
Products
in account

Recent reviews by Neon1024

< 1  2  3  4  5 >
Showing 1-10 of 43 entries
5 people found this review helpful
1 person found this review funny
0.0 hrs on record
TL;DR Tedious slop.

The vague smattering of Star Wars is the only upside here. Everything else is just the same old Destiny 2, tedious, obvious and boring. It lacks any form of invention, changes of design or new gameplay directions. The use, again, of the attrition modifier (no hp regen) by default, like the Dreadnought, is an absolute crap design choice, as it was on the Dreadnought. The new shielded cabal are also just bullet sponges for no real reasons. The missions are formulaic and obvious, stand on a point, dunk a ball or beat a boss with adds.

Some of the quest steps are simply, fly to a destination, wait for a 10-15 second loading screen, run to person, talk, wait, wait some more for the quest to update, suffer another loading screen, talk to another person. It's outrageously boring. They have these great cutscenes, but this expansion is starting to resemble Genshin Impact with the amount of text to read and people to talk to. Overall the quests feel lazy. Then you get a mission! Great, some combat. No, it's just the season activity, over and over. Again, lazy, sloppy and boring.

I really feel, this expansion is the death of Destiny 2. The fact they have to put a lightsaber into the game and make it a campaign quest step of 33, shows how much they want to push it back to force people through the campaign.

If, like me, you've played Destiny 2 for a long, time, you'll find the story mildly interesting, and everything else tedious, tedious, tedious. This is the death of Destiny 2, slowly, and with a whimper.
Posted December 4, 2025. Last edited December 4, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
100.9 hrs on record (100.3 hrs at review time)
Early Access Review
Well the Third Edict update has improved the game hugely since I first played. The levelling experience feels more solid and fair. The new Abyssal league adds some new spice to the maps along with the new Act 4 parts. Overall the game feels massively more polished and more fun to play. One day I will play enough to reach the 'mapping'!
Posted December 12, 2024. Last edited November 25, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
65.2 hrs on record (17.4 hrs at review time)
It feels like Darktide, but with Space Marines. The campaign has a good story, but when solo, has some rough patches when with AI bots, as they don't help, meaning you have to do two or three things at once.

The game in terms of visual, world building and sound design is great. The combat feels good and impactful. It does bring the fantasy of being a badass walking tank to life really well.

I think this is a great place for a game to start and look forward to what the Season Pass might bring. Hopefully more multiplayer maps and perhaps even matchmade campaign.

Only sticking point for me so far has been having Tactical Marine at lv8, so doing Average Threat, only to clash with someone already in the match, so swapped to Heavy Marine at lv1, and then getting totally flattened in Average Thread which is lv5+
Posted September 8, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
9.7 hrs on record (6.1 hrs at review time)
The gun play is fun, and the character design is cool. However that's about all the positives. A microtransaction shop which is so big it's confusing to navigate, with currency which is just lower than amounts you need. Environments which are large, yes, but feel sparse and lifeless. It's really a game about speed running content to get some farming item. The characters all require grind and the launch issues, such as missing items and disconnects are hurting it even further. Servers being offline just you finish work is a bummer too.
Posted July 3, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
258.2 hrs on record (48.7 hrs at review time)
As other reviewers have said, this is the 'base game' there isn't much here beyond a few missions. However, what is there is good. The missions feel quite varied and the environments are great. The combat feels impactful and on harder difficulties a tense challenge.

However that is really all there is. Once you've picked a class, you can try them all, you complete missions to level up to 30. That's about it really. Beyond that there is a weapon store to spend coins on weapons, but often they don't have what you want or need and it's on an hour timer.

Good bones of a game, but unless you really enjoy the combat it's pretty thin right now.
Posted December 19, 2022.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
27.6 hrs on record (27.6 hrs at review time)
An interesting game which reveals itself slowly and purposefully though the story. As you make more connections and revive the network you gain more knowledge, more technology and the story progresses. It's a bit of a slow burn, but is rewarding when things go right. Some planning goes a long way on your journeys. Connecting not only the NPC's but with other players and seeing their routes and structures adds a kind of richness to the game world which really brings the whole thing to life.
Posted January 2, 2021.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
211.3 hrs on record (77.1 hrs at review time)
Despite a few teething issues the game is superb. I find it a neat blend of GTA, Watch Dogs and Deus Ex. The characters are interesting, the quests are varied and the world is compelling. I am keenly looking forward to see how the game is improved with patches, fixes and DLC.
Posted December 23, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.9 hrs on record
An innovative and clever puzzle game with some interesting twists.
Posted November 26, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
31.5 hrs on record
It's a solid, old school feeling RPG with XCOM style tactical combat. The combat works well, as I tend to auto-pause in other RPG's like Pillars of Eternity anyway, so once you've got through a few battles things start to slot into place. The only combat tip I would give it pay attention to physical and magic armour and which skills affect them.

It's beautifully detailed with interesting characters and environments. It's old school feel is re-enforced by the game sometimes intentionally killing you. So quick save (F5) often! I have been impressed with the polish on this game, both with the gameplay, UI and dialog which is all voiced. It's even got solid controller support if you're in Big Picture mode which is an added bonus.

The flexibility of the character creation and customisation is nice, as it's basically classless and you can build whatever kind of character you desire. I've found a few cross-skill books which taught some neat skills, but required you to dip a toe into another magic school. These really helped drive some character diversity.

I didn't take a rogue, so I can't review what the stealth, sneak and thieving was like.
Posted June 2, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
36.1 hrs on record (4.9 hrs at review time)
A relaxed JRPG, with interesting character and monster design. I enjoy the overworld aspect of the game, it reminds me of FF7. The fights are exciting without being overcomplex and the monsters are interesting. It's seamless between world map and battle which I like to keep the flow of gameplay.
Posted January 23, 2020.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5 >
Showing 1-10 of 43 entries