40
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reviewed
528
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Recent reviews by nusensei

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Showing 1-10 of 40 entries
11 people found this review helpful
1 person found this review funny
35.8 hrs on record (5.2 hrs at review time)
This is basically if Runescape was a 3D action RPG made by an independent Polish studio. It's a functional, passable game, but it has a lot of frustrating design choices and execution that make it borderline unplayable.

The premise is that you are Robin Hood, and... the story pretty much ends there. Very little has been done to make a cohesive plot. The cut scenes are strange pseudo-3D renders with a weird filter that introduce names of helmeted figures that are apparently angry at Robin, but there is virtually no overarching goal to aim for. This already sets a bad taste, as there is no direction and no clear end-goal for the player.

The entire game's gimmick is the base building. However, it really isn't base building. On the surface it looks like it, but there's no depth. You're actually just making a glorified crafting bench, but in the shape of a forest village. The village itself has no function and is devoid of any kind of interaction or life. Essentially, imagine that you are literally building an NPC town before you get to interact with the crafting benches. That's the game in a nutshell.

The inspiration is clearly from 2000's era MMORPGs. The gameplay, the look and feel, the repetitive four-bar soundtrack on repeat, and the busywork tasks just unlock more busywork tasks.

But it also includes unnecessary frustrations. What is the point of building of a base and making money, if the only use of money is to build a base that just provides crafting benches? Why do things cost money to craft? Why do you need to pay escalating costs to improve storage capacity by 8 slots each time?

These are archaic MMORPG systems designed to make players put in real world money for convenience. It has no place in a single player RPG.

Most appalling is that for a game that boasts "building" in the title, it has absolutely no inventory management system. The entirety of the resource management is "dump all your stuff into the village chest". There's no sorting system, no way to easily show how many resources you have and need. You have to run back and forth between workbenches spread out across the village to check what you need.

Combat is laughable. The AI just stands around and waits for you to attack, and they swarm you the moment you do. Again, it's 2000's era action RPG with janky controls and camera. There are some satisfying finishing animations, but the challenge is more to do with the crippling frustration rather than skill expression.

Most bizarre is how bad the interface is. The world is actually reasonably nice in appearance, but it's so hard to find things on the screen. The game has huge issues with lighting and shadows. Everything is too dark, and you literally have to switch on the game's lantern to see what is in front of you even in daylight. Text is ridiculously small, icons in inventory are so vague and similar that you have to squint.

It's kind of unfair to rip apart the work of an indie game made by 7 people, but to put things into perspective: this looks and feels like an alpha build of a game, not a finished product that costs $30.

There is an element of fun to be head if you enjoy that specific part of MMORPGs where you do the menial stuff by yourself. It's just that the game doesn't do anything it aims for well. It lacks any specific feature that makes it unique. It is the worst of the MMORPG experience... in a single player format.
Posted July 11, 2024. Last edited July 13, 2024.
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No one has rated this review as helpful yet
46.5 hrs on record
Outstanding game. Beautiful world, smooth driving mechanics, easy to pick up and enjoy.
Posted April 9, 2024.
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9 people found this review helpful
1 person found this review funny
0.0 hrs on record
These big expansions are pricey, but New Frontiers is one of those that are actually worth it. It adds five new missions (ask with Caribbean Skies, Festival, etc.), but the gameplay mechanic is much more pleasant, woven into the game well and provides fun end-game content.

The biggest change is the addition of the Spaceport and its subsidiary buildings to construct a Tropican rocket. It's a nod to Kerbal, with components required to be unlocked either through completing missions from faction leaders, or by completing multiple smaller missions to the Moon (to... mine Cheese) with the eventual goal of reaching Mars. Successfully colonising Mars grants significant economy bonuses for Tropico. This is perfect end-game content, as it hinges on you already having a successful economy and high population, allowing you to balance a bloated island that you've run out of things to do on.

The campaign missions are also very fun - challenging, but not annoying. They can be completed by playing through each island normally, setting up industry and tourism as you normally would, then ensuring that your supply lines can provide the materials to the Spaceport. The story is comical - refined from the previous outings that were a bit dense - with the right amount of slapstick humour.

The final campaign mission really takes the cake. It is a literal Space Race - Tropico is going head-to-head against the US and Russia to get a rocket onto Mars, and you have to manage your Raids and Warehouse supplies to ensure that their rockets mysteriously turn around and disappear. It gets easy after a while, but it's a fun map that is very generous with its resources and layout.

The additional structures added into the game, such as Capsule Hotels and stackable farm buildings, really only add positives to the end game, especially as space is usually an issue.

Overall, the DLC is well designed to fit into the game, doesn't have the annoyances that let down other DLC features and missions, and was worth the value in time spent just on the campaign alone.
Posted March 30, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
This isn't a bad DLC, but what it offers doesn't really add anything substantial to the game. As a mini pack, it has one mission map and adds several buildings focused on tourism, which is nice. The main addition is celebrity tourists, which can you employ for extra benefits for your island.

But the cost is a very annoying parody social media app, Spitter, that turns up in the Modern Era. Like with real social media, you get flooded with popups, which are already an annoyance. Some of them are interactions with faction leaders, which allow you to slightly shift favour by liking or disliking their posts. But most of the time it's just random stuff from Penultimo, and you already have that overload through is broadcasts, so checking a Spitter update to see it's just a Penultimo joke is distracting. Like with real social media, you just want to turn Spitter off and ignore it.
Posted March 18, 2024.
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No one has rated this review as helpful yet
47.6 hrs on record (16.6 hrs at review time)
This is a HARD game. Expect Dark Souls level of frustration and repetition, but you have to "git gud" at kung fu. If this is your kind of thing, Sifu is an amazing game. Not too long, but lots of replay value if you like combo-heavy beat-em-ups with extremely challenging bosses that require intense concentration for the perfect run.
Posted December 6, 2023.
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0.0 hrs on record
This one's definitely a Mixed review. A New Power Awakens is a two-chapter DLC that brings up the two post-Z movies: Battle of Gods and Resurrection F. This is NOT intended to be a foray into Dragon Ball Super (the films predate the series, for those who don't know), so it's a token inclusion of the new Super Saiyan God forms. What you get, however, is basically a cheat code.

In the first chapter, Whis literally tells you that you are cheating. Instead of going through the film's story arc, Goku and Vegeta are taken to Beerus' planet to do repetitive 1v1 challenges against Whis, ramping up in difficulty to get an item that gives massive EXP. It's a power-levelling DLC that also unlocks all the transformations. It's pointless if you're already attained them in the main story, but it's broken if you power level in the DLC and gain access to skills early. Worse, you're so overlevelled that the base game becomes too easy. You can choose NOT to do this, but the ENTIRETY of the DLC is grinding this single game mode until you get to max level and fight Beerus...which does nothing to advance the non-existent DLC story.

The second chapter is a better retelling of the Resurrection F plot, but it's another grind like the first chapter to get Super Saiyan Blue. The Horde Battles are a way to get quick levels for your other characters, but since you can much more easily spam the power level items in the first chapter, the Horde Battles are pointless. There's more to play through with the Frieza story, but it's let down by the disappointing and repetitive power levelling of Goku and Vegeta to one-shot Frieza.
Posted December 4, 2022.
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0.0 hrs on record
Unlike the previous DLCs, Trunks - The Warrior of Hope is a complete DLC that includes its own mini-campaign. It is a very faithful retelling of the History of Trunks TV special, featuring Future Trunks as a playable character advancing through the Future timeline. Because it takes place outside of the main story, its character progress and items are not shared. This makes it both good to start with (if you're doing that for some reason) and also as a side-story, since you're starting from scratch and not overlevelled.

Because the DLC is short campaign, progress is limited and the fights are a bit tougher, especially early against the Androids, perhaps the most challenging fight in the entire game. It gets easy towards the end game if you've invested your Orbs into skills and spam Burning Attacks. Still, it felt like a nice, one-day adventure with a pleasant end-game experience.
Posted December 4, 2022.
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No one has rated this review as helpful yet
117.6 hrs on record
DBZ: Kakarot is good example of a good ocncept with average execution. It is, at its core, a fun game that uses the DBZ universe fairly well. It follows the main plot arcs and adds in a lot of fighting sequences to add the gameplay loop. However, it does miss out on some of the story elements. The game makes more sense if you already know the series well, but it does mostly gloss over the story, losing virtually all emotional impact and awesome moments that the series otherwise had.

Gameplay is quite repetitive once you understand how basic combat works and doesn't scale up in challenge as the game goes on. If anything, the early game is harder as more effort is put into making the boss fights unique, but later boss fights devolve into spamming vanish and switching up melee attacks. The end game comes down to a grind, though fortunately you don't have to do much outside of the core story to finish the game.

It is overall a fun game, but there are many missed opportunities that would've made the game far more engaging as a DBZ game. It does have creative fun with the characters and it's a very good DBZ game, but it's method of telling the story is a bland version of what you watch.
Posted December 4, 2022.
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25.0 hrs on record (16.5 hrs at review time)
Simply awesome. If you're looking at this game, you're probably an Ace Combat junkie who needs another fix. Project Wingman is perfectly tailored to be Ace Combat fan service, but taken to the slightly better level. Multiple special weapons means more bang per minute. Missions are well designed, plus Conquest mode gives a new level of replay. Stunning soundtrack. As what is essentially a fan project, this game easily rivals what Project Aces can offer.
Posted December 3, 2022.
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13.8 hrs on record (10.2 hrs at review time)
It's a bit weird to describe an arcade flight shooter as "magical", but that's the appeal of the Ace Combat series. AC7 isn't just a fun fly by the seat of your pants experience. It's a story. One told through emotional beats, highs and lows, twists and turns, where you are both the hero and the villain, the sidelined soldier watching the war unfold and the hero. And it's told not through forced cutscenes and set pieces, but across the radio as you are tearing through the skies evading dozens of missiles with an orchestra in the background. This is actually a game you keep on wanting to play to see the story unfold.

The gameplay is not overly challenging if you're looking for something casual to spend 10 hours on, but challenging enough on higher difficulties to unlock everything. Missions are varied, and while it obviously isn't intended for the sim pilot, it does force the player to learn the quirks of AC's combat to feel like you're in control. It's fast, intuitive and extremely fun.
Posted November 18, 2022.
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Showing 1-10 of 40 entries